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Remove ammo problem


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ev0d00b
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Join Date: Aug 2005
Location: Middle Earth
Old 04-09-2006 , 23:04   Re: Remove ammo problem
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i'm newb at this as well but i think you got the return part wrong and you need to check if user is alive try this

Code:
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <cstrike> #define PLUGIN "Test rip ammo" #define VERSION "1.0" #define AUTHOR "TEST" #define free 10 public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR)     set_task(float(free),"steal_ammo",_,_,_,"b") } public steal_ammo(id){ if (!is_user_alive(id)) return PLUGIN_HANDLED else{ cs_set_weapon_ammo(id,0) new clip, ammo, wid = get_user_weapon(id, clip,ammo) cs_set_user_bpammo(id,cs_get_weapon_id (wid),0) set_hudmessage(255, 255, 255, 0.11, 0.31, 0, 6.0, 12.0) show_hudmessage(id, "Oh no! The grim reaper has killed all your ammo ;P") } return PLUGIN_HANDLED }

amx returns the error


Code:
[AMXX] Run time error 10 (plugin "test.amxx") - debug not enabled!

and i apoligise if im completley wrong as like i said im newb too. but i hope that works or helps.

also may want to look up the user alive funtion.
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