Quote:
Originally Posted by ghost95v
Sorry, but i dont understand you, or you didn't understand me, what you mean with "player will have already a name"...
I take for example, if 32 players have bad names, whats reliable to use ?. a Task or directly the function to check the bad name ( like ive typed above.
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well as my knowledge you need to make a config file & add all the bad word's and bad name's
& he meant that no need to use set_task because it wont be necessary, you can just call the function because the name will be available in client_inputserver!