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Veteran Member
Join Date: Oct 2013
Location: Asgard
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05-12-2015
, 08:11
Re: [REQ] Add aura to zombie.
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#3
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Quote:
Originally Posted by Depresie
Code:
set_user_rendering(id, kRenderFxGlowShell, 0, 255, 0, kRenderNormal, 15)
also #include fun
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he did say aura tho.. and no need to include anything, fm_set_user_rendering.
PHP Code:
#include <amxmodx> #include <zombieplague> #include <fakemeta_util>
new off new const zclass_name[] = { "Rage Zombie" } // name new const zclass_info[] = { "Radioactive" } // description new const zclass_model[] = { "zombie_source" } // model new const zclass_clawmodel[] = { "v_knife_zombie.mdl" } // claw model const zclass_health = 3800 // health const zclass_speed = 280 // speed const Float:zclass_gravity = 1.0 // gravity const Float:zclass_knockback = 1.0 // knockback new g_msgDeathMsg,g_msgScoreAttrib, g_msgScoreInfo // Class IDs new g_zclassid1 new cvar_ammoinfect
public plugin_init() { register_forward(FM_PlayerPreThink, "fw_PlayerPreThink") register_forward(FM_Touch, "fwd_touch") g_msgDeathMsg = get_user_msgid("DeathMsg") g_msgScoreAttrib = get_user_msgid("ScoreAttrib") g_msgScoreInfo = get_user_msgid("ScoreInfo") cvar_ammoinfect = get_cvar_pointer("zp_zombie_infect_reward") } public plugin_precache() { register_plugin("[ZP] Zombie Class: Radioactive", "1.0", "jr_acn [Junin]") g_zclassid1 = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback) }
public zp_user_infected_post(id, infector) { if(!zp_get_user_zombie(id)) return; if(zp_get_user_nemesis(id)) return; if(zp_get_user_zombie_class(id) != g_zclassid1) return ; } public fw_PlayerPreThink(id) { if(!is_user_alive(id) || !zp_get_user_zombie(id) || zp_get_user_nemesis(id)) return PLUGIN_CONTINUE; if(zp_get_user_zombie_class(id) != g_zclassid1) return PLUGIN_CONTINUE; Effect_Aura(id) return PLUGIN_CONTINUE } public Effect_Aura(id) { if(!is_user_alive(id)) return static Float:Origin[3] pev(id, pev_origin, Origin) message_begin(MSG_PVS , SVC_TEMPENTITY, _, id) write_byte(TE_DLIGHT) // TE id engfunc(EngFunc_WriteCoord, Origin[0]) engfunc(EngFunc_WriteCoord, Origin[1]) engfunc(EngFunc_WriteCoord, Origin[2]) write_byte(20) // radius write_byte(0) // r write_byte(255) // g write_byte(0) // b write_byte(2) // life write_byte(0) // decay rate message_end() set_task(0.1, "Effect_Aura", id) } public fwd_touch(blocker, id) { if(!is_user_alive(blocker) || !is_user_alive(id) || !zp_get_user_zombie(id)||zp_get_user_nemesis(id) || zp_get_user_zombie(blocker) || zp_get_user_nemesis(blocker) || zp_get_user_survivor(blocker)|| is_user_bot(id) || zp_get_user_last_human(blocker) || zp_is_plague_round()) return FMRES_IGNORED if(zp_get_user_zombie_class(id) != g_zclassid1) return FMRES_IGNORED zp_infect_user(blocker, 0, 1, 0) if(off) return FMRES_IGNORED SendDeathMsg(id, blocker) FixDeadAttrib(blocker) UpdateFrags(id, blocker, 1, 1, 1) zp_set_user_ammo_packs(id,zp_get_user_ammo_packs(id) + get_pcvar_num(cvar_ammoinfect)) return PLUGIN_CONTINUE }
public SendDeathMsg(attacker, victim) { message_begin(MSG_BROADCAST, g_msgDeathMsg) write_byte(attacker) // killer write_byte(victim) // victim write_byte(1) // headshot flag write_string("infection") // killer's weapon message_end() } public FixDeadAttrib(id) { message_begin(MSG_BROADCAST, g_msgScoreAttrib) write_byte(id) // id write_byte(0) // attrib message_end() } public UpdateFrags(attacker, victim, frags, deaths, scoreboard) { set_pev(attacker, pev_frags, float(pev(attacker, pev_frags) + frags)) fm_set_user_deaths(victim, fm_get_user_deaths(victim) + deaths) if (scoreboard) { message_begin(MSG_BROADCAST, g_msgScoreInfo) write_byte(attacker) // id write_short(pev(attacker, pev_frags)) // frags write_short(fm_get_user_deaths(attacker)) // deaths write_short(0) // class? write_short(fm_get_user_team(attacker)) // team message_end() message_begin(MSG_BROADCAST, g_msgScoreInfo) write_byte(victim) // id write_short(pev(victim, pev_frags)) // frags write_short(fm_get_user_deaths(victim)) // deaths write_short(0) // class? write_short(fm_get_user_team(victim)) // team message_end() } } public zp_round_started() { off = false } stock fm_set_user_deaths(id, value) { set_pdata_int(id, 444, value, 5) }
stock fm_get_user_deaths(id) { return get_pdata_int(id, 444, 5) } stock fm_get_user_team(id) { return get_pdata_int(id, 114, 5) } public zp_round_ended() { off = true }
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Last edited by SkumTomteN; 05-12-2015 at 08:13.
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