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get_user_weapons question on 3rd param


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Geesu
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Join Date: Mar 2004
Location: Cincinnati, OH
Old 04-13-2006 , 00:52   get_user_weapons question on 3rd param
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So get_user_weapons has a 3rd param, at first I thought this was just so that we would know how many weapons the user has...

I'm curious as to why it adds this number to the initial array position?

Code:
static cell AMX_NATIVE_CALL get_user_weapons(AMX *amx, cell *params) /* 3 param */ {   int index = params[1];   if (index < 1 || index > gpGlobals->maxClients){     LogError(amx, AMX_ERR_NATIVE, "Invalid player id %d", index);     return 0;   }   CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);   if (pPlayer->ingame){     cell *cpNum = get_amxaddr(amx,params[3]);     cell *cpIds = get_amxaddr(amx,params[2]);     *cpIds = 0;     int weapons = pPlayer->pEdict->v.weapons & ~(1<<31); // don't count last element     for(int i = 1; i < MAX_WEAPONS; ++i)     {       if (weapons & (1<<i))       {         *(cpIds+(*cpNum)) = i;         (*cpNum)++;       }     }     return weapons;   }   return 0; }

Notice the
Code:
*(cpIds+(*cpNum)) = i;

Why is it +cpNum? Just spent like 40 minutes debugging b/c I thought I f'ed something up then I noticed this...

Was just curious why this decision was made? I can't see the point

Josh
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BAILOPAN
Join Date: Jan 2004
Old 04-13-2006 , 00:53  
Reply With Quote #2

Most likely this was done in the case of a mod with more than 32 weapons. That way you could keep requesting more or something.

Other than that, I have no idea. OLO is a strange one.
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