Quote:
Originally Posted by Xablau
Why is enabling more than one hat at the same time
I have to remove the assets to the client_putinserver activate only 1
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Instead of removing it, you can set its model to "" to hide it at client_connect(or client_putinserver). Make sure you add a check so you don't spawn more than 1 entity per player.
This method will save you from finding, removing entity at client_disconnect, and creating again at client_connect.