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FF2 Freak Fortress 2 1.10.14 Released


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Otokiru
Senior Member
Join Date: Apr 2012
Old 01-08-2015 , 21:40   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1511

Hmm ok... i think i would just add 1 line under the stock SpawnWeapon method with:
Code:
StrCat(att, sizeof(att), "2025 ; 3 ; 2013 ; 2006 ; 2014 ; 2");
thanks all~

//Edited
Erm, just to check... TF2Attrib_SetByDefIndex will "append" exisiting attributes right?

Last edited by Otokiru; 01-09-2015 at 03:26.
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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 01-10-2015 , 14:57   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1512

SHA 965542e essentially broke FF2 (won't load at all)

Code:
L 01/10/2015 - 19:57:10: [SM] Plugin encountered error 21: Native is not bound
L 01/10/2015 - 19:57:10: [SM] Native "FF2_Debug" reported: 
L 01/10/2015 - 19:57:10: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 01/10/2015 - 19:57:10: [SM]   [0]  Line 532, C:\tf2-server\tf2\tf\addons\sourcemod\scripting\include\freak_fortress_2.inc::Debug()
L 01/10/2015 - 19:57:10: [SM]   [1]  Line 809, C:\tf2-server\tf2\tf\addons\sourcemod\scripting\freak_fortress_2.sp::AskPluginLoad2()
[SM] Plugin freak_fortress_2.smx failed to load: Native "FF2_GetBossIndex" was not found.

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Wliu
Veteran Member
Join Date: Apr 2013
Old 01-10-2015 , 17:16   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1513

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
SHA 965542e essentially broke FF2 (won't load at all)

Code:
L 01/10/2015 - 19:57:10: [SM] Plugin encountered error 21: Native is not bound
L 01/10/2015 - 19:57:10: [SM] Native "FF2_Debug" reported: 
L 01/10/2015 - 19:57:10: [SM] Displaying call stack trace for plugin "freak_fortress_2.smx":
L 01/10/2015 - 19:57:10: [SM]   [0]  Line 532, C:\tf2-server\tf2\tf\addons\sourcemod\scripting\include\freak_fortress_2.inc::Debug()
L 01/10/2015 - 19:57:10: [SM]   [1]  Line 809, C:\tf2-server\tf2\tf\addons\sourcemod\scripting\freak_fortress_2.sp::AskPluginLoad2()
[SM] Plugin freak_fortress_2.smx failed to load: Native "FF2_GetBossIndex" was not found.

Fixed!
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Research
SourceMod Donor
Join Date: Nov 2011
Old 01-13-2015 , 09:05   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1514

anyone have duo boss name bug?
when I choose duo boss(like seeman), player only can see seeman's name. can play normally(seedier kill player, can use cloneattack, suicide, etc) but player can't know seedier player name and health

I mean, when I use ff2hp:
Quote:
normal: Seeman(asdf01): 1700 \n Seedier(asdf02): 1700
in my server: Seeman(asdf01): 1700
can't find Seedier's health and name.

no error in errorlog.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 01-13-2015 , 09:16   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1515

Quote:
Originally Posted by Research View Post
anyone have duo boss name bug?
when I choose duo boss(like seeman), player only can see seeman's name. can play normally(seedier kill player, can use cloneattack, suicide, etc) but player can't know seedier player name and health

I mean, when I use ff2hp:

can't find Seedier's health and name.

no error in errorlog.
What FF2 version?
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Research
SourceMod Donor
Join Date: Nov 2011
Old 01-13-2015 , 09:38   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1516

Quote:
Originally Posted by Wliu View Post
What FF2 version?
Oh right I forgot to write what is my ff2 version :( sorry
1.10.4 beta

Last edited by Research; 01-13-2015 at 09:39. Reason: I don't like jaundice face
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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 01-13-2015 , 18:10   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1517

Almost forgot to mention how companions health doesn't show since every build of FF2 1.10.4. Even the current build.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 01-13-2015 , 21:29   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1518

@Research, Shadow: (Hopefully) fixed!
The bug was caused by the assumption that the boss indexes would always increment by one and never skip. That system is obviously undesirable and will be hard to deal with when I eventually get rid of boss indexes, so I started to sort companion boss indexes by their actual client index (in other words, companion boss index=companion client index). However, Eggman assumed in some parts of the code (such as the !ff2hp command) that this scenario would never happen. I believe I've fixed that now-if someone could test it out, that would be nice.
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Last edited by Wliu; 01-13-2015 at 21:29.
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Research
SourceMod Donor
Join Date: Nov 2011
Old 01-14-2015 , 07:35   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1519

Quote:
Originally Posted by Wliu View Post
@Research, Shadow: (Hopefully) fixed!
The bug was caused by the assumption that the boss indexes would always increment by one and never skip. That system is obviously undesirable and will be hard to deal with when I eventually get rid of boss indexes, so I started to sort companion boss indexes by their actual client index (in other words, companion boss index=companion client index). However, Eggman assumed in some parts of the code (such as the !ff2hp command) that this scenario would never happen. I believe I've fixed that now-if someone could test it out, that would be nice.
not fixed :( We still can't see Seedier's name
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 01-14-2015 , 13:46   Re: Freak Fortress 2 1.10.3 Released
Reply With Quote #1520

Quote:
Originally Posted by Wliu View Post
@Research, Shadow: (Hopefully) fixed!
The bug was caused by the assumption that the boss indexes would always increment by one and never skip. That system is obviously undesirable and will be hard to deal with when I eventually get rid of boss indexes, so I started to sort companion boss indexes by their actual client index (in other words, companion boss index=companion client index). However, Eggman assumed in some parts of the code (such as the !ff2hp command) that this scenario would never happen. I believe I've fixed that now-if someone could test it out, that would be nice.
Well, I can understand the original design decision... you can say "there are X bosses", so boss indexes 0-(X-1) are valid (or is it 1-X... I forget). That way you don't have to loop through all the client indexes to see if they're a boss.
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