Raised This Month: $ Target: $400
 0% 

[HELP]Make bot choose random human classes zp4.3fix5a


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
NewKidz
Member
Join Date: Oct 2010
Old 05-10-2015 , 15:55   Re: [HELP]Make bot choose random human classes zp4.3fix5a
Reply With Quote #3

EDIT: It's not work for me
Am i wrong when i put your code?

PHP Code:
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <zombieplague>

#define MAX_HUMAN_CLASS 8 // Set to the number of classes you have
#define TASK_SET_CLASS 19825
#define ID_SET_CLASS (taskid - TASK_SET_CLASS)

const PRIMARY_WEAPONS_BITSUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)


new 
g_ent_playermodel[33];
new 
g_ent_weaponmodel[33];
new 
g_currentweapon[33];

new 
g_player_class[33]

public 
plugin_init()
{
    
register_plugin("[ZP] Addon: Human Classes""1.3""fiendshard")
    
RegisterHam(Ham_Spawn"player""fwHamPlayerSpawnPost"1)
}

public 
plugin_precache()
{
                        
// Change paths and names of your models below. Beware of typos.
    
engfunc(EngFunc_PrecacheModel"models/player/arctic/arctic.mdl")
    
engfunc(EngFunc_PrecacheModel"models/player/gsg9/gsg9.mdl")
    
engfunc(EngFunc_PrecacheModel"models/player/guerilla/guerilla.mdl")
    
engfunc(EngFunc_PrecacheModel"models/player/leet/leet.mdl")
    
engfunc(EngFunc_PrecacheModel"models/player/sas/sas.mdl")
    
engfunc(EngFunc_PrecacheModel"models/player/terror/terror.mdl")
    
engfunc(EngFunc_PrecacheModel"models/player/urban/urban.mdl")
    
engfunc(EngFunc_PrecacheModel"models/player/spetsnaz/spetsnaz.mdl")
}

public 
message_cur_weapon(msg_idmsg_destmsg_entity)
{
    if (!
is_user_alive(msg_entity) || get_msg_arg_int(1) != 1)
        return;
    static 
weapon
    weapon 
get_msg_arg_int(2)
    
g_currentweapon[msg_entity] = weapon
    fm_set_weaponmodel_ent
(msg_entity)
}


public 
fwHamPlayerSpawnPost(id)
{
    
set_task(get_cvar_float("zp_delay")+5.0"ClCmdSelectModel",id)
}

public 
ClCmdSelectModel(idmenuid)
{
    if(
zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))
    {
        return 
PLUGIN_HANDLED;
    }
    
    else if(!
is_user_alive(id))
    {
        return 
PLUGIN_HANDLED;
    }
    else
    {
        
human_menu(id)
    }
    return 
PLUGIN_CONTINUE;
}

public 
human_menu(id)
{
    new 
menu menu_create("\rChoose your perk:^n(Press 'H' for details)""human_menu_handler")
    
menu_additem(menu"\wAntighost""1"0)
    
menu_additem(menu"\wTank""2"0)
    
menu_additem(menu"\wParkour""3"0)
    
menu_additem(menu"\wColdman""4"0)
    
menu_additem(menu"\wDemolition""5"0)
    
menu_additem(menu"\wLightbringer""6"0)
    
menu_additem(menu"\wSharpshooter""7"0)
    
menu_additem(menu"\wBalance",    "8"0)
    
menu_display(idmenu0)
}
public 
human_menu_handler(idmenuitem)
{
    if( 
item == MENU_EXIT )
    {
        
menu_destroy(menu)
        return 
PLUGIN_HANDLED
    
}
    new 
data[6], iName[64]
    new 
accesscallback
    menu_item_getinfo
(menuitemaccessdata5iName63callback)
    new 
key str_to_num(data)
    switch(
key)
    {
        case 
1:
        {
            if(
zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
            
g_player_class[id] = 1
            fm_remove_model_ents
(id)
            if (!
pev_valid(g_ent_playermodel[id]))
            {
                
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"));
                
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
                
set_pev(g_ent_playermodel[id], pev_classname"player_model")
                
set_pev(g_ent_playermodel[id], pev_movetypeMOVETYPE_FOLLOW)
                
set_pev(g_ent_playermodel[id], pev_aimentid)
                
set_pev(g_ent_playermodel[id], pev_ownerid)
                                           
