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[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)


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xXDeathreusXx
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Join Date: Mar 2013
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Old 06-12-2015 , 21:20   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #411

Quote:
Originally Posted by crafting View Post
You can't just have the models on the server and it auto-downloads it (sadly, I wish it does that).

In the "to-do" list for the plugin (at the time), XP was going to add "Downloads for weapons, controlled right from the weapon config; just like FF2 has".



Also, yes, FastDL servers are either free or very cheap (mine costs me $20 per year), it's the server's themselves that cost money to run.
Dropbox is what I use, and I got a promo that gave me 20GB free space
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The655
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Old 06-13-2015 , 00:15   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #412

Quote:
Originally Posted by crafting View Post
You can't just have the models on the server and it auto-downloads it (sadly, I wish it does that).

In the "to-do" list for the plugin (at the time), XP was going to add "Downloads for weapons, controlled right from the weapon config; just like FF2 has".



Also, yes, FastDL servers are either free or very cheap (mine costs me $20 per year), it's the server's themselves that cost money to run.
So,Client Need To Download The Texture Somewhere Else And Then Extract It Themselves?
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Potato Uno
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Old 06-13-2015 , 00:17   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #413

Quote:
Originally Posted by xXDeathreusXx View Post
Dropbox is what I use, and I got a promo that gave me 20GB free space
Unless you are a paid dropbox user, you should count yourself lucky you did not get banned from dropbox for using their service as a server.

One time I downloaded a 3 GB file from dropbox while not logged in (so they thought it was a stranger) and they suspended my account for 3 days because of high file activity.
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crafting
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Old 06-13-2015 , 00:31   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #414

Quote:
Originally Posted by The655 View Post
So,Client Need To Download The Texture Somewhere Else And Then Extract It Themselves?
Basically, yes... but if the locations aren't the same (server/client), then the models won't show up
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xXDeathreusXx
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Old 06-13-2015 , 14:14   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #415

Quote:
Originally Posted by Potato Uno View Post
Unless you are a paid dropbox user, you should count yourself lucky you did not get banned from dropbox for using their service as a server.

One time I downloaded a 3 GB file from dropbox while not logged in (so they thought it was a stranger) and they suspended my account for 3 days because of high file activity.
I don't have anything anywhere as big, at max maybe 40mb
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crafting
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Old 06-15-2015 , 15:29   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #416

Did something change????

Custom models can't completely be visible to everyone (not since the Apr 14, 2011 update), but just recently the models (for me) aren't visible anymore!

"Milk Shot"
{
"classes"
{
"sniper" "0"
}
"baseclass" "sniperrifle"
"baseindex" "14"
"description" "On hit: applies mad milk for 10 seconds\n+50% charge rate\n \nNo headshots"
"attributes"
{
"sniper charge per sec"
{
"plugin" "tf2attributes"
"value" "1.5"
}
"sniper no headshots"
{
"plugin" "tf2attributes"
"value" "1"
}
"mad milk hit"
{
"plugin" "nergalpak"
"value" "10"
}

"crit mod disabled"
{
"plugin" "tf2attributes"
"value" "1"
}
}
"viewmodel"
{
"modelname" "models/weapons/c_models/c_viewfinder/c_viewfinder.mdl"
}
}

This way you would see the custom model (only in your view, not including thirdperson), but everyone else would see the default sniper rifle (so it wouldn't be completely invisible to everyone else). BUT now I can't see the custom weapon in thirdperson.... Maybe something with soucemod or TF2items/TF2Attributes was updated very recently and affected the custom models

ANY IDEAS WHY?



UPDATE: It appears viewmodels are broken (even using valve non-stock weapons) are completely invisible now.... any way to fix??

Last edited by crafting; 06-18-2015 at 14:51.
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MaSerkzn
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Join Date: Mar 2012
Location: Mother Russia
Old 06-20-2015 , 12:33   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #417

Any news ?
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crafting
Senior Member
Join Date: May 2014
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Old 06-20-2015 , 14:22   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #418

Quote:
Originally Posted by MaSerkzn View Post
Any news ?
Not at the moment....

But, I went ahead and made the steam group.
http://steamcommunity.com/groups/ctf2w
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Bitl
Senior Member
Join Date: Jul 2012
Old 07-02-2015 , 18:47   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #419

After the update this plugin crashes my server if I spawn a weapon.

SM version: 1.7.3-dev+5214
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404UserNotFound
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Join Date: Dec 2011
Old 07-02-2015 , 19:12   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #420

Quote:
Originally Posted by Bitl View Post
After the update this plugin crashes my server if I spawn a weapon.

SM version: 1.7.3-dev+5214
Warning: TF2Items will break in Gunmettle Update 2015/07/02
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