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[L4D2] Defib using Bots (Updated 09-25-2020)


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KillerBudgie
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Join Date: Apr 2015
Location: United Kingdom
Old 04-18-2015 , 12:39   Re: [L4D2] Defib using Bots (Updated 04-17-2015)
Reply With Quote #11

This is one good plugin. But I think I may have found a bug with it. When the bot's health is down, they pull out their medkits but they just stand there and not use them.
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DeathChaos25
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Join Date: Jan 2014
Location: Puerto Rico
Old 04-18-2015 , 12:56   Re: [L4D2] Defib using Bots (Updated 04-17-2015)
Reply With Quote #12

Hmm, that's weird, I have no issue whatsoever with the bots, they heal themselves and other people normally.

I'll add a really strict check for defibs then, I was only checking to see if the current active slot was the medkit/defib slot, but didnt actually check weapons, I'll add a really strict check in here then, should probably stop this bug then.
Attached Files
File Type: sp Get Plugin or Get Source ([L4D2] Defib using bots.sp - 620 views - 12.6 KB)
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Last edited by DeathChaos25; 05-01-2015 at 12:49.
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DeathChaos25
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Join Date: Jan 2014
Location: Puerto Rico
Old 04-18-2015 , 13:33   Re: [L4D2] Defib using Bots (Updated 04-18-2015)
Reply With Quote #13

Alright, updated the plugin and this should no longer happen under any circumstances, added some very heavy and restrictive checks to the new AI so that it does not interfere in the normal bot AI if defibs are not involved.

Also added 2 new admin commands!

Admin Commands (Added in Version 1.3, Root access required) :
sm_regroup - Orders all survivor bots to regroup and move to where the person who issued this command is located
sm_resetbots - Resets all bots and interrupts their current action.

Note that these 2 commands also have the same limitations put into place as the defib usage on bots
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KillerBudgie
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Join Date: Apr 2015
Location: United Kingdom
Old 04-18-2015 , 14:13   Re: [L4D2] Defib using Bots (Updated 04-18-2015)
Reply With Quote #14

It's nice to see some people making the Survivor Bot AI more useful and less stupid.
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 04-18-2015 , 15:15   Re: [L4D2] Defib using Bots (Updated 04-18-2015)
Reply With Quote #15

Quote:
Originally Posted by KillerBudgie View Post
It's nice to see some people making the Survivor Bot AI more useful and less stupid.
I know right, never thought sourcemod can take use of the CommandABot feature after EMS. Only wish this was for L4D1.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 04-19-2015 , 10:43   Re: [L4D2] Defib using Bots (Updated 04-18-2015)
Reply With Quote #16

L 04/19/2015 - 01:41:58: SourceMod error session started
L 04/19/2015 - 01:41:58: Info (map "dw_underground") (file "errors_20150419.log")
L 04/19/2015 - 01:41:58: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 04/19/2015 - 01:41:58: [SM] Displaying call stack trace for plugin "[L4D2] Defib using bots.smx":
L 04/19/2015 - 01:41:58: [SM] [0] Line 293, /home/forums/content/files/2/4/4/9/4/4/144338.attach::ResetBotAI()
L 04/19/2015 - 01:42:00: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 04/19/2015 - 01:42:00: [SM] Displaying call stack trace for plugin "[L4D2] Defib using bots.smx":
L 04/19/2015 - 01:42:00: [SM] [0] Line 293, /home/forums/content/files/2/4/4/9/4/4/144338.attach::ResetBotAI()
L 04/19/2015 - 02:20:57: Error log file session closed.
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DeathChaos25
Senior Member
Join Date: Jan 2014
Location: Puerto Rico
Old 04-19-2015 , 11:31   Re: [L4D2] Defib using Bots (Updated 04-18-2015)
Reply With Quote #17

Alright, updated the plugin, that invalid client array index error was literally impossible to replicate, but I know what cause it and it should be fixed now.

Also added 2 more admin commands!

Admin Commands (Added in Version 1.4, Root access required) :
sm_attack - Orders all survivor bots to attack the Special Infected you are currently aiming at
sm_retreat - Orders all survivor bots to retreat for the Special Infected you are currently aiming at

Note that these 2 commands also have the same limitations put into place as the defib usage on bots


Hopefully this is it as far as updates for the plugin goes, it's pretty much complete now and does what It is supposed to.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 04-19-2015 , 17:59   Re: [L4D2] Defib using Bots (Updated 04-19-2015)
Reply With Quote #18

L 04/19/2015 - 14:26:45: SourceMod error session started
L 04/19/2015 - 14:26:45: Info (map "unsdwn_mp_1") (file "errors_20150419.log")
L 04/19/2015 - 14:26:45: [SM] Native "GetEntPropString" reported: Entity -1 (-1) is invalid
L 04/19/2015 - 14:26:45: [SM] Displaying call stack trace for plugin "[L4D2] Defib using bots.smx":
L 04/19/2015 - 14:26:45: [SM] [0] Line 734, /groups/sourcemod/compiler-1.7/include/entity.inc::GetEntityClassname()
L 04/19/2015 - 14:26:45: [SM] [1] Line 296, /home/forums/content/files/2/4/4/9/4/4/144378.attach::OnPlayerRunCmd()
L 04/19/2015 - 14:45:21: Error log file session closed.
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DeathChaos25
Senior Member
Join Date: Jan 2014
Location: Puerto Rico
Old 04-19-2015 , 18:51   Re: [L4D2] Defib using Bots (Updated 04-19-2015)
Reply With Quote #19

Fixed, re-download from main post
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 04-20-2015 , 01:07   Re: [L4D2] Defib using Bots (Updated 04-19-2015)
Reply With Quote #20

Would you not be able to command a bot to pick up items as well with this script? I would also like to see this with the upgrade boxes?
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Last edited by Marcus101RR; 04-20-2015 at 01:08.
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