Quote:
Originally Posted by BudgieBrah
Right, so I got the name to change using sm_cvar sm_pugsetup_message_prefix [TG-PUG]
Now all I need is too change the color of it to DARK_RED, but when I try to enter the command( sm_cvar sm_pugsetup_message_prefix "[{DARK_RED}TG-PUG{NORMAL}]"), it sets the prefix to "[" and not the desired name in the chosen color.
I want the [TG-PUG] to be in DARK_RED if possible. I am new to sourcemod and its commands, so please bear with me.
Budgie
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Code:
sm_cvar sm_pugsetup_message_prefix "[{DARK_RED}TG-PUG{NORMAL}]"
in pugsetup.cfg it work fine
like this my config
Code:
// This file was auto-generated by SourceMod (v1.7.0)
// ConVars for plugin "pugsetup.smx"
// Admin flag to mark players as having elevated permissions - e.g. can always pause,setup,end the game, etc.
// -
// Default: "b"
sm_pugsetup_admin_flag "b"
// Whether to announce how long the countdown has left before the lo3 begins.
// -
// Default: "1"
sm_pugsetup_announce_countdown_timer "1"
// When games are using captains, should they be automatically randomized once? Note you can still manually set them or use .rand/!rand to redo the randomization.
// -
// Default: "0"
sm_pugsetup_auto_randomize_captains "0"
// Whether a pug is automatically setup using the default setup options or not.
// -
// Default: "0"
sm_pugsetup_autosetup "0"
// Whether the plugin may (if the "Updater" plugin is loaded) automatically update.
// -
// Default: "1"
sm_pugsetup_autoupdate "1"
// Naming scheme for demos. You may use {MAP}, {TIME}, and {TEAMSIZE}. Make sure there are no spaces or colons in this.
// -
// Default: "pug_{MAP}_{TIME}"
sm_pugsetup_demo_name_format "pug_{MAP}_{TIME}"
// Whether to print to chat when clients ready/unready.
// -
// Default: "0"
sm_pugsetup_echo_ready_messages "1"
// Whether to exclude spectators in the ready-up counts. Setting this to 1 will exclude specators from being selected by captains as well.
// -
// Default: "0"
sm_pugsetup_exclude_spectators "1"
// Whether gamemode_competitive (the matchmaking config) should be executed before the live config.
// -
// Default: "1"
sm_pugsetup_exec_default_game_config "1"
// Whether the default setup options are forced as the setup options (note that admins can override them still).
// -
// Default: "0"
sm_pugsetup_force_defaults "0"
// Config to execute when the game goes live
// -
// Default: "sourcemod/pugsetup/live.cfg"
sm_pugsetup_live_cfg "sourcemod/pugsetup/live.cfg"
// Maplist file in addons/sourcemod/configs/pugsetup to use. You may also use a workshop collection ID instead of a maplist if you have the SteamWorks extension installed.
// -
// Default: "maps.txt"
sm_pugsetup_maplist "maps.txt"
// Maplist file in addons/sourcemod/configs/pugsetup to use. You may also use a workshop collection ID instead of a maplist if you have the SteamWorks extension installed.
// -
// Default: "aim_maps.txt"
sm_pugsetup_maplist_aim_maps "aim_maps.txt"
// How long the map vote should last if using map-votes.
// -
// Default: "20"
// Minimum: "10.000000"
sm_pugsetup_mapvote_time "20"
// Maximum size of a team when selecting team sizes.
// -
// Default: "6"
// Minimum: "2.000000"
sm_pugsetup_max_team_size "6"
// The tag applied before plugin messages. If you want no tag, you can set an empty string here.
// -
// Default: "[{YELLOW}PugSetup{NORMAL}]"
sm_pugsetup_message_prefix "[{YELLOW}ARG{NORMAL}]"
// Whether clients recieve 16,000 dollars when they spawn. It's recommended you use mp_death_drop_gun 0 in your warmup config if you use this.
// -
// Default: "1"
sm_pugsetup_money_on_warmup_spawn "1"
// Whether an unpause command requires someone from both teams to fully unpause the match. Note that this forces the pause/unpause commands to be unrestricted (so anyone can use them).
// -
// Default: "1"
sm_pugsetup_mutual_unpausing "1"
// Whether pausing is allowed.
// -
// Default: "1"
sm_pugsetup_pausing_enabled "1"
// Config to execute after games finish; should be in the csgo/cfg directory.
// -
// Default: "sourcemod/pugsetup/warmup.cfg"
sm_pugsetup_postgame_cfg "sourcemod/pugsetup/warmup.cfg"
// If set to 1, going live won't restart 3 times and will just do a single restart.
// -
// Default: "0"
sm_pugsetup_quick_restarts "0"
// Whether option 1 in a mapvote is the random map choice.
// -
// Default: "1"
sm_pugsetup_random_map_vote_option "1"
// When maps are shown in the map vote/veto, whether their order ise randomized.
// -
// Default: "1"
sm_pugsetup_randomize_maps "1"
// Whether captains will pick players in a "snaked" fashion rather than alternating, e.g. ABBAABBA rather than ABABABAB.
// -
// Default: "0"
sm_pugsetup_snake_captain_picks "1"
// How many seconds of a countdown phase right before the lo3 process begins.
// -
// Default: "5"
// Minimum: "0.000000"
// Maximum: "60.000000"
sm_pugsetup_start_delay "5"
// Time format to use when creating demo file names. Don't tweak this unless you know what you're doing! Avoid using spaces or colons.
// -
// Default: "%Y-%m-%d_%H"
sm_pugsetup_time_format "%Y-%m-%d_%H"
// Whether to change map to a random map from sm_pugsetup_maplist_aim_maps during warmup periods
// -
// Default: "0"
sm_pugsetup_use_aim_map_warmup "0"
// Whether to use csgo's built-in warmup functionality. The warmup config (sm_pugsetup_warmup_cfg) will be executed regardless of this setting.
// -
// Default: "1"
sm_pugsetup_use_game_warmup "1"
// Config file to run before/after games; should be in the csgo/cfg directory.
// -
// Default: "sourcemod/pugsetup/warmup.cfg"
sm_pugsetup_warmup_cfg "sourcemod/pugsetup/warmup.cfg"