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[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)


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Bitl
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Join Date: Jul 2012
Old 07-02-2015 , 20:03   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #421

Quote:
Originally Posted by abrandnewday View Post
Oh right, thanks!
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Theray070696
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Join Date: Sep 2014
Old 07-03-2015 , 15:56   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #422

New AW2 Attributes version posted after AGES! Sorry about the wait for fixing the Firkin Flamer, I tried AW2's method (which works on their server, btw) and SDKHooks, neither worked. I tried SMLib, and it works first try! I switched out all of AW2's stocks that SMLib has, as they seem to be slightly less buggy. Get it here.
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404UserNotFound
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Old 07-09-2015 , 21:55   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #423

Quote:
Originally Posted by Theray070696 View Post
New AW2 Attributes version posted after AGES! Sorry about the wait for fixing the Firkin Flamer, I tried AW2's method (which works on their server, btw) and SDKHooks, neither worked. I tried SMLib, and it works first try! I switched out all of AW2's stocks that SMLib has, as they seem to be slightly less buggy. Get it here.
Noticed that random players seem to be immune to the fire. Here's why:

Code:
L 07/09/2015 - 21:53:06: [SM] Native "IsPlayerAlive" reported: Client 9 is not in game
L 07/09/2015 - 21:53:06: [SM] Displaying call stack trace for plugin "advanced-weaponiser-2-attributes.smx":
L 07/09/2015 - 21:53:06: [SM]   [0]  Line 1667, C:\HLServer\Servers\tf2\tf\addons\sourcemod\scripting\AW2 Attributes\advanced-weaponiser-2-attributespublic.sp::Attribute_1056_OilThink()
L 07/09/2015 - 21:53:06: [SM]   [1]  Line 1612, C:\HLServer\Servers\tf2\tf\addons\sourcemod\scripting\AW2 Attributes\advanced-weaponiser-2-attributespublic.sp::Attributes_1056_Think()
L 07/09/2015 - 21:53:06: [SM]   [2]  Line 1721, C:\HLServer\Servers\tf2\tf\addons\sourcemod\scripting\AW2 Attributes\advanced-weaponiser-2-attributespublic.sp::Attributes_OnGameFrame()
L 07/09/2015 - 21:53:06: [SM]   [3]  Line 1716, C:\HLServer\Servers\tf2\tf\addons\sourcemod\scripting\AW2 Attributes\advanced-weaponiser-2-attributespublic.sp::OnGameFrame()
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Theray070696
Senior Member
Join Date: Sep 2014
Old 07-11-2015 , 10:22   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #424

Quote:
Originally Posted by abrandnewday View Post
Noticed that random players seem to be immune to the fire. Here's why:

Code:
L 07/09/2015 - 21:53:06: [SM] Native "IsPlayerAlive" reported: Client 9 is not in game
L 07/09/2015 - 21:53:06: [SM] Displaying call stack trace for plugin "advanced-weaponiser-2-attributes.smx":
L 07/09/2015 - 21:53:06: [SM]   [0]  Line 1667, C:\HLServer\Servers\tf2\tf\addons\sourcemod\scripting\AW2 Attributes\advanced-weaponiser-2-attributespublic.sp::Attribute_1056_OilThink()
L 07/09/2015 - 21:53:06: [SM]   [1]  Line 1612, C:\HLServer\Servers\tf2\tf\addons\sourcemod\scripting\AW2 Attributes\advanced-weaponiser-2-attributespublic.sp::Attributes_1056_Think()
L 07/09/2015 - 21:53:06: [SM]   [2]  Line 1721, C:\HLServer\Servers\tf2\tf\addons\sourcemod\scripting\AW2 Attributes\advanced-weaponiser-2-attributespublic.sp::Attributes_OnGameFrame()
L 07/09/2015 - 21:53:06: [SM]   [3]  Line 1716, C:\HLServer\Servers\tf2\tf\addons\sourcemod\scripting\AW2 Attributes\advanced-weaponiser-2-attributespublic.sp::OnGameFrame()
How did that manage to happen? SMLib checks is the client is connected in the valid player check, which is done before checking if the player is alive. Strange...
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Mr.Orion
Senior Member
Join Date: Apr 2012
Location: In my microwave.
Old 07-11-2015 , 22:57   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #425

Orion's attributes has been updated ! yay !


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Last edited by Mr.Orion; 07-12-2015 at 08:12.
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crafting
Senior Member
Join Date: May 2014
Location: Somewhere on Earth
Old 07-11-2015 , 23:00   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #426

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The655
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Join Date: Jun 2015
Location: Malazia
Old 07-15-2015 , 01:53   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #427

Is MasterOfTheXP still maintaning this plugin?
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xXDeathreusXx
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Join Date: Mar 2013
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Old 07-15-2015 , 21:38   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #428

Quote:
Originally Posted by The655 View Post
Is MasterOfTheXP still maintaning this plugin?
No, he's dead
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crafting
Senior Member
Join Date: May 2014
Location: Somewhere on Earth
Old 07-15-2015 , 22:55   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #429

Quote:
Originally Posted by The655 View Post
Is MasterOfTheXP still maintaning this plugin?
I talked to XP at the begingin of June and said "had plans", but I recently talked to him and.... "no interest".

I will probably start up my server(s) at the start of Aug. I have only a couple of model skins to get.

Lastly, I need a list of people from Allied Modders who could continue maintenance, if anyone knows who could.

Mr. Orion did have a list.... "FlaminSarge, ChData, Sreaper, Psychonic, Asherkin, Wliu, Powerlord, 404, Nergal, Leornado, and many others"

Last edited by crafting; 07-15-2015 at 22:57.
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404UserNotFound
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Join Date: Dec 2011
Old 07-15-2015 , 23:41   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #430

Quote:
Originally Posted by crafting View Post
Mr. Orion did have a list.... "FlaminSarge, ChData, Sreaper, Psychonic, Asherkin, Wliu, Powerlord, 404, Nergal, Leornado, and many others"
How did I get tacked onto that list? Also why has XP lost interest? I was hoping to see admin flag integration into the weapon TXT files to allow for special "rank-only" weapons as well as item quality customization (allowing for the choice of item quality per weapon)

I'd add it in myself but I've never mucked around with keyvalues and reading info from TXT files....maybe now would be a good time to try my hand at it.

Last edited by 404UserNotFound; 07-15-2015 at 23:41.
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