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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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altair540
Member
Join Date: Dec 2012
Old 01-20-2015 , 20:33   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #91

Quote:
[SM] Native "IsPlayerAlive" reported: Client 11 is not in game
[SM] Displaying call stack trace for plugin "deathmatch.smx":
[SM] [0] Line 1730, deathmatch.sp::RefillWeapons()
Quote:
[SM] Native "GetClientTeam" reported: Client 1 is not in game
[SM] Displaying call stack trace for plugin "deathmatch.smx":
[SM] [0] Line 1051, deathmatch.sp::Event_Say()

Last edited by altair540; 01-21-2015 at 10:32.
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neploho
Member
Join Date: Jul 2010
Old 01-30-2015 , 20:41   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #92

Help solve the problem. Automatically changes the value cl_cmdrate and cl_updaterate to 10 and 30. Not displayed models of weapons. More info on the video ( http://goo.gl/5bQmYr ). Debian 7 + clean server (version 507277) + sourcemod-1.6.4 + mmsource-1.10.5 + this deatmatch 2.0.3. Same thing with cURL, Socket, SteamTools (in any combination). Nothing to configure, all configuration files "as is". No errors, clean logs. Any help?

Last edited by neploho; 01-30-2015 at 20:51.
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shnytzl
Member
Join Date: Jan 2013
Old 02-05-2015 , 11:20   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #93

Hi,

I am using your plugin and I really like the simplicity of it, well done!
I have one issue, maybe it isn't even related to your plugin. I am using the latest version of your plugin, metamod and sourcemod (both from the stable tree).

I try to use
bot_quota 10
bot_quota_mode fill

but it happens that when more people join the bots won't get kicked, they stay there and fill up more spots as they should. Normally when 10 humans are here there shouldn't be any bots anymore.

I'd like to configure my server that I have a roundtime of 15 minutes, and afterwards it changes to another map, I've set this up by making "mp_roundtime 15", "mp_timelimit 15" and "mp_maxrounds 0". Having bots is a hassle for me. I have a feeling that bots are solely kicked after a round, but due to my roundtime of 15 minutes bots won't get kicked during the round. How can I have bots on the server the way I want it to be?

Can you help me?

Thanks,
Marc

Last edited by shnytzl; 02-05-2015 at 13:13.
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quarken
New Member
Join Date: Feb 2015
Old 02-09-2015 , 10:50   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #94

Hi!

How do i start the Free for all? Is it any special gamemode or is it just a command?
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svN
Junior Member
Join Date: Dec 2010
Old 02-10-2015 , 08:26   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #95

Quote:
Originally Posted by quarken View Post
Hi!

How do i start the Free for all? Is it any special gamemode or is it just a command?
/csgo/csgo/addons/sourcemod/configs/deathmatch/

open deathmatch.ini and change the value at

// Free for all mode.
// --
// Default: no
"free_for_all" "no"

to "yes"

----

I got a problem with the guns if a enemy is dead they dont get invisible and i can change my weapon.. is this a bug?

Remove ground weapons is on yes

Last edited by svN; 02-10-2015 at 08:28.
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neploho
Member
Join Date: Jul 2010
Old 02-13-2015 , 18:50   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #96

Do not tell me, is it possible to turn off the random selection of weapons? random "0" not working. For example, I would like to see a weapon only AK and M4 (plus all the pistols), but the function will randomly select a weapon can use almost any weapon. http://pastebin.com/6B2RPmKJ - me deadmatch.ini. Thanks!

Last edited by neploho; 02-14-2015 at 11:12.
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 02-17-2015 , 13:15   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #97

I have two problems with this plugin.

1. You cannot get for example: m4a1-s if you have equipped m4a1 in your inventory and same the other way around. Also with P2000 & USP.

2. When you spawn, it forgets that you had a pistol last time so when you use "q" it switches to the knife instead. So every time you spawn you have to bring up the pistol and then the rifle for "Q" to work. Its really annoying for the players.

Last edited by Ejziponken; 02-17-2015 at 14:57.
Ejziponken is offline
Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 02-20-2015 , 15:20   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #98

Also a third problem.

3. "armour" "yes" gives both helmet and armor when I only want armor (pistols only)
Ejziponken is offline
Configurator
Member
Join Date: Apr 2010
Location: Georgia
Old 02-24-2015 , 13:47   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #99

everything works fine, but mapsdont change, time simply stops on zero and game proceeds infinitely. sorry for bad english
Configurator is offline
Configurator
Member
Join Date: Apr 2010
Location: Georgia
Old 02-25-2015 , 06:38   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #100

round wont ends, time is 0:00. map dont change. please help
Configurator is offline
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