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Halo_Skins .5


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FrontLine
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Join Date: Apr 2006
Old 04-15-2006 , 06:01   Halo_Skins .5
Reply With Quote #1

Haven't touched the juice, or scripting in a while...
Went to obtain some help, which i did from
Ye Olde Slurp , suicid3 and hopefully KingPin the man himself.

Anyway i had the idea, to replace the p90 with the MA5B,
for you halo lovers, that's the assault rifle...

Anyway, i got to the part, where i wanted to add tracers,
So i looked at KingPin's edition of X Weapons...

But because the advice below, went with the other way!
Which ended up being betta because of the redirects with damage

Anyway, here is the code as it is now.

Code:
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <fakemeta> #include <engine> #include <fun> public plugin_init() {     register_plugin("Halo Skins", "0.4", "Front Line")     register_event("ResetHUD", "resetModel", "b")     register_forward(FM_EmitSound, "EmitSound")     register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")         register_forward(FM_TraceLine,"fw_traceline",1)         register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")     return PLUGIN_CONTINUE } public plugin_precache() {     precache_model("models/player/halo_t/halo_t.mdl")     precache_model("models/player/halo_ct/halo_ct.mdl")       precache_model("models/p_MA5B.mdl")     precache_model("models/v_MA5B.mdl")     precache_model("models/w_MA5B.mdl")     precache_sound("weapons/MA5B-1.wav")     precache_sound("weapons/MA5B_boltpull.wav")     precache_sound("weapons/MA5B_clipin.wav")     precache_sound("weapons/MA5B_clipout.wav")     precache_sound("weapons/MA5B_cliprelease.wav")     precache_sound("weapons/MA5B_draw.wav")     return PLUGIN_CONTINUE } public resetModel(id) {     new CsTeams:userTeam = cs_get_user_team(id)     if (userTeam == CS_TEAM_T) {         cs_set_user_model(id,"halo_t")                 give_item(id,"weapon_p90") // LINE 40                 set_user_health(id,150)                 set_user_armor(id,200)                 give_item(id,"ammo_p90")     }     else if(userTeam == CS_TEAM_CT) {         cs_set_user_model(id,"halo_ct")                 give_item(id,"weapon_p90") // LINE 47                 set_user_health(id,150)                 set_user_armor(id,200)                 give_item(id,"ammo_p90")     }     else {         cs_reset_user_model(id)     }     return PLUGIN_CONTINUE } public Event_CurWeapon(id) {     if(!is_user_alive(id) || !is_user_connected(id))         return PLUGIN_CONTINUE             new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])     if(weapon == CSW_P90)     {             entity_set_string(id, EV_SZ_viewmodel, "models/v_MA5B.mdl")             entity_set_string(id, EV_SZ_weaponmodel, "models/p_MA5B.mdl")     }     return PLUGIN_CONTINUE } public EmitSound(id, channel, sample[]) {     if(!is_user_alive(id))         return FMRES_IGNORED     new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])     if(weapon == CSW_P90)     {             if(equal(sample,"weapons/P90-1.wav"))             {                 emit_sound(id, CHAN_WEAPON, "weapons/MA5B-1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/P90_boltpull.wav"))             {                 emit_sound(id, CHAN_WEAPON, "weapons/MA5B_boltpull.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/P90_clipin.wav"))             {                 emit_sound(id, CHAN_WEAPON, "weapons/MA5B_clipin.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                   return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/P90_clipout.wav"))             {                 emit_sound(id, CHAN_WEAPON, "weapons/MA5B_clipout.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/MA5B_cliprelease.wav"))             {                 emit_sound(id, CHAN_WEAPON, "weapons/MA5B_cliprelease.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                  return FMRES_SUPERCEDE             }             else if(equal(sample,"weapons/P90_draw.wav"))             {                 emit_sound(id, CHAN_WEAPON, "weapons/MA5B_draw.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)                 return FMRES_SUPERCEDE                     }     }     return FMRES_IGNORED } public fw_traceline(Float:v1[3],Float:v2[3],noMonsters,id) {     if(!is_user_connected(id) || !is_user_alive(id))     {         return FMRES_IGNORED;     }     new victim = get_tr(TR_pHit);     if(!is_user_connected(victim) || !is_user_alive(victim))     {         return FMRES_IGNORED;     }     new clip, ammo, weapon = get_user_weapon(id,clip,ammo);     if(weapon != CSW_P90 || clip <= 0)     {         return FMRES_IGNORED;     } new hitplace = get_tr(TR_iHitgroup); // LINE 138     if(hitplace == HIT_LEFTARM) // LINE 140     {         set_tr(TR_iHitgroup,random_num(HIT_STOMACH,HIT_CHEST)); // redirect it an arm     }     else if(hitplace == HIT_RIGHTARM)     {         set_tr(TR_iHitgroup,random_num(HIT_STOMACH,HIT_CHEST)); // redirect to a leg     }     else if(hitplace == HIT_RIGHTLEG)     {         set_tr(TR_iHitgroup,random_num(HIT_STOMACH,HIT_CHEST)); // redirect to a leg     }     else if(hitplace == HIT_LEFTLEG)     {         set_tr(TR_iHitgroup,random_num(HIT_STOMACH,HIT_CHEST)); // redirect to a leg     }         return FMRES_IGNORED;   }