// Change name of your model below.
                
engfunc(EngFunc_SetModelg_ent_playermodel[id], "models/player/arctic/arctic.mdl")
                
fm_set_weaponmodel_ent(id)
            }
            
drop_primary_weapons(id)
            
give_item(id,"weapon_mac10")
            
give_item(id,"weapon_fiveseven")
            
give_item(id,"weapon_smokegrenade")
            
set_user_health(id150)
            
set_user_armor(id75)
            
cs_set_user_bpammo(idCSW_MAC10200)
            
cs_set_user_bpammo(idCSW_FIVESEVEN200)
            
client_print(idprint_chat,"You chose Antighost (Press 'H'>'About' for details')")
        }
        case 
2:
        {
            if(
zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
            
g_player_class[id] = 2
            fm_remove_model_ents
(id)
            if (!
pev_valid(g_ent_playermodel[id]))
            {
                
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"));
                
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
                
set_pev(g_ent_playermodel[id], pev_classname"player_model")
                
set_pev(g_ent_playermodel[id], pev_movetypeMOVETYPE_FOLLOW)
                
set_pev(g_ent_playermodel[id], pev_aimentid)
                
set_pev(g_ent_playermodel[id], pev_ownerid)
                                           
// Change name of your model below.
                
engfunc(EngFunc_SetModelg_ent_playermodel[id], "models/player/gsg9/gsg9.mdl")
                
fm_set_weaponmodel_ent(id)
            }
            
drop_primary_weapons(id)
            
give_item(id,"weapon_m3")
            
give_item(id,"weapon_deagle")
            
give_item(id,"weapon_hegrenade")
            
set_user_health(id250)
            
set_user_armor(id45)
            
set_user_gravity(id1.15)
            
cs_set_user_bpammo(idCSW_M350)
            
cs_set_user_bpammo(idCSW_DEAGLE200)
            
client_print(idprint_chat,"You chose Tank (Press 'H'>'About' for details')");
        }
        case 
3
        {
            if(
zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
            
g_player_class[id] = 3
            fm_remove_model_ents
(id)
            if (!
pev_valid(g_ent_playermodel[id]))
            {
                
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"));
                
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
                
set_pev(g_ent_playermodel[id], pev_classname"player_model")
                
set_pev(g_ent_playermodel[id], pev_movetypeMOVETYPE_FOLLOW)
                
set_pev(g_ent_playermodel[id], pev_aimentid)
                
set_pev(g_ent_playermodel[id], pev_ownerid)
                                           
// Change name of your model below.
                
engfunc(EngFunc_SetModelg_ent_playermodel[id], "models/player/guerilla/guerilla.mdl")
                
fm_set_weaponmodel_ent(id)
            }
            
drop_primary_weapons(id)
            
give_item(id,"weapon_mp5navy")
            
give_item(id,"weapon_p228")
            
set_user_health(id150)
            
set_user_armor(id45)
            
set_user_gravity(id0.68)
            
set_user_maxspeed(idget_cvar_float("zp_human_speed") + 40)
            
cs_set_user_bpammo(idCSW_MP5NAVY200)
            
cs_set_user_bpammo(idCSW_P228200)
            
client_cmd(id,"say /napalm")
            
client_print(idprint_chat,"You chose Parkour (Press 'H'>'About' for details')");
        }
        case 
4
        {
            if(
zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
            
g_player_class[id] = 4
            fm_remove_model_ents
(id)
            if (!
pev_valid(g_ent_playermodel[id]))
            {
                
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"));
                
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
                
set_pev(g_ent_playermodel[id], pev_classname"player_model")
                
set_pev(g_ent_playermodel[id], pev_movetypeMOVETYPE_FOLLOW)
                
set_pev(g_ent_playermodel[id], pev_aimentid)
                
set_pev(g_ent_playermodel[id], pev_ownerid)
                                           
// Change name of your model below.
                
engfunc(EngFunc_SetModelg_ent_playermodel[id], "models/player/leet/leet.mdl")
                
fm_set_weaponmodel_ent(id)
            }
            
drop_primary_weapons(id)
            
give_item(id,"weapon_galil")
            
give_item(id,"weapon_glock18")
            
give_item(id,"weapon_flashbang")
            
set_user_health(id135)
            
set_user_armor(id45)
            
cs_set_user_bpammo(idCSW_GALIL200)
            
cs_set_user_bpammo(idCSW_GLOCK18200)
            
cs_set_user_bpammo(idCSW_FLASHBANG3)
            
client_print(idprint_chat,"You chose Coldman (Press 'H'>'About' for details')");
        }
        case 
5
        {
            if(
zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
            
g_player_class[id] = 5
            fm_remove_model_ents
(id)
            if (!
pev_valid(g_ent_playermodel[id]))
            {
                
