something like this in precache
Code:
new mapname[64];
get_mapname(mapname, 63);
if ( equali(mapname, "de_westwood") )
precache_model("spezial old Deagl Model")
else if equali(mapname, "fun_mariodust")
precache_model("big mario hammer model")
also add something like this on CurWeapon
Code:
new mapname[64];
get_mapname(mapname, 63);
if ( weap == CSW_KNIFE && equali(mapname, "fun_mariodust")