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[Css] Modify weapons without plugin


  
 
 
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e04su3sul6
New Member
Join Date: Jul 2015
Old 07-03-2015 , 13:43   Re: [Css] Modify weapons without plugin
Reply With Quote #15

Ask I'm such a change
Why I do not install Silencers can kill bot
Installed out of the muffler can not kill BOT

WeaponData
{
"MaxPlayerSpeed" "250"
"WeaponType" "Pistol"
"FullAuto" 0
"WeaponPrice" "50"
"WeaponArmorRatio" "1.0"
"CrosshairMinDistance" "8"
"CrosshairDeltaDistance" "3"
"Team" "ANY"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "pistol"
"MuzzleFlashScale" "1"

"CanEquipWithShield" "1"


// Weapon characteristics:
"Penetration" "1"
"Damage" "34"
"Range" "9999"
"RangeModifier" "9999"
"Bullets" "1"
"CycleTime" "0.15"

// New accuracy model parameters
"Spread" 0.00200
"InaccuracyCrouch" 0.00525
"InaccuracyStand" 0.00700
"InaccuracyJump" 0.28725
"InaccuracyLand" 0.05745
"InaccuracyLadder" 0.01915
"InaccuracyFire" 0.03495
"InaccuracyMove" 0.01421

"SpreadAlt" 0.00180
"InaccuracyCrouchAlt" 0.00525
"InaccuracyStandAlt" 0.00700
"InaccuracyJumpAlt" 0.29625
"InaccuracyLandAlt" 0.05925
"InaccuracyLadderAlt" 0.01975
"InaccuracyFireAlt" 0.02504
"InaccuracyMoveAlt" 0.01505

"RecoveryTimeCrouch" 0.23371
"RecoveryTimeStand" 0.28045

// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#Cstrike_WPNHUD_USP45"
"viewmodel" "models/weapons/v_pist_usp.mdl"
"playermodel" "models/weapons/w_pist_usp.mdl"
"shieldviewmodel" "models/weapons/v_shield_usp_r.mdl"
"SilencerModel" "models/weapons/w_pist_usp_silencer.mdl"
"anim_prefix" "anim"
"bucket" "1"
"bucket_position" "1"

"clip_size" "300"

"primary_ammo" "BULLET_PLAYER_556MM"
"secondary_ammo" "None"

"weight" "5"
"item_flags" "0"

// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
//"reload" "Default.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_USP.Single"
"special1" "Weapon_USP.SilencedShot"
"special2" "Weapon_USP.DetachSilencer"
"special3" "Weapon_USP.AttachSilencer"
}

// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "A"
}
"weapon_s"
{
"font" "CSweapons"
"character" "A"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "M"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-7 -4 -14"
Maxs "24 9 -2"
}
World
{
Mins "-1 -4 -3"
Maxs "17 5 6"
}
}
}
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