Quote:
Originally Posted by Phant
"target" of your func_door = "name" of env_render (create this entity).
"target" of env_render = "name" of func_illusionary. "Render FX" = "Texture", "FX Amount" = "0".
After door opening, your func_illusionary will be fully transparent (invisible).
It's for Source engine. Not for GoldSource (HL, CS).
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this worked thank you very much

i tried it with breakable not func_door

so ye