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making waypoints for podbot mm ( tutorial )


  
 
 
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 01-06-2015 , 16:30   Re: making waypoints for podbot mm ( tutorial )
Reply With Quote #19

Quote:
Originally Posted by Estland View Post
Hello! I've used some of your waypoints (de_tuscan for example) and they have been really good and bug-free.
I'm glad that my archive is used and appreciated.
good: because I really care about any free space, and (generally) spend more than one hour to make a waypoint file.
bug free (relative): because of the several hours/days of spectating/adding/editing (about big and complicated maps like de_cbble_cz and cs_assault_hotel of course).
I can't say the same thing about some waypoints where people only care of simple paths and saved files without "errors".
Quote:
can you make a bug-free waypoint for this map: http://cs.gamebanana.com/maps/184146?
done some minutes ago.

as it's a small and a non-complicated map, it didn't require too much time.
but what I found funny is that bots will always jump onto the tables/chair. it's because I put the goal points there (there are no goals in such maps, but are required and must be put somewhere. otherwise the file won't be saved without errors).

ps.
I didn't review my tutorials since a long time, except this one some months ago. thanks for the bump.. will try to put more details here (especially about encountered bugs) and will make the search tutorial more explanatory and less complicated. Thanks bis.
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