you might wanna be careful with approaches like these
first of all, that's pretty much a micro optimization (if it even is an optimization)
also, there are certain cases in which a player leaves the server yet client_disconnect isn't called
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Meanwhile, in 2050:
Quote:
Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.