Updating your smlib includes should take care of most of those, for the ones that actually have something to do with my plugin I'll fix later. If you wanted to you could just replace every instance of 'type' with another name, that would do.
Updating your smlib includes should take care of most of those, for the ones that actually have something to do with my plugin I'll fix later. If you wanted to you could just replace every instance of 'type' with another name, that would do.
Ah thanks, was grabbing the smlib from sourcemodplugins.org instead of github.
Was trying to create an NPC_Killed event for Merx so I could use it in Synergy using the code below and the l4d/tf2 events included with the plugin but got stuck when trying to parse the event.
I want to use entity_killed as it's also compatible with Half-Life 2: Deathmatch and Obsidian Conflict, not that great a scripting, any chance you can point out and correct the bugs ?.