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[CS] bomb count down


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VEN
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Join Date: Jan 2005
Old 04-11-2006 , 10:06  
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Don't know if it would work but you could try mp_c4timer 99999.
That will not help since max. value is 90 (seconds).

You can stop animation, sounds and possibility to explode by superciding bomb's entity thinking. To enable such things set next think time to appropriate value.

That method will not stop actual bomb's countdown though. But you can play with think time and other entvars.
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