// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#Cstrike_WPNHUD_USP45"
"viewmodel" "models/weapons/v_pist_usp.mdl"
"playermodel" "models/weapons/w_pist_usp.mdl"
"shieldviewmodel" "models/weapons/v_shield_usp_r.mdl"
"SilencerModel" "models/weapons/w_pist_usp_silencer.mdl"
"anim_prefix" "anim"
"bucket" "1"
"bucket_position" "1"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
//"reload" "Default.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_USP.Single"
"special1" "Weapon_USP.SilencedShot"
"special2" "Weapon_USP.DetachSilencer"
"special3" "Weapon_USP.AttachSilencer"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "A"
}
"weapon_s"
{
"font" "CSweapons"
"character" "A"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "M"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-7 -4 -14"
Maxs "24 9 -2"
}
World
{
Mins "-1 -4 -3"
Maxs "17 5 6"
}
}
}