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[GS:GO] How to host a server with only one-map (de_dust2?)


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bobis
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Join Date: Jun 2010
Location: Athens, Greece
Old 01-18-2015 , 16:41   [GS:GO] How to host a server with only one-map (de_dust2?)
Reply With Quote #1

Hello , I am thinking of re-hosting a csgo server and I want firstly to make some performance tests before actually hosting. I remember the first time it was kinda difficult with map settings , because of mapgroups and stuff. Is it now easier to host , exactly like tf2 or css(I mean, "-map map_name" at command line parameter and putting "map_name" at mapcycle.txt) or it is still with mapgroup shit? Can you help me how to set up the server with only one single map running, for testing purposes of course? (de_dust2)

Last edited by bobis; 01-18-2015 at 16:44.
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Potato Uno
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Join Date: Jan 2014
Location: Atlanta, Georgia
Old 01-18-2015 , 17:59   Re: [GS:GO] How to host a server with only one-map (de_dust2?)
Reply With Quote #2

Delete all the maps in the maps folder except the one you want to run, and put the map you want to run in the command line?

(Not an ideal solution.)
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hamilton5
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Join Date: Oct 2012
Location: USA
Old 01-18-2015 , 18:14   Re: [GS:GO] How to host a server with only one-map (de_dust2?)
Reply With Quote #3

Yes mapgroups... unless you wanted to use the workshop method. In your case de_dust2 would be the only map in your mapgroup. Just find the gamemodes_server.txt.example file... scroll down to their mg_bomb_se group and put in only your map. rename the file, use that +mapgroup and your good to go..


If you actually did delete maps, they would return after an update.
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gunz
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Join Date: Oct 2007
Old 01-18-2015 , 18:20   Re: [GS:GO] How to host a server with only one-map (de_dust2?)
Reply With Quote #4

I host only dust2 server. Just keep de_dust2 in mapcycle.txt,maplist.txt and gamemodes_server.txt

I would also like to ask how to configure it to restart map everytime after the match ends ? Actually it just start new match without reloading the map.

Anybody help ? Thanks.
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Potato Uno
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Join Date: Jan 2014
Location: Atlanta, Georgia
Old 01-18-2015 , 19:26   Re: [GS:GO] How to host a server with only one-map (de_dust2?)
Reply With Quote #5

Quote:
Originally Posted by hamilton5 View Post
If you actually did delete maps, they would return after an update.
I don't know about CS:GO, but in TF2 I deleted all the PvP maps from my servers and only spared the MvM maps. 5 updates later, no return of the PvP maps (only after verifying the server file integrity did they return).

But if that's not the case for CS:GO then ignore what I said.

Quote:
Originally Posted by gunz View Post
I host only dust2 server. Just keep de_dust2 in mapcycle.txt,maplist.txt and gamemodes_server.txt

I would also like to ask how to configure it to restart map everytime after the match ends ? Actually it just start new match without reloading the map.

Anybody help ? Thanks.
I have no idea if this sourcemod plugin would work:

PHP Code:
#include <sourcemod>
public OnMapEnd()
{
    
ForceChangeLevel("de_dust2""N/A");

This assumes that the map finish event is actually triggered on the round end. You can compile and try it if you want.

Last edited by Potato Uno; 01-18-2015 at 19:27.
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The1Speck
SourceMod Donor
Join Date: Oct 2014
Location: USA
Old 01-18-2015 , 19:48   Re: [GS:GO] How to host a server with only one-map (de_dust2?)
Reply With Quote #6

Quote:
Originally Posted by Potato Uno View Post
I don't know about CS:GO, but in TF2 I deleted all the PvP maps from my servers and only spared the MvM maps. 5 updates later, no return of the PvP maps (only after verifying the server file integrity did they return).

But if that's not the case for CS:GO then ignore what I said.



I have no idea if this sourcemod plugin would work:

PHP Code:
#include <sourcemod>
public OnMapEnd()
{
    
ForceChangeLevel("de_dust2""N/A");

This assumes that the map finish event is actually triggered on the round end. You can compile and try it if you want.
Sometimes only a convar is needed to be changed. Not everything requires a plugin

Code:
"mp_match_end_changelevel" = "0" min. 0.000000 max. 1.000000 client replicated   - At the end of the match, perform a changelevel even if next map is the same
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Last edited by The1Speck; 01-18-2015 at 19:48.
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 01-18-2015 , 20:08   Re: [GS:GO] How to host a server with only one-map (de_dust2?)
Reply With Quote #7

Quote:
Originally Posted by The1Speck View Post
Sometimes only a convar is needed to be changed. Not everything requires a plugin

Code:
"mp_match_end_changelevel" = "0" min. 0.000000 max. 1.000000 client replicated   - At the end of the match, perform a changelevel even if next map is the same
Doesn't exist in TF2, so I was unaware of such a cvar (I don't own CS:GO).

In any case, use that instead of the plugin.
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hamilton5
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Join Date: Oct 2012
Location: USA
Old 01-19-2015 , 00:31   Re: [GS:GO] How to host a server with only one-map (de_dust2?)
Reply With Quote #8

don't mind me but why would you jump into a CSGO topic and provide help then?

I try to stay far far away from you TF2 guys.... your all nutty!

Last edited by hamilton5; 01-19-2015 at 00:32.
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 01-19-2015 , 00:35   Re: [GS:GO] How to host a server with only one-map (de_dust2?)
Reply With Quote #9

Because most srcds commands are identical in all games and sourcemod works in both of them? Last I checked TF2 and CS:GO run on the same source engine.

Case in point: I wrote a plugin for CS:GO to solve another CS:GO owner's problem, tested it on my TF2 server, and it worked fine on their CS:GO server.

There is nothing wrong in me jumping into a CS:GO topic so long as I don't say something totally wrong.

Last edited by Potato Uno; 01-19-2015 at 00:36.
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