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[ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]


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Krtola
Veteran Member
Join Date: Oct 2013
Location: Serbia
Old 03-12-2015 , 17:53   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #131

This is unprecahcer_ultimate.sma
PHP Code:
#include <amxmodx> 
#include <cstrike> 
#include <fakemeta> 

new const g_Sounds[][] = 

"weapons/c4_beep1.wav"
"weapons/c4_beep2.wav"
"weapons/c4_beep3.wav"
"weapons/c4_beep4.wav"
"weapons/c4_beep5.wav"
"weapons/c4_explode1.wav"
"weapons/c4_plant.wav"
"weapons/c4_disarm.wav"
"weapons/c4_disarmed.wav"
"items/kevlar.wav"
"items/nvg_on.wav",
"items/nvg_off.wav",
"items/equip_nvg.wav",
"ambience/Guit1.wav",
"ambience/Opera.wav",
"ambience/Opera.wav",
"weapons/sg_explode.wav",
"weapons/p228_clipin.wav",
"weapons/p228_clipout.wav",
"weapons/p228_slidepull.wav",
"weapons/p228_sliderelease.wav",
"weapons/pinpull.wav",
"weapons/scout_bolt.wav",
"weapons/scout_clipin.wav",
"weapons/scout_clipout.wav",
"weapons/sg550_clipout.wav",
"weapons/sg550_boltpull.wav",
"weapons/sg550_clipin.wav",
"weapons/sg550_clipout.wav",
"weapons/aug_boltpull.wav",
"weapons/aug_boltslap.wav",
"weapons/aug_forearm.wav",
"weapons/aug_clipin.wav",
"weapons/aug_clipout.wav",
"weapons/p90_boltpull.wav",
"weapons/p90_clipin.wav",
"weapons/p90_clipout.wav",
"weapons/p90_cliprelease.wav",
"weapons/pinpull.wav",
"weapons/fiveseven-1.wav",
"weapons/fiveseven-2.wav",
"weapons/fiveseven_clipin.wav",
"weapons/fiveseven_clipout.wav",
"weapons/fiveseven_slidepull.wav",
"weapons/fiveseven_sliderelease.wav",
"weapons/g3sg1_clipin.wav",
"weapons/g3sg1_clipout.wav",
"weapons/g3sg1_slide.wav",
"weapons/sg552_boltpull.wav",
"weapons/sg552_clipin.wav",
"weapons/sg552_clipout.wav",
"weapons/awp_clipin.wav",
"weapons/awp_clipout.wav",
"weapons/awp_deploy.wav",
"weapons/tmp_clipin.wav",
"weapons/tmp_clipout.wav",
"weapons/flashbang-1.wav",
"weapons/flashbang-2.wav",
"weapons/famas-burst.wav",
"weapons/famas_boltpull.wav",
"weapons/famas_boltslap.wav",
"weapons/famas_clipin.wav",
"weapons/famas_clipout.wav",
"weapons/famas_forearm.wav",
"weapons/mac10_boltpull.wav",
"weapons/mac10_clipin.wav",
"weapons/mac10_clipout.wav",
"weapons/ump45_boltslap.wav",
"weapons/ump45_clipin.wav",
"weapons/ump45_clipout.wav",
"radio/blow.wav",
"radio/bombdef.wav",
"radio/bombpl.wav",
"radio/circleback.wav",
"radio/clear.wav",
"radio/com_followcom.wav",
"radio/com_getinpos.wav",
"radio/com_go.wav",
"radio/com_reportin.wav",
"radio/ct_affirm.wav",
"radio/ct_backup.wav",
"radio/ct_coverme.wav",
"radio/ct_enemys.wav",
"radio/ct_fireinhole.wav",
"radio/ct_imhit.wav",
"radio/ct_inpos.wav",
"radio/ct_point.wav",
"radio/ct_reportingin.wav",
"radio/ctwin.wav",
"radio/elim.wav",
"radio/enemydown.wav",
"radio/fallback.wav",
"radio/fireassis.wav",
"radio/flankthem.wav",
"radio/followme.wav",
"radio/getout.wav",
"radio/hitassist.wav",
"radio/hosdown.wav",
"radio/letsgo.wav",
"radio/locknload.wav",
"radio/matedown.wav",
"radio/meetme.wav",
"radio/moveout.wav",
"radio/negative.wav",
"radio/position.wav",
"radio/regroup.wav",
"radio/rescued.wav",
"radio/roger.wav",
"radio/rounddraw.wav",
"radio/sticktog.wav",
"radio/stormfront.wav",
"radio/takepoint.wav",
"radio/takepoint.wav",
"radio/terwin.wav",
"radio/vip.wav",
"hostage/hos1.wav",
"hostage/hos2.wav",
"hostage/hos3.wav",
"hostage/hos4.wav",
"hostage/hos5.wav",
"hostage/hos1.wav",
"items/tr_kevlar.wav",
"player/breathe1.wav",
"player/breathe2.wav",
"player/pl_fallpain1.wav",
"player/pl_fallpain2.wav",
"player/pl_fallpain3.wav",
"player/gasp1.wav",
"player/gasp2.wav"


