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[TF2] Model Manager 1.0.4 (08/03/2013)


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KlausGregory
Junior Member
Join Date: Feb 2015
Old 03-14-2015 , 07:23   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1111

Quote:
Originally Posted by awesome144 View Post
I'm having a problem where it isn't working as client prefs failed to load. How did you get client prefs to work?
Code:
L 03/03/2015 - 15:48:08: [SM] Unable to load extension "dbi.sqlite.ext": The spe
cified module could not be found.
L 03/03/2015 - 15:48:08: [SM] Unable to load extension "clientprefs.ext": Could
not load DB Driver "sqlite"
L 03/03/2015 - 15:48:10: [SM] Unable to load plugin "clientprefs.smx": Required
extension "Client Preferences" file("clientprefs.ext") not running
L 03/03/2015 - 15:48:20: [SM] Unable to load plugin "tf2_modelmanager.smx": Requ
ired extension "Client Preferences" file("clientprefs.ext") not running
So I have just realised that Client Prefs is already implemented in TF2 if you have Sourcemod 1.1 or up
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The Unusual Gold
Member
Join Date: Jun 2014
Location: The Unusual Island
Old 03-22-2015 , 05:58   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1112

Hello everyone i have a bit of a problem with these overrides because players that has not donated can still
equip certain models like the Easter Bunny, and the female models that i don't want them to be able to choose so am i doing it right?
Here is my config:

Code:
//****************************************************************************
//							PROPERTIES TABLE
//****************************************************************************
//
// The current maxium of items is 256. This is due the information being saved
// on a fixed array, but guess it's quite a lot.
//
// You can't use valve models, they'll look cruddy, probably even turn all hats invisible
// If you try, you're a loser.
//
// "model": self-explanatory. models/whatever/pants.mdl, for example.
//
// "flags":
// +------------------------+-------------------------------------------------------+
// | FLAGS					| DESCRIPTION											|
// +------------------------+-------------------------------------------------------+
// | USER_DEFAULT			| Sets the wearable as default for common users			|
// | ADMIN_DEFAULT			| Sets the wearable as the admin default				|
// | ADMIN_ONLY				| No longer used, see the "admin" key					|
// | HIDDEN					| Item won't be shown on the list, but will be usable	|
// |						| through commands.										|
// | INVISIBLE				| Model isn't rendered.									|
// | NO_ANIM				| Model doesn't use class animations, and rotates		|
// |						|   with player view yaw.								|
// | HIDE_HATS				| Hides any hats the player is wearing					|
// | HIDE_WEAPONS			| Makes weapons mostly invisible for the player				|
// +------------------------+-------------------------------------------------------+
//
// "bodygroups": Fairly self-explanatory, probably useless and probably won't work right
// | HIDE_SCOUT_HAT
// | HIDE_SCOUT_HEADPHONES
// | HIDE_SCOUT_FEET
// | HIDE_SCOUT_DOGTAGS
// | SHOW_SOLDIER_ROCKET
// | HIDE_SOLDIER_HELMET
// | HIDE_SOLDIER_GRENADES
// | HIDE_PYRO_HEAD
// | HIDE_PYRO_GRENADES
// | SHOW_DEMO_SMILE		//his sticky note
// | HIDE_DEMO_FEET
// | HIDE_HEAVY_HANDS
// | HIDE_ENGINEER_HELMET
// | SHOW_ENGINEER_ROBOTARM
// | HIDE_MEDIC_BACKPACK
// | SHOW_SNIPER_ARROWS
// | HIDE_SNIPER_HAT
// | SHOW_SNIPER_DARTS
// | SHOW_SPY_MASK
//
// "classes":
// +--------------------+
// | SCOUT				|
// | SNIPER				|
// | SOLDIER			|
// | DEMOMAN			|
// | MEDIC				|
// | HEAVY				|
// | PYRO				|
// | SPY				|
// | ENGINEER			|
// +--------------------+
// | ALL				|
// +--------------------+
//
// "teams":
//	RED, BLU, or ALL
//
// "steamid":
//	Put in steamid's separated by spaces to only allow that model to those steamids.
//  STEAM_0:1:19100391 is a nice one.
//
// "admin":
//	User must have ALL of these admin overrides (look up SourceMod Admin Overrides)
//  to use this model.
//
//
//****************************************************************************

