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[TF2] Ducks?


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Benoist3012
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Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 06-22-2015 , 12:24   [TF2] Ducks?
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I'm planning to make a plugin to bring back eotl ducks.

I know I musn't use tf_bonus_duck_pickup, but my question is can I make dead players dropping tf_halloween_duck with the eotl duck model whithout get break valve rules or get a ban?
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 06-23-2015 , 09:10   Re: [TF2] Ducks?
Reply With Quote #2

maybe you can force EOTL holiday

try looking in tf2.inc and tf2_stocks.inc
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renancavalieri
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Join Date: Feb 2015
Old 06-24-2015 , 09:43   Re: [TF2] Ducks?
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Quote:
whithout get break valve rules or get a ban?
Why did you will get a ban?

The only rule you can't break is about quickplay and server tags.

https://support.steampowered.com/kb_...FGJ-3513#rules

Feel free to scriping.
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Benoist3012
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Old 06-25-2015 , 17:59   Re: [TF2] Ducks?
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I tried eotl holidays it's blocked, so I spawned fake duck(tf_halloween_pickup) but the new problem is how set gravity on the entity, i tried setentitygravity nothing, the duck fly, same for this entity: tf_halloween_spell_pickup tf_bonus_duck_pickup, valve now how apply gravity like when spell come out the cart on helltower or when we touch a ennemy player and golden duck comme out the player, so how do this?
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 06-28-2015 , 10:40   Re: [TF2] Ducks?
Reply With Quote #5

try SetEntityMoveType with gravity too
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