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KhaledAwesome
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Join Date: Jul 2013
Old 02-02-2015 , 09:20   Re: ..?
Reply With Quote #4

Quote:
Originally Posted by Phant View Post
"target" of your func_door = "name" of env_render (create this entity).
"target" of env_render = "name" of func_illusionary. "Render FX" = "Texture", "FX Amount" = "0".
After door opening, your func_illusionary will be fully transparent (invisible).


It's for Source engine. Not for GoldSource (HL, CS).
this worked thank you very much
i tried it with breakable not func_door so ye

Last edited by KhaledAwesome; 02-02-2015 at 09:21.
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