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FF2 boss damage multiplied by 3 if <160


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Marcuso
Junior Member
Join Date: Apr 2015
Old 05-10-2015 , 02:14   boss damage multiplied by 3 if <160
Reply With Quote #1

I tried to apply a 23% dmg penalty to a boss meelee but ff2 multiplies by 3 all the damages <160
I already tried to remove this code from the freak_fortress_2.sp:

if(damage<=160.0) //TODO: Wat
{
damage*=3;
return Plugin_Changed;
}

but the damage is still multiplied by 3.
need help please.

Last edited by Marcuso; 05-10-2015 at 03:17.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 05-10-2015 , 05:13   Re: boss damage multiplied by 3 if <160
Reply With Quote #2

The solution is to edit the ff2 core plugin to get rid of this more or less pointless code.

VSH had this too, and if I remember correctly I got rid of it.
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Last edited by Chdata; 05-10-2015 at 05:14.
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Marcuso
Junior Member
Join Date: Apr 2015
Old 05-10-2015 , 06:13   Re: boss damage multiplied by 3 if <160
Reply With Quote #3

spcomp can't compile freak_fortress_2.sp
error017: undefined symbol "FF2FLAG_HASONGIVED"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017:undefinedsymbol"FF2FLAG_ALLOW_HEALTH _PICKUPS"
error017: undefined symbol FF2FLAG_ALLOW_AMMO_PICKUPS
error017: undefined symbol FF2FLAG_ALLOW_HEALTH_PICKUPS
error017: undefined symbol "FF2FLAG_CLASSHELPED"
error017: undefined symbol "FF2_SetAmmo"
error017: undefined symbol "FF2_SetAmmo"
error017: undefined symbol "FF2FLAG_HASONGIVED"
error017: undefined symbol "FF2FLAG_HASONGIVED"
error017: undefined symbol "FF2FLAG_CLASSHELPED"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2FLAG_ROCKET_JUMPING"
error017: undefined symbol "FF2FLAG_ROCKET_JUMPING"
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Wliu
Veteran Member
Join Date: Apr 2013
Old 05-10-2015 , 10:23   Re: boss damage multiplied by 3 if <160
Reply With Quote #4

Quote:
Originally Posted by Marcuso View Post
spcomp can't compile freak_fortress_2.sp
error017: undefined symbol "FF2FLAG_HASONGIVED"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017:undefinedsymbol"FF2FLAG_ALLOW_HEALTH _PICKUPS"
error017: undefined symbol FF2FLAG_ALLOW_AMMO_PICKUPS
error017: undefined symbol FF2FLAG_ALLOW_HEALTH_PICKUPS
error017: undefined symbol "FF2FLAG_CLASSHELPED"
error017: undefined symbol "FF2_SetAmmo"
error017: undefined symbol "FF2_SetAmmo"
error017: undefined symbol "FF2FLAG_HASONGIVED"
error017: undefined symbol "FF2FLAG_HASONGIVED"
error017: undefined symbol "FF2FLAG_CLASSHELPED"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2_ShowSyncHudText"
error017: undefined symbol "FF2FLAG_ROCKET_JUMPING"
error017: undefined symbol "FF2FLAG_ROCKET_JUMPING"
Make sure your freak_fortress_2.inc include is up to date.
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~Wliu
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