how about
Method #4: The solution for really experienced coders
Code:
enum CPlayer
{
pKills,
pDeaths,
pName[ 32 ]
};
new g_PlayerStuff[ 33 ][ CPlayer ];
// ...
console_print(0 , "%s has %d kills and %d deaths", g_PlayerStuff[ id ][ pName ], g_PlayerStuff[ id ][ pKills ], g_PlayerStuff[ id ][ pDeaths ] );