Quote:
Originally Posted by frk_14
create a default model (animations) w/o mesh , and replace the pmodel ent model.
problem :now you dont have more weapons :p ; perfect for zombies
|
thats genius xD
All tho you can't see player holding weapon ... thats the down side of this.
I guess im going to create model with default animation and with no mesh ( still there has to be some polys for each joint, other ways compiler would not let me ) then going to add this model to player
and create an entity for real model what would follow the animations.
I could use this extra entity's p_model for hats or stuff like these.