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[TF2] Deathrun Redux - Updated 2015-02-15


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ClassicGuzzi
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Join Date: Oct 2013
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Old 04-05-2015 , 12:25   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #91

Quote:
Originally Posted by Synthax View Post
Seems to be causing a crash on my server at round start after the last update. Not sure if it's just my server or not.
Update tf2items and if that doesn't work, update your sourcemod.

Why everybody assumes that the problem is my plugin on a server crash people here and on my dodgeball plugin thread are asking about crashes..
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Synthax
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Join Date: Mar 2015
Old 04-05-2015 , 17:39   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #92

Quote:
Originally Posted by ClassicGuzzi View Post
Update tf2items and if that doesn't work, update your sourcemod.

Why everybody assumes that the problem is my plugin on a server crash people here and on my dodgeball plugin thread are asking about crashes..
I tried starting fresh with the latest Sourcemod and only running this plugin and it's dependencies. Still seems to crash my server. Perhaps my server just doesn't like you? I'll keep playing with it and see if I can get it to work. This plugin is the best for this BY FAR! Way better than FF2, VSH, or the original Deathrun plugin. When it worked for me I loved it
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ClassicGuzzi
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Old 04-05-2015 , 19:39   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #93

Quote:
Originally Posted by Synthax View Post
I tried starting fresh with the latest Sourcemod and only running this plugin and it's dependencies. Still seems to crash my server. Perhaps my server just doesn't like you? I'll keep playing with it and see if I can get it to work. This plugin is the best for this BY FAR! Way better than FF2, VSH, or the original Deathrun plugin. When it worked for me I loved it
Make sure that you are using the 1.6.1-264 version https://builds.limetech.org/?p=tf2items
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ROCKNROLLKID
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Join Date: Mar 2015
Old 04-06-2015 , 12:09   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #94

Hello Classic. On non-deathrun maps, this plugin seems to disable double jumping scouts. I am using whatever the latest version is on first post and using latest sourcemod 1.7.1. Anyway you can fix this so it doesn't do that?
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ClassicGuzzi
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Old 04-06-2015 , 13:20   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #95

Quote:
Originally Posted by ROCKNROLLKID View Post
Hello Classic. On non-deathrun maps, this plugin seems to disable double jumping scouts. I am using whatever the latest version is on first post and using latest sourcemod 1.7.1. Anyway you can fix this so it doesn't do that?
The plugin get's the cvar values at start of the map, set them with the deathrun value and then reset them in the map end, in this case, the cvar with problems is tf_scout_air_dash_count

If you don't unload/load/reaload the plugin in any weird ways it shouldn't give you problems. Try resetting your server, check your server.cfg doesn't have that cvar and if that doesn't work you could add
sm_cvar tf_scout_air_dash_count 1
at the end of your server.cfg
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ROCKNROLLKID
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Join Date: Mar 2015
Old 04-06-2015 , 13:33   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #96

I put tf_scout_air_dash_count 1 in sourcemod.cfg and it is working again. Thank you for the fix.
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Synthax
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Join Date: Mar 2015
Old 04-11-2015 , 03:35   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #97

Sometimes the death is outlined even when set to never. If players are respawned, they are not outlined. Also I'm not sure how many times I downloaded TF2Items extension, but apparently it was the issue. If anyone else is experiencing crashes on round start, try this: https://forums.alliedmods.net/announ...php?f=146&a=50
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Last edited by Synthax; 04-27-2015 at 04:30.
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The Unusual Gold
Member
Join Date: Jun 2014
Location: The Unusual Island
Old 04-19-2015 , 01:35   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #98

Quote:
Originally Posted by ClassicGuzzi View Post
Will add a new cvar in the next version to disable this ^-^
Thanks :-)
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Last edited by The Unusual Gold; 04-21-2015 at 10:09.
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misterG
Senior Member
Join Date: May 2015
Location: Romania
Old 05-27-2015 , 13:30   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #99

Can you add in the next version a feature to block spectating on blue? Or is there any plugins out there to do that?
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Synthax
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Join Date: Mar 2015
Old 06-06-2015 , 05:45   Re: [TF2] Deathrun Redux - Updated 2015-02-15
Reply With Quote #100

I have a bug report and a couple suggestions. I am experiencing a bug where players are able to respawn themselves if they become stuck in a trap. Players switch from red team to blue team, then back to red, and are immediately respawned. My suggestion is to add custom health and possibly skins for blue team. There are maps like vsh_dr_office or vsh_dr_block where the boss needs to directly kill players, and it would be great if blue could have a custom health level so they don't die so easily. Skins for blue team, now that'd just make death look cooler
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