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Prevent server restarting the round when player joins into empty team.


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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 06-01-2015 , 05:30   Re: Prevent server restarting the round when player joins into empty team.
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For what reason ? Many tricks and possible problems or bugs just for the sake of removing orpheu ? I mean, it's nothing wrong with it. Why would someone want to add 100 lines of code just to replace 2 ?
Orpheu/Okapi/Rage/Fakemeta/Engine/Cstrike/Fun/etc are just tools, they allow you to do something, this is why they were made. I don't want to start again the old discussion about what should someone use(see fakemeta vs engine debate), but you should go with the way that is providing the best alternative.
At the end I would like to know why the *** peoples think that orpheu is different from any other modules.
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Nextra
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Join Date: Apr 2008
Location: Germany
Old 06-01-2015 , 06:17   Re: Prevent server restarting the round when player joins into empty team.
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A "clean" variant of blocking round endings is not available with anything stock AMXX currently offers. Orpheu or similar is required for now.
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aron9forever
Veteran Member
Join Date: Feb 2013
Location: Rromania
Old 06-01-2015 , 06:18   Re: Prevent server restarting the round when player joins into empty team.
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Quote:
Originally Posted by HamletEagle View Post
At the end I would like to know why the *** peoples think that orpheu is different from any other modules.
because it's scary and it prints lots of stuff when the server starts
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Meanwhile, in 2050:
Quote:
Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose View Post
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.
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