Quote:
Originally Posted by HamletEagle
When client_putinserver is called, player will have already a name so you don't need a task.
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Sorry, but i dont understand you, or you didn't understand me, what you mean with "player will have already a name"...
I take for example, if 32 players have bad names, whats reliable to use ?. a Task or directly the function to check the bad name ( like ive typed above.
Quote:
Originally Posted by Natsheh
You need to add client info changed forward so he can't change his name too in game to any existed name
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of course.
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