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Creating a func_door


  
 
 
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FatalisDK
Senior Member
Join Date: Mar 2006
Location: bacon
Old 04-12-2006 , 11:07  
Reply With Quote #4

Dispatching model and origin seem to work, but I can't get the thing to be solid or act like a func_door. I tried set_size, movetype fly, sold bbox and it sorta worked. When I touch it, it moves up and down about 1 unit really fast, even if it's in the middle of the air. Key value "speed" doesn't affect how fast it goes.

Code:
#include <amxmodx> #include <amxmisc> #include <engine> #define PLUGIN "bhop box maker" #define VERSION "0.1" #define AUTHOR "FatalisDK" public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR)     register_clcmd("say /bhopbox","bhop")     register_clcmd("finddoor","doorfind") } public doorfind(id) {     new door = find_ent_by_class(-1,"func_door")     client_print(0,print_chat,"Movetype - %i",entity_get_int(door,EV_INT_movetype))     client_print(0,print_chat,"Solid - %i",entity_get_int(door,EV_INT_solid)) } public bhop(id) {     new ent = create_entity("func_door")     if (!is_valid_ent(ent)) return PLUGIN_HANDLED         new origin[3]     get_user_origin(id,origin)         new szOrigin[45]     format(szOrigin,44,"%i %i %i",origin[0],origin[1],origin[2])         DispatchKeyValue(ent,"classname","func_door")     DispatchKeyValue(ent,"origin",szOrigin)     DispatchKeyValue(ent,"model","models/bhopbox.mdl")         //I got all the keyvalues from Hammer     DispatchKeyValue(ent,"rendercolor","0 0 0")     DispatchKeyValue(ent,"angles","90 0 0")     DispatchKeyValue(ent,"delay","0")     DispatchKeyValue(ent,"speed","100")     DispatchKeyValue(ent,"movesnd","0")     DispatchKeyValue(ent,"stopsnd","0")     DispatchKeyValue(ent,"wait","1")     DispatchKeyValue(ent,"lip","0")     DispatchKeyValue(ent,"dmg","0")     DispatchKeyValue(ent,"health","0")     DispatchKeyValue(ent,"locked_sound","0")     DispatchKeyValue(ent,"unlocked_sound","0")     DispatchKeyValue(ent,"locked_sentence","0")     DispatchKeyValue(ent,"unlocked_sentence","0")     DispatchKeyValue(ent,"renderfx","0")     DispatchKeyValue(ent,"rendermode","0")     DispatchKeyValue(ent,"renderamt","0")         //movetype and solid are set to PUSH and BSP upon spawn automatically     DispatchSpawn(ent)         //entity_set_size(ent,Float:{-32.0,-32.0,-32.0},Float:{32.0,32.0,32.0})     //entity_set_int(ent,EV_INT_solid,SOLID_BBOX)     //entity_set_int(ent,EV_INT_movetype,MOVETYPE_FLY)         new Float:flOrigin[3]     IVecFVec(origin,flOrigin)     flOrigin[2] += 72.0     entity_set_origin(id,flOrigin)         return PLUGIN_HANDLED } public plugin_precache() {     precache_model("models/bhopbox.mdl") }
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