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LookAtPoint || LookAtClient [TF2/Possibly Other Games]


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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 01-05-2015 , 04:16   Re: LookAtPoint || LookAtClient [TF2/Possibly Other Games]
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^ Unless you also make it jump your aim when attack is pressed (probably)


Let's go remake the projectile aimbot while we're at it

The one that can predict/lead targets

And post it publicly

l ol

wat
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Last edited by Chdata; 01-05-2015 at 04:18.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 01-05-2015 , 14:01   Re: LookAtPoint || LookAtClient [TF2/Possibly Other Games]
Reply With Quote #2

Quote:
Originally Posted by Chdata View Post
^ Unless you also make it jump your aim when attack is pressed (probably)


Let's go remake the projectile aimbot while we're at it

The one that can predict/lead targets

And post it publicly

l ol

wat
Already done, just didn't code in the lead time on a projectile basis. If you wanted to you could.
https://forums.alliedmods.net/showthread.php?t=241964

Play around with the FirstOrderIntercept function, I think it should work ok with projectiles.
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