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Team Semiclip

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Junior Member
Join Date: Mar 2015
Old 03-28-2015 , 14:20   Team Semiclip
Reply With Quote #1

Hello, I’m new here and I’d like you to help with an issue I have with the semiclip plugin.

So, my server runs a ‘hidenseek’ mod and I need a semiclip team plugin where the knife can pass through my team-players.

I have two plugins:

(PLUGIN_ONE - by teame06) This plugin is ok, the knife passes through teammates but have another problems such as: if there are 2 CT close to one another, the T can pass through them whereas CT cant pass throught T; likewise, if there are two T’s nearby, the CT cant hit them.
EDIT: I have witnessed that on the linux modules this plugin doesnt work, only on windows (i have 1.8.3-dev+)...

If you choose to modify this plugin you only have to fix these problems, as ‘knife trace’ is alright.

(PLUGIN_TWO - by ConnorMcLeod) If you choose to modify this plugin, I’d like for you to make sure that the knife would pass through those on my team (CT).

(PLUGIN_THREE - by ConnorMcLeod and xPaw) - https://forums.alliedmods.net/showpo...8&postcount=86
1) Team semiclip
2) Fix Playerid

I'd like to know the difference between SOLID_BBOX and SOLID_SLIDEBOX

I'd like a 'team semiclip' that has knife trace...

Thank you a lot and have a nice day!
Attached Files
File Type: sma Get Plugin or Get Source (PLUGIN_ONE.sma - 611 views - 1.8 KB)
File Type: sma Get Plugin or Get Source (PLUGIN_TWO.sma - 521 views - 3.1 KB)

Last edited by thug90life; 03-29-2015 at 11:03.
thug90life is offline
Senior Member
Join Date: Jun 2014
Location: Constanta, Romania
Old 03-29-2015 , 16:04   Re: Team Semiclip
Reply With Quote #2

This is scripting help. And you have only asked one question, as the rest are requests, whereas you should post here.
~ Swiftly and with style ~
EpicKiller is offline
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Veteran Member
Join Date: Aug 2006
Location: Germany
Old 03-29-2015 , 17:23   Re: Team Semiclip
Reply With Quote #3

What about this?

[CS1.6|CZ] Team Semiclip 3.1.1 [03 Feb 2015]

Working on:
schmurgel1983 is offline
Senior Member
Join Date: Jul 2008
Old 04-01-2015 , 04:20   Re: Team Semiclip
Reply With Quote #4

the best way to do player semiclip is to Rebuild pmove->physent array in pm_shared.c in server dll.
if you want traceline semiclip, you have to

give engine your pfnShouldCollide function:
pFunctionTable->pfnShouldCollide = gNewDLLFunctions.pfnShouldCollide;

in :
int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)
hzqst is offline

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