hmm.. events registered with register_message() are called just before they occur, so i dont see why modifying the damage doesnt work

although changing damagetype to something else works
the function does get called for me when i fall, except when dmg >= health (the player dies, so thats another wrong assumption by me)
also seems that the event cant even be blocked with PLUGIN_HANDLED, which is even more weird..
i just thought hooking it with register_message() would be as simple as any other message, guess i was wrong, sry
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