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Hide & Seek


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Plugin Info:     Modification:   ALL        Category:   Gameplay        Approver:   v3x (159)
-Demonsthenes-
Junior Member
Join Date: Mar 2006
Old 03-29-2006 , 11:31   Hide & Seek
Reply With Quote #1

So I got lazy, and I happened to see this old and moldy script which was, which was -
well, lets say at a emerging stage. I wanted to hone my skills, so I went and fixed it up: ALOT. I added TONS of functionality, and made it run smoother.Should work with any HL1 Engine mod that does not alter your speed, Glow mask,
position, or if the mod does not have a time limit, But works best with SvenCoop Entmod.


Required Modules:
fun
engine

Commands
  • hs_setprison - Set place of prison in XYZ based on your current position
  • hs_itstart - Set place of IT start in XYZ based on your current position
  • hs_pstart - Set place of PLAYERS start in XYZ based on your current position (Read Bellow)
  • hs_start - Start the hide & seek game
  • hs_stop - Stop the game in progress, but another game WILL start
  • hs_halt - Stops the next round from starting
  • hs_setit valid_name - Sets who will be it next round
  • hs_setitcolor r g b - Sets the color the IT will be in RGB values 0-255, hs_setitcolor r g b
  • hs_increasetime - Increases the current round's time limit by the passed value in seconds, 30 minute max
  • hs_setplayercolor - Sets the color the players will be in RGB values 0-255, hs_setitcolor r g b
  • say /hsmenu or hsmenu - to view the menu, which has most of these command in it

Capturing a player while IT will gain you a point, if a player survives to the end of the round, the player gains a point. Scores are shown at the end of each round, or if you say /scores.
The prision alternates between the spot you choose, and +20 Units to the side of it, leave a little room
And with the the player spawn, they spawn in a line +30 units away from each other, there needs to be room to fit them.

New Version Uploaded April 3, 6:00 P.M. Eastern[
Huge Update
Fixed:
* Several Bugs
* Menu now works
* Added functionality to menu
* Temporaliy disable the It Selecting Menu till next version
* A few tweaks
* Useing new menu system + cvar pointers.



This was orginally made by JPiolho, the base, idea, and concept (for half-life) belong to him

Make sure to Download jp.zip, and put the folder "jp" in your "game/sound" folder.
Attached Files
File Type: zip jp.zip (385.4 KB, 12322 views)
File Type: sma Get Plugin or Get Source (hide_seek.sma - 6432 views - 15.4 KB)
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 03-29-2006 , 17:55   Re: Hide & Seek
Reply With Quote #2

Add credits.

Quote:
Originally Posted by -Demonsthenes-
Gaurrenteed to work with any HL1 Engine mod that does not alter your speed
Then why did you choose the plugin mod to be "Sven Coop" instead of "All"?
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-Demonsthenes-
Junior Member
Join Date: Mar 2006
Old 03-29-2006 , 22:06   Re: Hide & Seek
Reply With Quote #3

Quote:
Originally Posted by v3x
Add credits.

Quote:
Originally Posted by -Demonsthenes-
Gaurrenteed to work with any HL1 Engine mod that does not alter your speed
Then why did you choose the plugin mod to be "Sven Coop" instead of "All"?
"But works best with Sven Coop Entmod "

Simply because I belive It will, but it is untested for other mods, and I don't want to deal with support issues if it doesn't work for another one. And in retrospect, I'll change that to "Should work", just for you.
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JKB
Member
Join Date: Jan 2006
Old 03-30-2006 , 10:39  
Reply With Quote #4

/me likes the idea of it
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-Demonsthenes-
Junior Member
Join Date: Mar 2006
Old 03-30-2006 , 23:53  
Reply With Quote #5

Updated, and reworded my disclaimer. ;)
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 03-31-2006 , 01:09  
Reply With Quote #6

http://forums.alliedmods.net/showthread.php?p=143720

with all due resect this seems like tag mod just a bit different, IE you pick spawn and player glow effect instead of just using normal spawns + glow colors.
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-Demonsthenes-
Junior Member
Join Date: Mar 2006
Old 03-31-2006 , 15:06  
Reply With Quote #7

Quote:
Originally Posted by GHW_Chronic
http://forums.alliedmods.net/showthread.php?p=143720

with all due resect this seems like tag mod just a bit different, IE you pick spawn and player glow effect instead of just using normal spawns + glow colors.
Different Code, Different Game.

I have many more features in mine, I have pretty much a different game, with a different style and a (as I see it) somewhat more customizable, but easier way of doing thing in my code.

Honestly, I didn't even know of your mod, and Sorry if you feel it's similar. I'm going to be added a few more things which will... Differentiate us.

I noticed I haven't been approved yet anyway.
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thomas_rox3
Junior Member
Join Date: Jan 2006
Old 04-06-2006 , 20:21  
Reply With Quote #8

well heres a debug error I've found that I couldn't fix mys elf Im still trying

L 04/06/2006 - 18:17:23: Invalid CVAR pointer
L 04/06/2006 - 18:17:23: [AMXX] Displaying debug trace (plugin "hide_seek.amxx")
L 04/06/2006 - 18:17:23: [AMXX] Run time error 10: native error (native "get_pcvar_num")
L 04/06/2006 - 18:17:23: [AMXX] [0] hide_seek.sma::function_startgame_x (line 147)
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SeToY
SourceMod Donor
Join Date: Jul 2006
Location: Germany
Old 02-08-2008 , 12:49   Re: Hide & Seek
Reply With Quote #9

what file-structur do i have to have?^^

\game\sound\jp\hide_seek

or

\game\sound\hide_seek
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endeavor
New Member
Join Date: Feb 2008
Old 02-19-2008 , 23:51   Re: Hide & Seek
Reply With Quote #10

i get the same thing
L 02/19/2008 - 19:170: Invalid CVAR pointer
L 02/19/2008 - 19:170: [AMXX] Run time error 10 (plugin "hide_seek.amxx") (native "get_pcvar_num") - debug not enabled!
L 02/19/2008 - 19:170: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes


help me i love hide and seek but this big fart had to show up
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