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Dissable shooting when in duck


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Nextra
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Join Date: Apr 2008
Location: Germany
Old 05-16-2015 , 09:17   Re: Dissable shooting when in duck
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Using (and superceding) Ham_Weapon_PrimaryAttack with similar code will probably be more efficient, and also allow you to more easily display the info message.
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meTaLiCroSS
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Old 05-17-2015 , 04:34   Re: Dissable shooting when in duck
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Originally Posted by Nextra View Post
Using (and superceding) Ham_Weapon_PrimaryAttack with similar code will probably be more efficient, and also allow you to more easily display the info message.
And you would need to delete client prediction, which means, UpdateClientData hook, same frames as CmdStart.

If the case were PrimaryAttack, setting PrimaryAttack offset up to 1-2 seconds would break the idea, since you'll lose seconds standing up, and that means, 0.1 seconds delay -> many forward calls anyway
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