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[CS:GO] HideNSeek (aka Classic HNS, ChaseMod) [v2.0.0-beta, 21-03-2015]


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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 02-24-2015 , 02:30   Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.5.5, 30.01.2015]
Reply With Quote #51

If i may ask a questin what is the purpose of locking all these cvars??

Code:
    "sv_airaccelerate",        // use hns_airaccelerate instead
    "mp_limitteams",
    "mp_freezetime",
    "sv_alltalk",
    "mp_playerid",
    "mp_solid_teammates",
    "mp_halftime",
    "mp_playercashawards",
    "mp_teamcashawards",
    "mp_friendlyfire",
    "ammo_grenade_limit_default",
    "ammo_grenade_limit_flashbang",
    "ammo_grenade_limit_total",
    "sv_staminajumpcost",
    "sv_staminalandcost",

Last edited by 8guawong; 02-24-2015 at 02:30.
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ceLoFaN
Member
Join Date: Apr 2014
Old 02-28-2015 , 08:23   Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.5.5, 30.01.2015]
Reply With Quote #52

@8guawong: Some of them are there to enforce gameplay settings. Which ones bother you?
@Oshizu: Thanks for your contribution! Can you maybe do a pull request here: https://github.com/ceLoFaN/hidenseek-csgo ?
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 02-28-2015 , 09:56   Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.5.5, 30.01.2015]
Reply With Quote #53

Quote:
Originally Posted by ceLoFaN View Post
@8guawong: Some of them are there to enforce gameplay settings. Which ones bother you?
@Oshizu: Thanks for your contribution! Can you maybe do a pull request here: https://github.com/ceLoFaN/hidenseek-csgo ?
well, since i run a multimod server, some cvars aren't changed after map changes so thats a nono..
anyway i think server operators should have the say on what values should be set, don't you?
unless those cvars are really needed for the mod (prop hunt comes into mind)
but then again maybe the mod creator should just post the cvar that is important for the mod and let the server operators set it themselves...
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ceLoFaN
Member
Join Date: Apr 2014
Old 03-02-2015 , 15:07   Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.5.5, 30.01.2015]
Reply With Quote #54

Very well then, I will remove the convar lock in the next version. Thanks for your feedback!
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 03-04-2015 , 22:03   Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.5.5, 30.01.2015]
Reply With Quote #55

Why we don't make gameplay like this?
- if Cts shoot wrong target ( props not human ) they will be slay (explode effect) or slap for X hp ?
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Last edited by nguyenbaodanh; 03-04-2015 at 22:03.
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 03-06-2015 , 10:46   Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.5.5, 30.01.2015]
Reply With Quote #56

Anyways for people who use Blockmaker a small update for HnS
It should fix issues with players joining late getting weapons...

Aswell as other minor things

I'd suggest those changes to github but oh boy i don't understand github stuff fully yet.
Attached Files
File Type: sp Get Plugin or Get Source (hidenseek.sp - 2844 views - 53.9 KB)
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Last edited by Oshizu; 03-06-2015 at 10:49.
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ceLoFaN
Member
Join Date: Apr 2014
Old 03-07-2015 , 12:43   Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.5.5, 30.01.2015]
Reply With Quote #57

@nguyenbaodanh: I think you're in the wrong thread. (It's almost a good idea for PropHunt, but the CTs can use this to know for sure if the prop is actually a player. Some delayed damage would be nice, like after 3 to 5 seconds.)

@Oshizu: I can apply the changes on GitHub if you want, but you should really go through a tutorial and do it yourself. It will take some time but it's easy and worth it. I can help you as well.
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Last edited by ceLoFaN; 03-07-2015 at 12:44.
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nguyenbaodanh
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Join Date: Jun 2007
Location: HCMC, Vietnam
Old 03-07-2015 , 22:30   Re: [CS:GO] HideNSeek (aka HNS, ChaseMod) [v1.5.5, 30.01.2015]
Reply With Quote #58

Ya that's what I Mean ... cts can shoot freely . That not fun. They hace to be punish if they shoot wrong target
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ceLoFaN
Member
Join Date: Apr 2014
Old 03-21-2015 , 08:43   Re: [CS:GO] HideNSeek (aka Classic HNS, ChaseMod) [v2.0.0-beta, 21-03-2015]
Reply With Quote #59

Quote:
21-03-2015(v2.0.0-beta1)
* Added Respawn Mode:
---- Respawn temporary protection for CTs
---- Respawn temporary invisibility for Ts (that can be broken if they get to close to a CT, throw a grenade or climb a ladder); Ts can see their own teammates
---- The plugin can take use of existing info_deathmatch_spawn entities in maps
---- The plugin can make use of players to generate "random" spawn points (needs more work)
---- When a CT player kills a T player they swap teams
---- The CTs have a default respawn time of 5 seconds (can be set by ConVar)
---- If a T player suicides it will receive respawn time penalties (stacks); also the T player will swap teams with a dead CT player if possible; the stacks are removed one by one if the player kills a T as a CT or if it gets killed by a CT as a T
---- RM features a single round with configurable duration (by ConVar) that doesn't end until the timer runs down
---- Admins can easily switch from RM to Normal Mode and vice-versa
---- Dropped weapons are stripped
---- Added a !spectate command that works in the following way: the player will stand still after using it and wait for 5 seconds; if an enemy is too close you can't use the command (this happens so Ts don't use the spectate command to escape from CTs)
---- Players do not need to use a !respawn command as the plugin constantly checks if dead players are not respawning
* Added translations (only English and Russian are currently available).
* Removed ConVar enforcement (to ensure compatibility with MultiMod)
* Players cannot use the explode command (equivalent to kill) if it's forbidden
* Added an advertising message announcing the mod (HNS), the mode (normal or respawn) and the creator (me) - this only appears once per map for each player and can be disabled by ConVar
* Added a ConVar to hide the radar
* Some code restructuring and cleanup (more will follow before 2.0.0 final release)
* Some crash / bug fixes
This update does not contain the changes made by Oshizu for BlockMaker compatibilities, which will be added later.
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Lannister
Veteran Member
Join Date: Apr 2015
Old 05-04-2015 , 16:21   Re: [CS:GO] HideNSeek (aka Classic HNS, ChaseMod) [v2.0.0-beta, 21-03-2015]
Reply With Quote #60

Does Base Builder works correctly with this mod? or it has some bugs?
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