/home/users/amxmodx/tmp3/phpcz7Edd.sma(40) : warning 217: loose indentation
/home/users/amxmodx/tmp3/phpcz7Edd.sma(47) : warning 217: loose indentation
/home/users/amxmodx/tmp3/phpcz7Edd.sma(13 : warning 217: loose indentation
/home/users/amxmodx/tmp3/phpcz7Edd.sma(140) : warning 217: loose indentation

I would like to get rid of these warnings...this little number may be
the reason why i'm still having problems...
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Rara Avis
Junior Member
Join Date: Mar 2006
Old 04-15-2006 , 06:23  
Reply With Quote #2

You may find some help by looking through this plugin.
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FrontLine
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Join Date: Apr 2006
Old 04-15-2006 , 07:19  
Reply With Quote #3

Exactly what i was looking for!

Thanks bud.
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Deviance
Veteran Member
Join Date: Nov 2004
Location: Sweden
Old 04-15-2006 , 10:20  
Reply With Quote #4

as i know, you can't replace weapons sounds like that...

http://forums.alliedmods.net/showthread.php?t=26068
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FrontLine
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Join Date: Apr 2006
Old 04-15-2006 , 19:52  
Reply With Quote #5

Pretty dissapointing.
Code that stands now!
And i still need help getting rid of the warnings ...

/home/users/amxmodx/tmp3/phpp4BYSX.sma(34) : warning 217: loose indentation
/home/users/amxmodx/tmp3/phpp4BYSX.sma(41) : warning 217: loose indentation
/home/users/amxmodx/tmp3/phpp4BYSX.sma(89) : warning 217: loose indentation
/home/users/amxmodx/tmp3/phpp4BYSX.sma(91) : warning 217: loose indentation

Code:
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <fakemeta> #include <engine> #include <fun> public plugin_init() {     register_plugin("Halo Skins", "0.5", "Front Line")     register_event("ResetHUD", "resetModel", "b")         register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")         register_forward(FM_TraceLine,"fw_traceline",1)         register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")     return PLUGIN_CONTINUE } public plugin_precache() {     precache_model("models/player/halo_t/halo_t.mdl")     precache_model("models/player/halo_ct/halo_ct.mdl")       precache_model("models/p_MA5B.mdl")     precache_model("models/v_MA5B.mdl")         return PLUGIN_CONTINUE } public resetModel(id) {     new CsTeams:userTeam = cs_get_user_team(id)     if (userTeam == CS_TEAM_T) {         cs_set_user_model(id,"halo_t")                 give_item(id,"weapon_p90") // LINE 34                 set_user_health(id,150)                 set_user_armor(id,200)                 give_item(id,"ammo_p90")     }     else if(userTeam == CS_TEAM_CT) {         cs_set_user_model(id,"halo_ct")                 give_item(id,"weapon_p90") // LINE 41                 set_user_health(id,150)                 set_user_armor(id,200)                 give_item(id,"ammo_p90")     }     else {         cs_reset_user_model(id)     }     return PLUGIN_CONTINUE } public Event_CurWeapon(id) {     if(!is_user_alive(id) || !is_user_connected(id))         return PLUGIN_CONTINUE             new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])     if(weapon == CSW_P90)     {             entity_set_string(id, EV_SZ_viewmodel, "models/v_MA5B.mdl")             entity_set_string(id, EV_SZ_weaponmodel, "models/p_MA5B.mdl")     }     return PLUGIN_CONTINUE } public fw_traceline(Float:v1[3],Float:v2[3],noMonsters,id) {     if(!is_user_connected(id) || !is_user_alive(id))     {         return FMRES_IGNORED;     }     new victim = get_tr(TR_pHit);     if(!is_user_connected(victim) || !is_user_alive(victim))     {         return FMRES_IGNORED;     }     new clip, ammo, weapon = get_user_weapon(id,clip,ammo);     if(weapon != CSW_P90 || clip <= 0)     {         return FMRES_IGNORED;     } new hitplace = get_tr(TR_iHitgroup); // LINE 89     if(hitplace == HIT_LEFTARM) // LINE 91     {         set_tr(TR_iHitgroup,random_num(HIT_STOMACH,HIT_CHEST)); // redirect it an arm     }     else if(hitplace == HIT_RIGHTARM)     {         set_tr(TR_iHitgroup,random_num(HIT_STOMACH,HIT_CHEST)); // redirect to a leg     }     else if(hitplace == HIT_RIGHTLEG)     {         set_tr(TR_iHitgroup,random_num(HIT_STOMACH,HIT_CHEST)); // redirect to a leg     }     else if(hitplace == HIT_LEFTLEG)     {         set_tr(TR_iHitgroup,random_num(HIT_STOMACH,HIT_CHEST)); // redirect to a leg     }         return FMRES_IGNORED;   }
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[ --<-@ ] Black Rose
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Join Date: Sep 2005
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Old 04-15-2006 , 23:24  
Reply With Quote #6

