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[Question] client_putinserver


  
 
 
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ghost95v
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Join Date: Apr 2014
Location: somewhere in universe
Old 01-10-2015 , 11:22   Re: [Question] client_putinserver
Reply With Quote #5

Quote:
Originally Posted by HamletEagle View Post
When client_putinserver is called, player will have already a name so you don't need a task.
Sorry, but i dont understand you, or you didn't understand me, what you mean with "player will have already a name"...

I take for example, if 32 players have bad names, whats reliable to use ?. a Task or directly the function to check the bad name ( like ive typed above.


Quote:
Originally Posted by Natsheh View Post
You need to add client info changed forward so he can't change his name too in game to any existed name
of course.
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Last edited by ghost95v; 01-10-2015 at 11:27.
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