if u dont want to add health back later on (coz the player could die before that

), u can directly modify the damage:
Code:
register_message(get_user_msgid("Damage"), "hook_damage")
..
public hook_damage(msg_id, msg_dest, entity) {
new dmg = get_msg_arg_int(2)
new type = get_msg_argtype(2)
set_msg_arg_int(2,type, dmg/3)
return PLUGIN_CONTINUE
}
that should reduce the damage made to third of the original
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