new const 
g_Generic[][] = 

"sprites\weapon_awp.txt",
"sprites\weapon_c4.txt",
"sprites\weapon_elite.txt",
"sprites\weapon_famas.txt",
"sprites\weapon_fiveseven.txt",
"sprites\weapon_flashbang.txt",
"sprites\weapon_g3sg1.txt",
"sprites\weapon_galil.txt",
"sprites\weapon_mac10.txt",
"sprites\weapon_p228.txt",
"sprites\weapon_p90.txt",
"sprites\weapon_scout.txt",
"sprites\weapon_sg552.txt",
"sprites\weapon_shield.txt",
"sprites\weapon_shieldgun.txt",
"sprites\weapon_smokegrenade.txt",
"sprites\weapon_tmp.txt",
"sprites\weapon_ump45.txt",
"sprites\weapon_xm1014.txt",
"gfx\vgui\ak47.tga",
"gfx\vgui\aug.tga",
"gfx\vgui\awp.tga",
"gfx\vgui\defuser.tga",
"gfx\vgui\deserteagle.tga",
"gfx\vgui\elites.tga",
"gfx\vgui\famas.tga",
"gfx\vgui\fiveseven.tga",
"gfx\vgui\flashbang.tga",
"gfx\vgui\g3sg1.tga",
"gfx\vgui\galil.tga",
"gfx\vgui\gign.tga",
"gfx\vgui\glock18.tga",
"gfx\vgui\hegrenade.tga",
"gfx\vgui\kevlar.tga",
"gfx\vgui\kevlar_helmet.tga",
"gfx\vgui\leet.tga",
"gfx\vgui\m249.tga",
"gfx\vgui\m3.tga",
"gfx\vgui\m4a1.tga",
"gfx\vgui\mac10.tga",
"gfx\vgui\mp5.tga",
"gfx\vgui\nightvision.tga",
"gfx\vgui\not_available.tga",
"gfx\vgui\p228.tga",
"gfx\vgui\p90.tga",
"gfx\vgui\sas.tga",
"gfx\vgui\scout.tga",
"gfx\vgui\sg550.tga",
"gfx\vgui\sg552.tga",
"gfx\vgui\shield.tga",
"gfx\vgui\smokegrenade.tga",
"gfx\vgui\tmp.tga",
"gfx\vgui\ump45.tga",
"gfx\vgui\urban.tga",
"gfx\vgui\usp45.tga",
"gfx\vgui\vip.tga",
"gfx\vgui\xm1014.tga"
}
public 
plugin_precache() 

register_forward(FM_PrecacheGeneric"PrecacheGeneric"
register_forward(FM_PrecacheSound"PrecacheSound"

public 
PrecacheSound(const szSound[]) 

for(new 
0sizeof(g_Sounds); i++) 

if(
containi(szSoundg_Sounds[i]) != -

forward_return(FMV_CELL0
return 
FMRES_SUPERCEDE 


return 
FMRES_IGNORED 
}
public 
PrecacheGeneric(const szGeneric[]) 

for(new 
0sizeof(g_Generic); i++) 

if(
containi(szGenericg_Generic[i]) != -

forward_return(FMV_CELL0
return 
FMRES_SUPERCEDE 


return 
FMRES_IGNORED 

This go to cstrike/addons/amxmodx/configs ( First delete the old one folder )
Attached Files
File Type: zip precacheControl.zip (5.2 KB, 180 views)
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ByIcemaN
Member
Join Date: Nov 2013
Old 03-12-2015 , 18:19   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #132