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"));
                
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
                
set_pev(g_ent_playermodel[id], pev_classname"player_model")
                
set_pev(g_ent_playermodel[id], pev_movetypeMOVETYPE_FOLLOW)
                
set_pev(g_ent_playermodel[id], pev_aimentid)
                
set_pev(g_ent_playermodel[id], pev_ownerid)
                                           
// Change name of your model below.
                
engfunc(EngFunc_SetModelg_ent_playermodel[id], "models/player/sas/sas.mdl")
                
fm_set_weaponmodel_ent(id)
            }
            
drop_primary_weapons(id)
            
give_item(id,"weapon_tmp")
            
give_item(id,"weapon_usp")
            
give_item(id,"weapon_hegrenade")
            
set_user_health(id200)
            
set_user_armor(id30)
            
set_user_gravity(id0.9)
            
cs_set_user_bpammo(idCSW_TMP200)
            
cs_set_user_bpammo(idCSW_USP200)
            
cs_set_user_bpammo(idCSW_HEGRENADE3)
            
client_cmd(id,"say /napalm")
            
client_cmd(id,"say /napalm")
            
client_print(idprint_chat,"You chose Demolition (Press 'H'>'About' for details')")
        }
        case 
6
        {
            if(
zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
            
g_player_class[id] = 6
            fm_remove_model_ents
(id)
            if (!
pev_valid(g_ent_playermodel[id]))
            {
                
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"));
                
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
                
set_pev(g_ent_playermodel[id], pev_classname"player_model")
                
set_pev(g_ent_playermodel[id], pev_movetypeMOVETYPE_FOLLOW)
                
set_pev(g_ent_playermodel[id], pev_aimentid)
                
set_pev(g_ent_playermodel[id], pev_ownerid)
                                           
// Change name of your model below.
                
engfunc(EngFunc_SetModelg_ent_playermodel[id], "models/player/terror/terror.mdl")
                
fm_set_weaponmodel_ent(id)
            }
            
drop_primary_weapons(id)
            
give_item(id,"weapon_sg552")
            
give_item(id,"weapon_elite")
            
give_item(id,"weapon_smokegrenade")
            
give_item(id,"weapon_flashbang")
            
set_user_health(id100)
            
set_user_armor(id10)
            
set_user_gravity(id0.9)
            
cs_set_user_bpammo(idCSW_SG552200)
            
cs_set_user_bpammo(idCSW_ELITE200)
            
cs_set_user_bpammo(idCSW_SMOKEGRENADE5)
            
set_pev(idpev_effectspev(idpev_effects) | EF_BRIGHTLIGHT)
            
client_print(idprint_chat,"You chose Lightbringer (Press 'H'>'About' for details')");
        }
        case 
7
        {
            if(
zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
            
g_player_class[id] = 7
            fm_remove_model_ents
(id)
            if (!
pev_valid(g_ent_playermodel[id]))
            {
                
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"));
                
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
                
set_pev(g_ent_playermodel[id], pev_classname"player_model")
                
set_pev(g_ent_playermodel[id], pev_movetypeMOVETYPE_FOLLOW)
                
set_pev(g_ent_playermodel[id], pev_aimentid)
                
set_pev(g_ent_playermodel[id], pev_ownerid)
                                           
// Change name of your model below.
                
engfunc(EngFunc_SetModelg_ent_playermodel[id], "models/player/urban/urban.mdl")
                
fm_set_weaponmodel_ent(id)
            }
            
drop_primary_weapons(id)
            
give_item(id,"weapon_awp")
            
give_item(id,"weapon_p228")
            
give_item(id,"weapon_flashbang")
            new 
weapon_id fm_find_ent_by_owner(-1"weapon_awp"id); 
            if(
weapon_id
            { 
                
cs_set_weapon_ammo(weapon_id25); 
            }
            
set_user_health(id185)
            
set_user_armor(id60)
            
set_user_gravity(id1.05)
            
