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Global Offensive Realtime Map Editor


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Backup
Senior Member
Join Date: Jul 2010
Location: Česká Republika
Old 03-28-2015 , 12:17   Global Offensive Realtime Map Editor
Reply With Quote #1

Hi guys,
I'm working on this mod that allows players to build a map in game. Just like cs-editor, only way better and for csgo (or possibly any other source game).

There is a video where I show the basic concept - you sketch a polygon and extrude it into space. It then becomes solid and textured model.

At the moment, this mod is just a demo, quicky hacked together in few days. But I'm going to work on it in my spare time (that's not much) and post updates, to keep you teased.

So what do you think? Should i continue developing it? Would you "play" it?
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Darkness_
Veteran Member
Join Date: Nov 2014
Old 03-28-2015 , 12:53   Re: Global Offensive Realtime Map Editor
Reply With Quote #2

Brilliant.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 03-28-2015 , 12:57   Re: Global Offensive Realtime Map Editor
Reply With Quote #3

Yes, is brilliant. You should continue with it and release it. Would be a very useful contribution. Especially for people that dislike the "hammer editor" (like me)
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Last edited by Franc1sco; 03-28-2015 at 13:00.
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ViralExile
Member
Join Date: Dec 2014
Old 03-28-2015 , 13:33   Re: Global Offensive Realtime Map Editor
Reply With Quote #4

This is A BRILLIANT idea
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 03-28-2015 , 13:44   Re: Global Offensive Realtime Map Editor
Reply With Quote #5

This is awesome, can't wait to peruse the code behind it.
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Mitchell
~lick~
Join Date: Mar 2010
Old 03-28-2015 , 13:45   Re: Global Offensive Realtime Map Editor
Reply With Quote #6

Is this done with entities? Curious to know how you got this to work.
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 03-28-2015 , 14:40   Re: Global Offensive Realtime Map Editor
Reply With Quote #7

Looks interesting indeed...

When it's released gonna take a peek at it's source code for sure
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Last edited by Oshizu; 03-28-2015 at 14:42.
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 03-28-2015 , 16:32   Re: Global Offensive Realtime Map Editor
Reply With Quote #8

Shared this on reddit, prepare your YouTube views to explode.

EDIT: You better register at Reddit, it's already in Top 10 of hot section, lmao.
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Last edited by Kia; 03-28-2015 at 16:49.
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Backup
Senior Member
Join Date: Jul 2010
Location: Česká Republika
Old 03-28-2015 , 19:10   Re: Global Offensive Realtime Map Editor
Reply With Quote #9

About the code side - the first thing I'm going to do now is to scrap the whole code, because it is written for SourceMod and it needs to be rewritten as a MM module and SM plugin will be used only for frontend.

Mitchell: Every mod is done with entities (ok, not only entities, you need to include messages, events, ...)
For now, it is just models. But in the future, it should be compilible into bsp. The block creating would happen in three steps: 1) the pink brush, "flat", where you determine size 2) the textured brush, where you can modify textures and tweak it into perfection 3) the compiled brush, which couldn't be modified anymore (untill you would "uncompile" it back into step two)
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Mitchell
~lick~
Join Date: Mar 2010
Old 03-28-2015 , 20:08   Re: Global Offensive Realtime Map Editor
Reply With Quote #10

Quote:
Originally Posted by Backup View Post
About the code side - the first thing I'm going to do now is to scrap the whole code, because it is written for SourceMod and it needs to be rewritten as a MM module and SM plugin will be used only for frontend.

Mitchell: Every mod is done with entities (ok, not only entities, you need to include messages, events, ...)
For now, it is just models. But in the future, it should be compilible into bsp. The block creating would happen in three steps: 1) the pink brush, "flat", where you determine size 2) the textured brush, where you can modify textures and tweak it into perfection 3) the compiled brush, which couldn't be modified anymore (untill you would "uncompile" it back into step two)
I'm not sure how it is in cs1.6, but there is a limit that will crash the server once it is reached with entity indices. (204

Im curious on how this works with models, and how you are able to make a smooth ramp like that lol. What entity are you using to display the brush?
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