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Entity Resources Replacement[ V 1.4 ]


  
 
 
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Jockey
Member
Join Date: Nov 2008
Location: Germany
Old 05-27-2015 , 01:15   Re: Entity Resources Replacement[ V 1.2 - Must See ]
Reply With Quote #11

[44] Entities Resources Rep 1.2 HamletEagle entities_resour running

07:11:24 ToggleReplacementType
07:11:24 "ToggleReplacementType" is "3"

PHP Code:
version :  48/1.1.2.7/Stdio 5956 secure  (10 )

          [ 
1HLGuard          RUN   -    hlguard_mm_tinti  v1.9.t20  ini  Chlvl Chlvl
          
2AMX Mod X        RUN   -    amxmodx_mm_i386.  v1.8.2    ini  Start ANY  
          
3MySQL            RUN   -    mysql_amxx_i386.  v1.8.2    pl2  ANY   ANY  
          
4SQLite           RUN   -    sqlite_amxx_i386  v1.8.2    pl2  ANY   ANY  
          
5Fun              RUN   -    fun_amxx_i386.so  v1.8.2    pl2  ANY   ANY  
          
6Engine           RUN   -    engine_amxx_i386  v1.8.2    pl2  ANY   ANY  
          
7FakeMeta         RUN   -    fakemeta_amxx_i3  v1.8.2    pl2  ANY   ANY  
          
8CStrike          RUN   -    cstrike_amxx_i38  v1.8.2    pl2  ANY   ANY  
          
9CSX              RUN   -    csx_amxx_i386.so  v1.8.2    pl2  ANY   ANY  
          
[10Ham Sandwich     RUN   -    hamsandwich_amxx  v1.8.2    pl2  ANY   ANY  
          
[11Orpheu           RUN   -    orpheu_amxx_i386  v2.6.3    pl2  ANY   ANY  
         11 plugins
11 running 
entites_resources_dyn_replace.ini

PHP Code:
;This file allow you to dynamically change entites resources
;You can have resources changed for different playersteams, for vips, for maps and so on.
;
This increase the precache list, be sure to don't go over it.
; Please add models into their section, don'
t add player models in weapon section!

[
WEAPON MODELS]
;
Change Weapon Models
;You can change weapon models to one player, for one team of for all players.
;
You need to add the models by STEAMID if for one player.
;Use 
NULL to don't specify a model 

;Syntax:
;STEAM_...... v_old_model v_new_model p_new_model w_new_model
;TEAM_TERRORIST v_old_model v_new_model p_new_model w_new_model
;TEAM_CT v_old_model v_new_model p_new_model w_new_model
;ALL v_old_model v_new_model p_new_model w_new_model

;Example: ALL models/v_ak47.mdl models/v_m4a1.mdl models/p_m4a1.mdl NULL
;Here the w_model won'
t be taken into accountbecause we are using NULL

;Add your models below:
ALL models/v_c4.mdl models/hfgl/v_c4.mdl models/hfgl/p_c4.mdl models/hfgl/w_c4.mdl
ALL models
/v_knife.mdl models/hfgl/v_knife.mdl models/hfgl/p_knife.mdl NULL

;Jockey
STEAM_0
:1:14906687 models/v_deagle.mdl models/VIP-SYSTEM/Jockey/v_deagle.mdl models/VIP-SYSTEM/Jockey/p_deagle.mdl NULL
STEAM_0
:1:14906687 models/v_m4a1.mdl models/VIP-SYSTEM/v_m4a1.mdl models/VIP-SYSTEM/p_m4a1.mdl NULL
STEAM_0
:1:14906687 models/v_ak47.mdl models/VIP-SYSTEM/v_ak47.mdl models/VIP-SYSTEM/p_ak47.mdl NULL
STEAM_0
:1:14906687 models/v_awp.mdl models/VIP-SYSTEM/v_awp.mdl models/VIP-SYSTEM/p_awp.mdl NULL



[PLAYER MODELS]
;
Change Player Models
;You can add models for one player, for a team or for all players.
;
You need to add the model by STEAMID if for one player.
 
;
Syntax:
;
STEAM_...... model
;TEAM_TERRORIST model
;TEAM_CT model
;OldModel NewModel
;ALL model

;ExampleTEAM_CT antifurien
;This will set on all CT TEAM the antifurien model
;Path that will be applied automatically will bemodels/player/antifurien/antifurien.mdl
;Example2guerill antifurien
;This will replace the default model guerilla with antifurien

;If the current player has a custom config this will be taken into accountno matter other settings.
;If 
the current player doesn't has a custom config then check the team config, this will be taken into account, no matter the global config
;If no player & no team config the global config will be taken into account.
;If no player & no team & no global config the resources will not be changed for that player

;Add your models below:

[SOUND SECTION]
;Change Sound
;You can replace an old sound with a new one
;Only .wav files for now
;You MUST include sound/ in the path

;Syntax:
;old_sound new_sound

;Example:
;sound/weapons/knife_hitwall1.wav  sound/weapons/m4a1_deploy.wav

;Add your sounds below:
sound/weapons/knife_hitwall1.wav  sound/hfgl/combat_hit_wall.wav
sound/weapons/knife_hit1.wav  sound/hfgl/combat_hit_01.wav
sound/weapons/knife_hit2.wav  sound/hfgl/combat_hit_02.wav
sound/weapons/knife_deploy1.wav  sound/hfgl/combat_draw.wav
sound/weapons/knife_slash1.wav  sound/hfgl/combat_miss.wav
sound/weapons/knife_stab.wav  sound/hfgl/combat_stab.wav 
entities_resources_comp_replace.ini

PHP Code:
;This file allow you to permanently replace resources.
;For 
dynamic configuration use entities_resources_dyn_replace file and set err_replace_type cvar to 2
;Your path size must be lower or equal to the original oneRename the models if needed.

;
Models:
;
old_model new_model.
;
You must include modelin path.

;
Example:
;
This will change all ak47 models to m4a1 onesThis models paths has the same sizeso it's fine.
;models/v_ak47.mdl models/v_m4a1.mdl
;models/p_ak47.mdl models/p_m4a1.mdl
;models/w_ak47.mdl models/w_m4a1.mdl

;Sounds:
;old_sound new_sound.
;You must include sound/ in path.
;This will change the sound emited when you kit a wall with the knife
;Only wav files please
;For weapons, you can only change knife sound( no client side sounds allowed )

;Example:
;Change knife sound when you hit a wall,
;sound/weapons/knife_hitwall1.wav sound/weapons/ak47-2.wav

;Sprites:
;old_sprite new_sprite
;You must include sprites/ in path.

;Example:
;This change he grenade explode sprite
;sprites/eexplo.spr sprites/fsssss.spr

;Add your custom resources here:
sprites/eexplo.spr sprites/fexplo.spr 
So all replacements in dyn are working.

But not the one in comp replacement.
Jockey is offline
 



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