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[ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]


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AsaCaMine
Junior Member
Join Date: Jun 2009
Old 03-19-2015 , 13:06   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #151

Quote:
Originally Posted by ByIcemaN View Post
death effects do not appear in the game.? (1kill,2kill zombi human vin)

This plugin works fine???



And sound

1 kill
2 kill
...
Multikill
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Zombie Plague + CSO mode ! [ Best Server ]

Last edited by AsaCaMine; 03-19-2015 at 13:07.
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ByIcemaN
Member
Join Date: Nov 2013
Old 03-19-2015 , 13:27   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #152

Quote:
Originally Posted by AsaCaMine View Post


And sound

1 kill
2 kill
...
Multikill
please reply

@m4m3ts
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m4m3ts
Senior Member
Join Date: Jun 2012
Old 03-20-2015 , 09:36   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #153

Quote:
Originally Posted by ByIcemaN View Post
death effects do not appear in the game.? (1kill,2kill zombi human vin)

This plugin works fine???
it works fine in your server.
look at this

http://i.imgur.com/MTmR7hF.jpg

you have to replace hud.txt from my mod to show that effect.
manually.
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ByIcemaN
Member
Join Date: Nov 2013
Old 03-20-2015 , 10:03   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #154

Quote:
Originally Posted by m4m3ts View Post
it works fine in your server.
look at this

http://i.imgur.com/MTmR7hF.jpg

you have to replace hud.txt from my mod to show that effect.
manually.

is not .
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NiHiLaNTh
Way Past Expiration
Join Date: May 2009
Location: Latvia
Old 03-20-2015 , 13:33   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #155

Really stop this non-steam bs. PLEASE ffs.
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Krtola
Veteran Member
Join Date: Oct 2013
Location: Serbia
Old 03-20-2015 , 20:32   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #156

Thanatos-11 ERROR =Invalid entity = LOGS filled incredibly fast (400 MB of this error in just 1h)
PHP Code:
public fm_addtofullpack_post(eseuserhosthost_flagsplayerp_set)
{
    if(!
player)
        return 
FMRES_IGNORED
        
    
if(!is_user_connected(host) || !is_user_alive(user))
        return 
FMRES_IGNORED
        
    
if(!is_user_zombie(user) || bisa_ditembak[user] != 1)
        return 
FMRES_IGNORED
        
    
if(host == user)
        return 
FMRES_IGNORED
    
    
new Float:PlayerOrigin[3]
    
pev(userpev_originPlayerOrigin)
                            
    
PlayerOrigin[2] += 50.0
                        
    engfunc
(EngFunc_SetOriging_bunder[user], PlayerOrigin)
    
engfunc(EngFunc_SetOriging_muter[user], PlayerOrigin)

    return 
FMRES_HANDLED

PHP Code:
engfunc(EngFunc_SetOriging_bunder[user], PlayerOrigin)
    
engfunc(EngFunc_SetOriging_muter[user], PlayerOrigin
Second error: [FUN] Invalid player 7
[AMXX] Run time error 10: native error (native "get_user_maxspeed")
PHP Code:
public get_zbspeed(idzb_speed[id] = get_user_maxspeed(id

Last edited by Krtola; 03-20-2015 at 20:53.
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m4m3ts
Senior Member
Join Date: Jun 2012
Old 03-21-2015 , 02:23   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #157

Quote:
Originally Posted by Krtola View Post
Thanatos-11 ERROR =Invalid entity = LOGS filled incredibly fast (400 MB of this error in just 1h)

Second error: [FUN] Invalid player 7
[AMXX] Run time error 10: native error (native "get_user_maxspeed")
first error, change to this

PHP Code:
public fm_addtofullpack_post(eseuserhosthost_flagsplayerp_set)
{
    if(!
player)
        return 
FMRES_IGNORED
        
    
if(!is_user_connected(host) || !is_user_alive(user))
        return 
FMRES_IGNORED
        
    
if(!zp_get_user_zombie(user) || bisa_ditembak[user] != 1)
        return 
FMRES_IGNORED
    
    
if(!pev_valid(g_bunder[user]) || !pev_valid(g_muter[user]))
        return 
FMRES_IGNORED
    
    
static classname1[32], classname2[32]
    
pev(g_bunder[user], pev_classnameclassname131)
    
pev(g_muter[user], pev_classnameclassname231)
        
    if(!
equal(classname1CLASS_BUNDER))
        return 
FMRES_IGNORED
    
    
if(!equal(classname2CLASS_MUTER))
        return 
FMRES_IGNORED
    
    
new Float:PlayerOrigin[3]
    
pev(userpev_originPlayerOrigin)
    
    
PlayerOrigin[2] += 50.0
                        
    engfunc
(EngFunc_SetOriging_bunder[user], PlayerOrigin)
    
engfunc(EngFunc_SetOriging_muter[user], PlayerOrigin)

    return 
FMRES_HANDLED

second error, i don't know, because i already check is_user_alive.
user_connected needed ? i dont think so....
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Last edited by m4m3ts; 03-21-2015 at 02:24.
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ByIcemaN
Member
Join Date: Nov 2013
Old 03-21-2015 , 02:52   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #158

Quote:
Originally Posted by m4m3ts View Post
it works fine in your server.
look at this

http://i.imgur.com/MTmR7hF.jpg

you have to replace hud.txt from my mod to show that effect.
manually.
help
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Krtola
Veteran Member
Join Date: Oct 2013
Location: Serbia
Old 03-21-2015 , 05:08   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #159

@m4m3ts ok thanks. Yes,truth, when we have is user alive check we dont need is user connect check.
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ByIcemaN
Member
Join Date: Nov 2013
Old 03-21-2015 , 06:14   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #160

death effects do not appear in the game.? (1kill,2kill zombi human vin)

This plugin works fine???

help
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