Quote:
Originally Posted by Krtola View Post
This is unprecahcer_ultimate.sma
PHP Code:
#include <amxmodx> 
#include <cstrike> 
#include <fakemeta> 

new const g_Sounds[][] = 

"weapons/c4_beep1.wav"
"weapons/c4_beep2.wav"
"weapons/c4_beep3.wav"
"weapons/c4_beep4.wav"
"weapons/c4_beep5.wav"
"weapons/c4_explode1.wav"
"weapons/c4_plant.wav"
"weapons/c4_disarm.wav"
"weapons/c4_disarmed.wav"
"items/kevlar.wav"
"items/nvg_on.wav",
"items/nvg_off.wav",
"items/equip_nvg.wav",
"ambience/Guit1.wav",
"ambience/Opera.wav",
"ambience/Opera.wav",
"weapons/sg_explode.wav",
"weapons/p228_clipin.wav",
"weapons/p228_clipout.wav",
"weapons/p228_slidepull.wav",
"weapons/p228_sliderelease.wav",
"weapons/pinpull.wav",
"weapons/scout_bolt.wav",
"weapons/scout_clipin.wav",
"weapons/scout_clipout.wav",
"weapons/sg550_clipout.wav",
"weapons/sg550_boltpull.wav",
"weapons/sg550_clipin.wav",
"weapons/sg550_clipout.wav",
"weapons/aug_boltpull.wav",
"weapons/aug_boltslap.wav",
"weapons/aug_forearm.wav",
"weapons/aug_clipin.wav",
"weapons/aug_clipout.wav",
"weapons/p90_boltpull.wav",
"weapons/p90_clipin.wav",
"weapons/p90_clipout.wav",
"weapons/p90_cliprelease.wav",
"weapons/pinpull.wav",
"weapons/fiveseven-1.wav",
"weapons/fiveseven-2.wav",
"weapons/fiveseven_clipin.wav",
"weapons/fiveseven_clipout.wav",
"weapons/fiveseven_slidepull.wav",
"weapons/fiveseven_sliderelease.wav",
"weapons/g3sg1_clipin.wav",
"weapons/g3sg1_clipout.wav",
"weapons/g3sg1_slide.wav",
"weapons/sg552_boltpull.wav",
"weapons/sg552_clipin.wav",
"weapons/sg552_clipout.wav",
"weapons/awp_clipin.wav",
"weapons/awp_clipout.wav",
"weapons/awp_deploy.wav",
"weapons/tmp_clipin.wav",
"weapons/tmp_clipout.wav",
"weapons/flashbang-1.wav",
"weapons/flashbang-2.wav",
"weapons/famas-burst.wav",
"weapons/famas_boltpull.wav",
"weapons/famas_boltslap.wav",
"weapons/famas_clipin.wav",
"weapons/famas_clipout.wav",
"weapons/famas_forearm.wav",
"weapons/mac10_boltpull.wav",
"weapons/mac10_clipin.wav",
"weapons/mac10_clipout.wav",
"weapons/ump45_boltslap.wav",
"weapons/ump45_clipin.wav",
"weapons/ump45_clipout.wav",
"radio/blow.wav",
"radio/bombdef.wav",
"radio/bombpl.wav",
"radio/circleback.wav",
"radio/clear.wav",
"radio/com_followcom.wav",
"radio/com_getinpos.wav",
"radio/com_go.wav",
"radio/com_reportin.wav",
"radio/ct_affirm.wav",
"radio/ct_backup.wav",
"radio/ct_coverme.wav",
"radio/ct_enemys.wav",
"radio/ct_fireinhole.wav",
"radio/ct_imhit.wav",
"radio/ct_inpos.wav",
"radio/ct_point.wav",
"radio/ct_reportingin.wav",
"radio/ctwin.wav",
"radio/elim.wav",
"radio/enemydown.wav",
"radio/fallback.wav",
"radio/fireassis.wav",
"radio/flankthem.wav",
"radio/followme.wav",
"radio/getout.wav",
"radio/hitassist.wav",
"radio/hosdown.wav",
"radio/letsgo.wav",
"radio/locknload.wav",
"radio/matedown.wav",
"radio/meetme.wav",
"radio/moveout.wav",
"radio/negative.wav",
"radio/position.wav",
"radio/regroup.wav",
"radio/rescued.wav",
"radio/roger.wav",
"radio/rounddraw.wav",
"radio/sticktog.wav",
"radio/stormfront.wav",
"radio/takepoint.wav",
"radio/takepoint.wav",
"radio/terwin.wav",
"radio/vip.wav",
"hostage/hos1.wav",
"hostage/hos2.wav",
"hostage/hos3.wav",
"hostage/hos4.wav",
"hostage/hos5.wav",
"hostage/hos1.wav",
"items/tr_kevlar.wav",
"player/breathe1.wav",
"player/breathe2.wav",
"player/pl_fallpain1.wav",
"player/pl_fallpain2.wav",
"player/pl_fallpain3.wav",
"player/gasp1.wav",
"player/gasp2.wav"


