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[TF2] Control Point netprop


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Benoist3012
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Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 04-29-2015 , 03:15   Re: [TF2] Control Point netprop
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Well I'm sure it's team_control_point who control the CP HUD,
Can't not be team_control_point_master I created a map with this entity with custom value and the CP HUD still the same icon.
And can't be the team_control_point_round because this entity only prevent the displaying of other control point who aren't in the round.

The thing I search it's the netprop in team_control_point for the HUD but nothing, but if we use stripper source it's possible to change the icon by add this in global filter "team_icon_3" "spirites/....."
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