You could ignore those warnings. it will still work.
But still, indent.
If you're using amxx studio ( wich you should ) go Tools > Indenter and *poof* your script will look like this.
Code:
#include <amxmodx>   #include <amxmisc>   #include <cstrike>   #include <fakemeta> #include <engine> #include <fun> public plugin_init() {       register_plugin("Halo Skins", "0.5", "Front Line")       register_event("ResetHUD", "resetModel", "b")           register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")     register_forward(FM_TraceLine,"fw_traceline",1)     register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")     return PLUGIN_CONTINUE   }   public plugin_precache() {       precache_model("models/player/halo_t/halo_t.mdl")     precache_model("models/player/halo_ct/halo_ct.mdl")       precache_model("models/p_MA5B.mdl")     precache_model("models/v_MA5B.mdl")             return PLUGIN_CONTINUE   }   public resetModel(id)       {         new CsTeams:userTeam = cs_get_user_team(id)     if (userTeam == CS_TEAM_T) {         cs_set_user_model(id,"halo_t")         give_item(id,"weapon_p90") // LINE 34         set_user_health(id,150)         set_user_armor(id,200)         give_item(id,"ammo_p90")     }     else if(userTeam == CS_TEAM_CT) {         cs_set_user_model(id,"halo_ct")         give_item(id,"weapon_p90") // LINE 41         set_user_health(id,150)         set_user_armor(id,200)         give_item(id,"ammo_p90")             }     else {         cs_reset_user_model(id)                     }     return PLUGIN_CONTINUE   }   public Event_CurWeapon(id)     {     if(!is_user_alive(id) || !is_user_connected(id))           return PLUGIN_CONTINUE         new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])     if(weapon == CSW_P90)         {         entity_set_string(id, EV_SZ_viewmodel, "models/v_MA5B.mdl")         entity_set_string(id, EV_SZ_weaponmodel, "models/p_MA5B.mdl")             }     return PLUGIN_CONTINUE } public fw_traceline(Float:v1[3],Float:v2[3],noMonsters,id)       {     if(!is_user_connected(id) || !is_user_alive(id))           {         return FMRES_IGNORED;     }         new victim = get_tr(TR_pHit);         if(!is_user_connected(victim) || !is_user_alive(victim))           {         return FMRES_IGNORED;     }         new clip, ammo, weapon = get_user_weapon(id,clip,ammo);         if(weapon != CSW_P90 || clip <= 0)           {         return FMRES_IGNORED;     }     new hitplace = get_tr(TR_iHitgroup); // LINE 89         if(hitplace == HIT_LEFTARM) // LINE 91         {         set_tr(TR_iHitgroup,random_num(HIT_STOMACH,HIT_CHEST)); // redirect it an arm     }     else if(hitplace == HIT_RIGHTARM)           {         set_tr(TR_iHitgroup,random_num(HIT_STOMACH,HIT_CHEST)); // redirect to a leg     }     else if(hitplace == HIT_RIGHTLEG)         {         set_tr(TR_iHitgroup,random_num(HIT_STOMACH,HIT_CHEST)); // redirect to a leg     }     else if(hitplace == HIT_LEFTLEG)           {         set_tr(TR_iHitgroup,random_num(HIT_STOMACH,HIT_CHEST)); // redirect to a leg     }         return FMRES_IGNORED;     }
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FrontLine
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Join Date: Apr 2006
Old 04-16-2006 , 20:25  
Reply With Quote #7

the plugin seems to be giving a bad load...
Any ideas?

FL.
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FrontLine
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Old 04-17-2006 , 09:34  
Reply With Quote #8

lol my bad chief, both hosts deleted files before re-test...

Al-Good
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slurpycof
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Old 04-17-2006 , 10:09  
Reply With Quote #9

check your names and caps of the filenames just to be sure. Current code works right.
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