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[Possibly any] Timer


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Rapidgame7
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Join Date: Jul 2014
Location: In planet Earth
Old 03-22-2015 , 14:19   [Possibly any] Timer
Reply With Quote #1

Hi, I'd like to request something simple.
I need a plugin that sets up a timer that counts from a time specified to zero and then execute a command (or several if possible), if specified.
For example, I can execute "sm_timerstart 60 sm_slay @all" to create a timer that starts counting from 60 seconds to 0, and when 0 hits (the timer ends), the command specified executes from the timer creator client, slaying everybody (if the one that made that timer has permissions to do that).
Also I would need "sm_timercancel" to cancel the current timer and "sm_timeredit <add/set> <seconds>" to edit the timer at the moment.

Also the timer would show in a hint bubble and/or using sm_csay via some CVars (like "sm_timercenter" and/or "sm_timerhint").

Also I thought about having several timers that only appear somewhere in the screen when its "seconds left" hit some variable number, but that would be tedious so I will just use one timer.

Please?
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TnTSCS
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Join Date: Oct 2010
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Old 03-23-2015 , 05:27   Re: [Possibly any] Timer
Reply With Quote #2

<command to start timer> <duration of timer> <single command to execute>

<command to start timer> <duration of timer> <multiple commands separated by |>

Could be an involved plugin request. Would need to validate the clients ability to use the executed commands as well as their ability to target different people.

Might end up being a paid request - not that I'm offering, just providing information
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Rapidgame7
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Old 03-23-2015 , 16:03   Re: [Possibly any] Timer
Reply With Quote #3

I can't pay for this. Sorry.
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