new const 
g_Generic[][] = 

"sprites\weapon_awp.txt",
"sprites\weapon_c4.txt",
"sprites\weapon_elite.txt",
"sprites\weapon_famas.txt",
"sprites\weapon_fiveseven.txt",
"sprites\weapon_flashbang.txt",
"sprites\weapon_g3sg1.txt",
"sprites\weapon_galil.txt",
"sprites\weapon_mac10.txt",
"sprites\weapon_p228.txt",
"sprites\weapon_p90.txt",
"sprites\weapon_scout.txt",
"sprites\weapon_sg552.txt",
"sprites\weapon_shield.txt",
"sprites\weapon_shieldgun.txt",
"sprites\weapon_smokegrenade.txt",
"sprites\weapon_tmp.txt",
"sprites\weapon_ump45.txt",
"sprites\weapon_xm1014.txt",
"gfx\vgui\ak47.tga",
"gfx\vgui\aug.tga",
"gfx\vgui\awp.tga",
"gfx\vgui\defuser.tga",
"gfx\vgui\deserteagle.tga",
"gfx\vgui\elites.tga",
"gfx\vgui\famas.tga",
"gfx\vgui\fiveseven.tga",
"gfx\vgui\flashbang.tga",
"gfx\vgui\g3sg1.tga",
"gfx\vgui\galil.tga",
"gfx\vgui\gign.tga",
"gfx\vgui\glock18.tga",
"gfx\vgui\hegrenade.tga",
"gfx\vgui\kevlar.tga",
"gfx\vgui\kevlar_helmet.tga",
"gfx\vgui\leet.tga",
"gfx\vgui\m249.tga",
"gfx\vgui\m3.tga",
"gfx\vgui\m4a1.tga",
"gfx\vgui\mac10.tga",
"gfx\vgui\mp5.tga",
"gfx\vgui\nightvision.tga",
"gfx\vgui\not_available.tga",
"gfx\vgui\p228.tga",
"gfx\vgui\p90.tga",
"gfx\vgui\sas.tga",
"gfx\vgui\scout.tga",
"gfx\vgui\sg550.tga",
"gfx\vgui\sg552.tga",
"gfx\vgui\shield.tga",
"gfx\vgui\smokegrenade.tga",
"gfx\vgui\tmp.tga",
"gfx\vgui\ump45.tga",
"gfx\vgui\urban.tga",
"gfx\vgui\usp45.tga",
"gfx\vgui\vip.tga",
"gfx\vgui\xm1014.tga"
}
public 
plugin_precache() 

register_forward(FM_PrecacheGeneric"PrecacheGeneric"
register_forward(FM_PrecacheSound"PrecacheSound"

public 
PrecacheSound(const szSound[]) 

for(new 
0sizeof(g_Sounds); i++) 

if(
containi(szSoundg_Sounds[i]) != -

forward_return(FMV_CELL0
return 
FMRES_SUPERCEDE 


return 
FMRES_IGNORED 
}
public 
PrecacheGeneric(const szGeneric[]) 

for(new 
0sizeof(g_Generic); i++) 

if(
containi(szGenericg_Generic[i]) != -

forward_return(FMV_CELL0
return 
FMRES_SUPERCEDE 


return 
FMRES_IGNORED 

This go to cstrike/addons/amxmodx/configs ( First delete the old one folder )
closes without error on my server. I made them the lesion improved?
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ByIcemaN
Member
Join Date: Nov 2013
Old 03-12-2015 , 18:23   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #133

off without error, I do what they say the lesion improved?
ByIcemaN is offline
Krtola
Veteran Member
Join Date: Oct 2013
Location: Serbia
Old 03-12-2015 , 18:35   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #134

Quote:
Originally Posted by ByIcemaN View Post
off without error, I do what they say the lesion improved?
This mod works just fine (If you put all player models... models,sprites...for weapons...)
There must be some kind of record,why you'r server crash now...