cs_set_user_bpammo(idCSW_AWP50)
            
cs_set_user_bpammo(idCSW_P228200)
            
client_print(idprint_chat,"You chose Sharpshooter (Press 'H'>'About' for details')");
        }
        case 
8:
        {
            if(
zp_get_user_zombie(id) || zp_get_user_survivor(id) || zp_get_user_nemesis(id)) return PLUGIN_HANDLED;
            
g_player_class[id] = 1
            fm_remove_model_ents
(id)
            if (!
pev_valid(g_ent_playermodel[id]))
            {
                
g_ent_playermodel[id] = engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"));
                
set_user_rendering(id,kRenderFxNone,0,0,0,kRenderTransAlpha,1)
                
set_pev(g_ent_playermodel[id], pev_classname"player_model")
                
set_pev(g_ent_playermodel[id], pev_movetypeMOVETYPE_FOLLOW)
                
set_pev(g_ent_playermodel[id], pev_aimentid)
                
set_pev(g_ent_playermodel[id], pev_ownerid)
                                           
// Change name of your model below.
                
engfunc(EngFunc_SetModelg_ent_playermodel[id], "models/player/spetsnaz/spetsnaz.mdl")
                
fm_set_weaponmodel_ent(id)
            }
            
drop_primary_weapons(id)
            
give_item(id,"weapon_m4a1")
            
give_item(id,"weapon_usp")
            
give_item(id,"weapon_flashbang")
            
give_item(id,"weapon_smokegrenade")
            
give_item(id,"weapon_hegrenade")
            
set_user_health(id200)
            
set_user_armor(id50)
            
cs_set_user_bpammo(idCSW_M4A1200)
            
cs_set_user_bpammo(idCSW_USP200)
            
client_print(idprint_chat,"You chose Balance (Press 'H'>'About' for details')")
        }
    }
    
menu_destroy(menu)
    return 
PLUGIN_HANDLED
}

public 
zp_user_infected_post(idinfector)
{
    
fm_remove_model_ents(id)
}

stock fm_remove_model_ents(id)
{
    if (
pev_valid(g_ent_playermodel[id]))
    {
        
engfunc(EngFunc_RemoveEntityg_ent_playermodel[id])
        
g_ent_playermodel[id] = 0
    
}
    if (
pev_valid(g_ent_weaponmodel[id]))
    {
        
engfunc(EngFunc_RemoveEntityg_ent_weaponmodel[id])
        
g_ent_weaponmodel[id] = 0
    
}
}

stock fm_set_weaponmodel_ent(id)
{
    static 
model[100]
    
pev(idpev_weaponmodel2modelsizeof model 1)
    
    if (!
pev_valid(g_ent_weaponmodel[id]))
    {
        
g_ent_weaponmodel[id] = engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"))
        if (!
pev_valid(g_ent_weaponmodel[id])) return;
        
        
set_pev(g_ent_weaponmodel[id], pev_classname"weapon_model")
        
set_pev(g_ent_weaponmodel[id], pev_movetypeMOVETYPE_FOLLOW)
        
set_pev(g_ent_weaponmodel[id], pev_aimentid)
        
set_pev(g_ent_weaponmodel[id], pev_ownerid)
    }
    
    
engfunc(EngFunc_SetModelg_ent_weaponmodel[id], model)
}

stock drop_primary_weapons(id)    
{
    static 
weapons 32 ], numiweaponid
    num 

    get_user_weapons 
(idweaponsnum )
    
    for ( 
0numi++ )
    {
        
weaponid weapons ]
        if  ( ( (
1<<weaponid) & PRIMARY_WEAPONS_BITSUM ) )        
        {
            static 
wname[32]
            
get_weaponname(weaponidwnamecharsmax(wname))
            
engclient_cmd(id"drop"wname)
        }
    }
}

public 
client_putinserver(id)
    if (
is_user_bot(id))
    {
        
remove_task(id+TASK_SET_CLASS)
        
set_task(1.0"SetBotRandomClass"id+TASK_SET_CLASS)
    }

public 
client_disconnect(id)
    
remove_task(id+TASK_SET_CLASS)

public 
SetBotRandomClass(taskid)
    
g_player_class[ID_SET_CLASS] = random_num(1MAX_HUMAN_CLASS

Last edited by NewKidz; 05-10-2015 at 16:22.
NewKidz is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:56.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode