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Halo_Skins .5


  
 
 
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[ --<-@ ] Black Rose
ANNIHILATED
Join Date: Sep 2005
Location: Stockholm, Sweden.
Old 04-15-2006 , 23:24  
Reply With Quote #6

You could ignore those warnings. it will still work.
But still, indent.
If you're using amxx studio ( wich you should ) go Tools > Indenter and *poof* your script will look like this.
Code:
#include <amxmodx>   #include <amxmisc>   #include <cstrike>   #include <fakemeta> #include <engine> #include <fun> public plugin_init() {       register_plugin("Halo Skins", "0.5", "Front Line")       register_event("ResetHUD", "resetModel", "b")           register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")     register_forward(FM_TraceLine,"fw_traceline",1)     register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")     return PLUGIN_CONTINUE   }   public plugin_precache() {       precache_model("models/player/halo_t/halo_t.mdl")     precache_model("models/player/halo_ct/halo_ct.mdl")       precache_model("models/p_MA5B.mdl")     precache_model("models/v_MA5B.mdl")             return PLUGIN_CONTINUE   }   public resetModel(id)       {         new CsTeams:userTeam = cs_get_user_team(id)     if (userTeam == CS_TEAM_T) {         cs_set_user_model(id,"halo_t")         give_item(id,"weapon_p90") // LINE 34         set_user_health(id,150)         set_user_armor(id,200)         give_item(id,"ammo_p90")     }     else if(userTeam == CS_TEAM_CT) {         cs_set_user_model(id,"halo_ct")         give_item(id,"weapon_p90") // LINE 41         set_user_health(id,150)         set_user_armor(id,200)         give_item(id,"ammo_p90")             }     else {         cs_reset_user_model(id)                     }     return PLUGIN_CONTINUE   }   public Event_CurWeapon(id)     {     if(!is_user_alive(id) || !is_user_connected(id))           return PLUGIN_CONTINUE         new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])     if(weapon == CSW_P90)         {         entity_set_string(id, EV_SZ_viewmodel, "models/v_MA5B.mdl")         entity_set_string(id, EV_SZ_weaponmodel, "models/p_MA5B.mdl")             }     return PLUGIN_CONTINUE } public fw_traceline(Float:v1[3],Float:v2[3],noMonsters,id)       {     if(!is_user_connected(id) || !is_user_alive(id))           {         return FMRES_IGNORED;     }         new victim = get_tr(TR_pHit);         if(!is_user_connected(victim) || !is_user_alive(victim))           {         return FMRES_IGNORED;     }         new clip, ammo, weapon = get_user_weapon(id,clip,ammo);         if(weapon != CSW_P90 || clip <= 0)           {         return FMRES_IGNORED;     }     new hitplace = get_tr(TR_iHitgroup); // LINE 89         if(hitplace == HIT_LEFTARM) // LINE 91         {         set_tr(TR_iHitgroup,random_num(HIT_STOMACH,HIT_CHEST)); // redirect it an arm     }     else if(hitplace == HIT_RIGHTARM)           {         set_tr(TR_iHitgroup,random_num(HIT_STOMACH,HIT_CHEST)); // redirect to a leg     }     else if(hitplace == HIT_RIGHTLEG)         {         set_tr(TR_iHitgroup,random_num(HIT_STOMACH,HIT_CHEST)); // redirect to a leg     }     else if(hitplace == HIT_LEFTLEG)           {         set_tr(TR_iHitgroup,random_num(HIT_STOMACH,HIT_CHEST)); // redirect to a leg     }         return FMRES_IGNORED;     }
[ --<-@ ] Black Rose is offline
 



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