Last edited by Krtola; 03-12-2015 at 18:35.
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Send a message via Skype™ to Krtola
ByIcemaN
Member
Join Date: Nov 2013
Old 03-13-2015 , 00:59   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #135

Quote:
Originally Posted by Krtola View Post
This mod works just fine (If you put all player models... models,sprites...for weapons...)
There must be some kind of record,why you'r server crash now...
I do what they say the lesion improved?
ByIcemaN is offline
m4m3ts
Senior Member
Join Date: Jun 2012
Old 03-13-2015 , 05:05   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #136

@krtola, if you do that, you will got 512 precache error.

@byiceman, just recompile this plugin.
Attached Files
File Type: sma Get Plugin or Get Source (unprecahcer_ultimate.sma - 572 views - 7.9 KB)
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ByIcemaN
Member
Join Date: Nov 2013
Old 03-14-2015 , 11:05   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #137

thank you @m4m3ts & @Krtola


How can I add supplybox point to the new map?
ByIcemaN is offline
Krtola
Veteran Member
Join Date: Oct 2013
Location: Serbia
Old 03-14-2015 , 17:30   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #138

I apologise.What I have stated above,only do this if you do not use
[ZP] Zombie: The Hero Mod [Author: m4m3ts]
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m4m3ts
Senior Member
Join Date: Jun 2012
Old 03-15-2015 , 01:34   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #139

Quote:
Originally Posted by ByIcemaN View Post
thank you @m4m3ts & @Krtola


How can I add supplybox point to the new map?
check this link
https://forums.alliedmods.net/showthread.php?t=175372

byiceman, do you have server with this mod ? ip ?
__________________

Last edited by m4m3ts; 03-15-2015 at 03:31.
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Old 03-15-2015, 07:30
ByIcemaN
This message has been deleted by NiHiLaNTh. Reason: don't advertise your servers here
AsaCaMine
Junior Member
Join Date: Jun 2009
Old 03-15-2015 , 10:49   Re: [ZP] Zombie: The Hero Mod [Author: m4m3ts] New Update!! [7 March 2015]
Reply With Quote #140

Metamod version 1.21-am Copyright (c) 2001-2013 Will Day <[email protected]>
Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `meta gpl' for details.


AMX Mod X version 1.8.2 Copyright (c) 2004-2006 AMX Mod X Development Team
AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
This is free software and you are welcome to redistribute it under
certain conditions; type 'amxx gpl' for details.

stray key in process_key: item_getiteminfo 63
Version 0.9.534 Linux
[DPROTO]: Done.
L 03/15/2015 - 169:13: [AMXX] Plugin file open error (plugin "native_skull-4.amxx")
L 03/15/2015 - 169:13: [HAMSANDWICH] Failed to retrieve vtable for "func_bomb_target", hook for "precacheBombsite" not active.
L 03/15/2015 - 169:13: [AMXX] Run time error 10 (plugin "precache_control.amxx") (native "RegisterHam") - debug not enabled!
L 03/15/2015 - 169:13: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 03/15/2015 - 169:13: [HAMSANDWICH] Failed to retrieve vtable for "worldspawn", hook for "TraceAttack" not active.
L 03/15/2015 - 169:13: [AMXX] Run time error 10 (plugin "advanced_weapon_tracers.amxx") (native "RegisterHam") - debug not enabled!
L 03/15/2015 - 169:13: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
Host_Error: PF_precache_sound_I: Sound 'player/pl_ladder4.wav' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.
FATAL ERROR (shutting down): Host_Error: PF_precache_sound_I: Sound 'player/pl_ladder4.wav' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.

email debug.log to [email protected]
Sun Mar 15 169:13 EET 2015: Server restart in 10 seconds
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