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Accelerator - Take back control


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Creampuffyness
Senior Member
Join Date: Jun 2009
Old 06-22-2015 , 11:35   Re: Accelerator - Take back control
#281

Quote:
Originally Posted by Sillium View Post
Pity. I'd love to associate a friendly name to an IP for easy reading.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-22-2015 , 14:20   Re: Accelerator - Take back control
#282

Quote:
Originally Posted by Creampuffyness View Post
Pity. I'd love to associate a friendly name to an IP for easy reading.
Use the pretty icons.
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 06-22-2015 , 17:19   Re: Accelerator - Take back control
#283

Hello plugin installed and loaded but no crash are found?

debug.log:
Quote:
----------------------------------------------
CRASH: lundi 22 juin 2015, 23:12:13 (UTC+0200)
Start Line: ./srcds_linux -game left4dead2 -console -maxplayers 10 -port 27015 +ip XXX.XX.XXX.XXX +map c7m2_barge -nowatchdog +exec run_fork_01.cfg -steam_dir /home/serveur/steamcmd -steamcmd_script /home/serveur/war_l4d2/war_l4d2_update.txt -autoupdate -tickrate 100 -debug
[New LWP 49625]
[New LWP 49628]
[New LWP 49631]
[New LWP 49629]
[New LWP 49626]
[New LWP 49668]
#0 0xe3b583e2 in ?? ()
End of Source crash report
----------------------------------------------
----------------------------------------------
CRASH: lundi 22 juin 2015, 23:14:52 (UTC+0200)
Start Line: ./srcds_linux -game left4dead2 -console -maxplayers 10 -port 27015 +ip XXX.XX.XXX.XXX +map c7m2_barge -nowatchdog +exec run_fork_01.cfg -steam_dir /home/serveur/steamcmd -steamcmd_script /home/serveur/war_l4d2/war_l4d2_update.txt -autoupdate -tickrate 100 -debug
[New LWP 49690]
[New LWP 49691]
[New LWP 49694]
[New LWP 49693]
[New LWP 49696]
[New LWP 49701]
#0 0xe322e3e2 in ?? ()
End of Source crash report
----------------------------------------------
----------------------------------------------
CRASH: lundi 22 juin 2015, 23:16:03 (UTC+0200)
Start Line: ./srcds_linux -game left4dead2 -console -maxplayers 10 -port 27015 +ip XXX.XX.XXX.XXX +map c7m2_barge -nowatchdog +exec run_fork_01.cfg -steam_dir /home/serveur/steamcmd -steamcmd_script /home/serveur/war_l4d2/war_l4d2_update.txt -autoupdate -tickrate 100 -debug
[New LWP 49727]
[New LWP 49730]
[New LWP 49733]
[New LWP 49728]
[New LWP 49731]
[New LWP 49742]
#0 0xe30723e2 in ?? ()
End of Source crash report
----------------------------------------------
core.cfg:
Code:
 */
"Core"
{
    /**
     * This option determines if SourceMod logging is enabled.
     *
     * "on"        - Logging is enabled (default)
     * "off"    - Logging is disabled
     */
    "Logging"        "on"
    "MinidumpAccount"    "76561197984580089"
only one is displayed... Uninstall...

Last edited by eric0279; 06-23-2015 at 04:38.
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stickz
Senior Member
Join Date: Oct 2012
Location: Ontario, Canada
Old 06-30-2015 , 15:05   Re: Accelerator - Take back control
#284

Is there any way possible processing of the first crash dump within a certain time period can be sped up? My server crashed 30m ago and it still isn't processed. During that time four more crashes happened. It's harder to pinpoint the issue without seeing the stack trace.

Edit still no process one hour later.

Last edited by stickz; 06-30-2015 at 15:35.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-30-2015 , 15:06   Re: Accelerator - Take back control
#285

Quote:
Originally Posted by stickz View Post
Is there any way possible processing of the first crash dump within a certain time period can be sped up? My server crashed 30m ago and it still isn't processed. During that time four more crashes happened. It's harder to pinpoint the issue without seeing the stack trace.
Perhaps you should go look at https://crash.limetech.org/.
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stickz
Senior Member
Join Date: Oct 2012
Location: Ontario, Canada
Old 06-30-2015 , 15:40   Re: Accelerator - Take back control
#286

Quote:
Originally Posted by asherkin View Post
Perhaps you should go look at https://crash.limetech.org/.
I just saw the message on limetech "Processing is on hold for a while due to capacity issues."
https://www.dropbox.com/s/953ve27c91...36.29.png?dl=0

I thought that perhaps a string of repeative server crashes would be processed in order delaying the system for everyone else. But I could be wrong. My suggestion was to add priories to processing, so the first crash which happens for the day doesn't take an hour to process.

p.s I'm never using handles again on sourcemod after that mess.

Last edited by stickz; 06-30-2015 at 15:44.
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psychonic

BAFFLED
Join Date: May 2008
Old 06-30-2015 , 17:34   Re: Accelerator - Take back control
#287

Quote:
Originally Posted by stickz View Post
p.s I'm never using handles again on sourcemod after that mess.
I guess they're too much for you to Handle.
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stickz
Senior Member
Join Date: Oct 2012
Location: Ontario, Canada
Old 06-30-2015 , 18:03   Re: Accelerator - Take back control
#288

Quote:
Originally Posted by psychonic View Post
I guess they're too much for you to Handle.
Stuck using them tho as cookies don't have their own classes.

Six server crashes have been waiting to be loaded on a backlogged throttle for three hours now :/
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-30-2015 , 18:09   Re: Accelerator - Take back control
#289

Quote:
Originally Posted by stickz View Post
Six server crashes have been waiting to be loaded on a backlogged throttle for three hours now :/
What part of "Processing is on hold" do you not understand?
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stickz
Senior Member
Join Date: Oct 2012
Location: Ontario, Canada
Old 06-30-2015 , 21:32   Re: Accelerator - Take back control
#290

Quote:
Originally Posted by asherkin View Post
What part of "Processing is on hold" do you not understand?
No error log session, no throttle and hourly server crashing really hurts.

I'm willing to bet it's that fakenativerouter() issue with sourcemod again causing server crashing.
https://crash.limetech.org/xvmvz35dchvw

Last edited by stickz; 06-30-2015 at 22:00.
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