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While it's possible to override that limitation with cs_set_user_team.
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It's possible but not recommended since number of spawn points is limited. Using that way may lead to some unexpected results like sawning two players at one spawn point, autoslaying some players.
As for team player limit, you can determine it by counting spawn points.
Code:
new ent, max_ts, max_cts
while ((ent = find_ent_by_class(ent, "info_player_deathmatch"))) max_ts++
while ((ent = find_ent_by_class(ent, "info_player_start"))) max_cts++
Probably you can even create/remove such entities which will change such limits accordingly and will solve the problems listed above.