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Having a player model (with no animations) what uses other player model's animation


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.Dare Devil.
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Join Date: Sep 2010
Old 05-26-2015 , 10:13   Re: Having a player model (with no animations) what uses other player model's animati
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Originally Posted by frk_14 View Post
create a default model (animations) w/o mesh , and replace the pmodel ent model.
problem :now you dont have more weapons :p ; perfect for zombies
thats genius xD
All tho you can't see player holding weapon ... thats the down side of this.

I guess im going to create model with default animation and with no mesh ( still there has to be some polys for each joint, other ways compiler would not let me ) then going to add this model to player
and create an entity for real model what would follow the animations.

I could use this extra entity's p_model for hats or stuff like these.
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