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[SNIPPET] Fire Entity Input (ent_fire alternative)


  
 
 
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SoulSharD
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Join Date: Oct 2013
Location: United Kingdom
Old 04-14-2015 , 11:37   Re: [SNIPPET] Fire Entity Input (ent_fire alternative)
Reply With Quote #3

Quote:
Originally Posted by DeathChaos25 View Post
Ok, so, in L4D2, music is a client sided only entity, meaning it is not networked, would this in theory mean that if we know when a music starts we can, for example, cancel it?
Correct.
Although you'll need to know the name of the entity that's playing the music.
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