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[TF2] Taunt 'em (v1.0.1, 06/23/2015)


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klashfire
Member
Join Date: May 2014
Location: NY, USA
Old 02-01-2015 , 22:55   Re: [TF2] Taunt 'em
Reply With Quote #121

I was trying to change a small detail in the .sp file, but now I am having trouble compiling it. It won't compile online due to the dependencies. I tried compiling it locally by dragging the .sp file onto spcomp.exe and the cmd window opens for a half second and then closes, nothing happens. What am I doing wrong? (yes the tf2items include file is in the include folder)

If no one can help me, can somebody make the smx file without the succession announcement? It spams the chat a bit too much.
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Last edited by klashfire; 02-01-2015 at 22:59.
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DrFallen
AlliedModders Donor
Join Date: Jul 2013
Location: ./root
Old 02-02-2015 , 06:56   Re: [TF2] Taunt 'em
Reply With Quote #122

Quote:
Originally Posted by klashfire View Post
I was trying to change a small detail in the .sp file, but now I am having trouble compiling it. It won't compile online due to the dependencies. I tried compiling it locally by dragging the .sp file onto spcomp.exe and the cmd window opens for a half second and then closes, nothing happens. What am I doing wrong? (yes the tf2items include file is in the include folder)

If no one can help me, can somebody make the smx file without the succession announcement? It spams the chat a bit too much.
If you could tell us what the error was then maybe we could help if no error codes upload the source code and i'll have a look.

Last edited by DrFallen; 02-02-2015 at 06:56.
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 02-02-2015 , 07:50   Re: [TF2] Taunt 'em
Reply With Quote #123

Quote:
Originally Posted by klashfire View Post
I was trying to change a small detail in the .sp file, but now I am having trouble compiling it. It won't compile online due to the dependencies. I tried compiling it locally by dragging the .sp file onto spcomp.exe and the cmd window opens for a half second and then closes, nothing happens. What am I doing wrong? (yes the tf2items include file is in the include folder)

If no one can help me, can somebody make the smx file without the succession announcement? It spams the chat a bit too much.
Use the command prompt to trigger spcomp and pass in the path to the sp file as a command line parameter (or thr file name if it's in the same folder as spcomp).

There's a batch file that does this automatically but I don't have it with me.
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klashfire
Member
Join Date: May 2014
Location: NY, USA
Old 02-02-2015 , 10:33   Re: [TF2] Taunt 'em
Reply With Quote #124

nvm, problem fixed.
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klashfire
Member
Join Date: May 2014
Location: NY, USA
Old 02-03-2015 , 22:27   Re: [TF2] Taunt 'em
Reply With Quote #125

here is a version with the pool party taunt included in the sm_tauntem_list and where the plugin doesn't announce anything once used, so it won't spam the chat.
Attached Files
File Type: smx tf_tauntem.smx (6.5 KB, 112 views)
File Type: sp Get Plugin or Get Source (tf_tauntem.sp - 97 views - 5.1 KB)
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Last edited by klashfire; 02-04-2015 at 22:12.
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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 02-04-2015 , 04:50   Re: [TF2] Taunt 'em
Reply With Quote #126

Quote:
Originally Posted by klashfire View Post
here is a version with the pool party taunt included in the sm_tauntem_list and where the plugin doesn't announce anything once used, so it won't spam the chat.
You must include the source code of every compiled plugin you attach.
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sarysa
Senior Member
Join Date: Mar 2014
Old 02-12-2015 , 17:10   Re: [TF2] Taunt 'em
Reply With Quote #127

It looks like Valve broke the signatures again.
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eko1232
Junior Member
Join Date: Nov 2014
Old 02-13-2015 , 13:30   Re: [TF2] Taunt 'em
Reply With Quote #128

players cant use i make like this

this isn't working anyone can help me ?
i open and write this admin_overrides.cfg

Overrides
{
/**
* By default, commands are registered with three pieces of information:
* 1)Command Name (for example, "csdm_enable")
* 2)Command Group Name (for example, "CSDM")
* 3)Command Level (for example, "changemap")
*
* You can override the default flags assigned to individual commands or command groups in this way.
* To override a group, use the "@" character before the name. Example:
* Examples:
* "@CSDM" "b" // Override the CSDM group to 'b' flag
* "csdm_enable" "bgi" // Override the csdm_enable command to 'bgi' flags
*
* Note that for overrides, order is important. In the above example, csdm_enable overwrites
* any setting that csdm_enable previously had.
*
* You can make a command completely public by using an empty flag string.
*/

sm_tauntem ""

sm_tauntmenu ""


}
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rakion99
Junior Member
Join Date: Feb 2015
Location: ERROR 451 Unavailable Fo
Old 02-14-2015 , 18:27   Re: [TF2] Taunt 'em
Reply With Quote #129

Quote:
Originally Posted by eko1232 View Post
players cant use i make like this

this isn't working anyone can help me ?
i open and write this admin_overrides.cfg
Spoiler
for me making everyone to use sm_tauntem works but when using the plugin with the menu dont work making it to everyone, so i compiled a new one that make everyone can use the command, if you want it i can upload it as soon i can

Last edited by rakion99; 02-15-2015 at 01:57.
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Sigara
Member
Join Date: Apr 2014
Old 03-12-2015 , 18:51   Re: [TF2] Taunt 'em
Reply With Quote #130

tf2 update new taunts:

killersolo 30609
boston breakdown 30572
mostwanted 30614
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