"Model Management - Item list"
{
	"Female Scout"
	{
		"model"			"models\female\scout.mdl"
		"flags"			""
		"bodygroups"	"HIDE_SCOUT_FEET"
		"classes"		"SCOUT"
		"teams"			"ALL"
		"admin"			"o"
        }
	"Female Spy"
	{
		"model"			"models\female\spy.mdl"
		"flags"			"HIDE_HATS"
		"classes"		"SPY"
		"teams"			"ALL"
		"admin"			"o"
        }
	"Easter Bunny"
	{
		"model"			"models\custom\easterdemo\demo.mdl"
		"flags"			"HIDE_HATS"
		"classes"		"DEMOMAN"
		"teams"			"ALL"
		"admin"			"o"
        }
        "Robot Sniper"
        {        
                "model"			"models/bots/sniper/bot_sniper.mdl"
                "flags"			""
                "classes"		"SNIPER"
                "teams"			"ALL"
        }
        "Robot Soldier"
        {
                "model"			"models/bots/soldier/bot_soldier.mdl"
                "flags"			""
                "classes"		"SOLDIER"
                "teams"			"ALL"
        }
        "Robot Scout"
        {
                "model"			"models/bots/scout/bot_scout.mdl"
                "flags"			""
                "classes"		"SCOUT"
                "teams"			"ALL"
        }       
        "Robot Demoman"
        {       
                "model"			"models/bots/demo/bot_demo.mdl"
                "flags"			""
                "classes"		"DEMOMAN"
                "teams"			"ALL"
        }
        "Robot Pyro"
        {
                  "model"		"models/bots/pyro/bot_pyro.mdl"
                  "flags"		""
                  "classes"		"PYRO"
                  "teams"		"ALL"
        }         
        "Robot Heavy"
        {         
                  "model"		"models/bots/heavy/bot_heavy.mdl"
                  "flags"		""
                  "classes"		"HEAVY"
                  "teams"		"ALL"
        }
        "Robot Medic"
        {
                  "model"		"models/bots/medic/bot_medic.mdl"
                  "flags"		""
                  "classes"		"MEDIC"
                  "teams"		"ALL"
        }
        "Robot Spy"
        {
                  "model"		"models/bots/spy/bot_spy.mdl"
                  "flags"		""
                  "classes"		"SPY"
                  "teams"		"ALL"
        }
        "Gabe Newell"
        {
                  "model"		"models\custom\player\gaben\pyro.mdl"
                  "flags"		"HIDE_HATS"
                  "classes"		"PYRO"
                  "teams"		"ALL"
        }
        "Skeleton Sniper"
        {
                  "model"		"models/bots/skeleton_sniper/skeleton_sniper.mdl"
                  "flags"		""
                  "classes"		"SNIPER"
                  "teams"		"ALL"
        }
	"Radigan Conagher"
	{
		"model"			"models\custom\player\radigancon\engineer.mdl"
		"flags"			"HIDE_HATS"
		"classes"		"ENGINEER"
		"teams"			"ALL"
        }
	"Female Sniper"
	{
		"model"			"models\player\female_sniper.mdl"
		"flags"			"HIDE_HATS"
		"classes"		"SNIPER"
		"teams"			"ALL"
		"admin"			"o"
        }
}

Last edited by The Unusual Gold; 03-22-2015 at 06:05.
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awesome144
Senior Member
Join Date: Jul 2014
Location: In lala land
Old 03-31-2015 , 07:25   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1113

Quote:
Originally Posted by KlausGregory View Post
So I have just realised that Client Prefs is already implemented in TF2 if you have Sourcemod 1.1 or up
The problem is is that I'm missing something for it. This started after I updated sourcemod
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Last edited by awesome144; 03-31-2015 at 07:25.
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 03-31-2015 , 09:11   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1114

Quote:
Originally Posted by awesome144 View Post
The problem is is that I'm missing something for it. This started after I updated sourcemod
Update again, using the latest (top-most) snapshot from the 1.7 branch, and the version that is appropriate to your server's OS. Ensure that srcds is not running while you are updating, and make sure that all files actually get updated.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 04-03-2015 , 03:39   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1115

@The Unusual Gold, "admin overrides" are different from "admin flags". Look it up. Also read the instructions in that config file again, but carefully this time.
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All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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404UserNotFound
BANNED
Join Date: Dec 2011
Old 04-04-2015 , 19:17   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1116

I might just be missing something here, but if I have a model with Sniper anims and I force it onto a Scout, is there a way for it to use the Scout anims as opposed to the Sniper anims?

I'm thinking I may have to decompile it and remove the animations line from the QC to make it animation-less. That may work.
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awesome144
Senior Member
Join Date: Jul 2014
Location: In lala land
Old 04-11-2015 , 21:10   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1117

Quote:
Originally Posted by ddhoward View Post
Update again, using the latest (top-most) snapshot from the 1.7 branch, and the version that is appropriate to your server's OS. Ensure that srcds is not running while you are updating, and make sure that all files actually get updated.
My virus scanner removed it
Thanks
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kanalumaddela
Junior Member
Join Date: Nov 2014
Location: U.S.
Old 04-14-2015 , 00:28   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1118

I am happy with your plugin, as it is fun to play with the custom taunts and be gman, etc. My question/request was is it possible to add short sound clips to work upon a certain action? This is mainly because of the Medic/Heavy Pop it, Don't Drop it, and Crotch Chop taunts. Hope for a reply soon.
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Disrupted_Hunter
Member
Join Date: Apr 2012
Old 05-19-2015 , 23:40   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1119

Whenever I type "tf_models_reload" in my console, a bunch of people timeout
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WakaFlocka
Senior Member
Join Date: Mar 2015
Location: Somewhere in the world
Old 05-25-2015 , 21:42   Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Reply With Quote #1120

No animation when following this https://forums.alliedmods.net/showpo...1&postcount=98 exactly step by step
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