Raised This Month: $ Target: $400
 0% 

[Question] how to disable some plugins in some zombie mod


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
worm2388
Member
Join Date: Dec 2014
Old 01-03-2015 , 03:59   [Question] how to disable some plugins in some zombie mod
Reply With Quote #1

Hi everyone:

i need a help that i want to disable jetpack if survivor mode/assisan mode

how to make it, does it possbile?

many thanks
worm2388 is offline
New.ZM.Life
Veteran Member
Join Date: Sep 2014
Location: Iran
Old 01-03-2015 , 05:13   Re: [Question] how to disable some plugins in some zombie mod
Reply With Quote #2

post here your jetpack code so we can help you to do it
__________________
PLUGINS

Zombie Plague 5.0 + New Modes

Added NightCrawler Mode to ZP





New.ZM.Life is offline
worm2388
Member
Join Date: Dec 2014
Old 01-03-2015 , 05:48   Re: [Question] how to disable some plugins in some zombie mod
Reply With Quote #3

PHP Code:
#include <amxmodx>
#include <zombieplague>
#include <fun>

#define PLUGIN_NAME        "[ZP] Addon: First Zombie Translucent/Invisible"
#define PLUGIN_VERSION    "0.4"
#define PLUGIN_AUTHOR    "Arseny aka Without Soul"

new Timer[33];
new 
g_HudSync;
new 
cvar_Modecvar_Amountcvar_Durationcvar_WarnHumans;

public 
plugin_init() {
    
register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR);
    
register_dictionary("zp_fz_translucent.txt");
    
    
cvar_Mode register_cvar("zp_fz_mode""0");
    
cvar_Amount register_cvar("zp_fz_amount""50");
    
cvar_Duration register_cvar("zp_fz_duration""10");
    
cvar_WarnHumans register_cvar("zp_fz_warn_humans""1");
    
    
g_HudSync CreateHudSyncObj();
}

public 
zp_user_infected_post(idinfector) {
    if(!
is_user_connected(id)) {
        return;
    }
    
    if(
zp_get_user_first_zombie(id)) {
        if(
zp_get_user_zombie(id) && !zp_get_user_nemesis(id)) {
            if(
get_pcvar_num(cvar_Mode) <= 0) {
                if(
get_pcvar_num(cvar_Amount) < 0) {
                    
set_pcvar_num(cvar_Amount0);
                }
                if(
get_pcvar_num(cvar_Amount) > 100) {
                    
set_pcvar_num(cvar_Amount100);
                }            
                
                
// thnx Excalibur.007
                
set_user_rendering(idkRenderFxNone000kRenderTransAlphaget_pcvar_num(cvar_Amount));
                
                
set_hudmessage(2552550, -1.00.311.05.01.01.0, -1);
                
ShowSyncHudMsg(idg_HudSync"%L"id"TRANSLUCENT"get_pcvar_num(cvar_Amount));
            }
            if(
get_pcvar_num(cvar_Mode) >= 1) {
                
Timer[id] = get_pcvar_num(cvar_Duration);
                
                
invisibility(id);
            }
            
            
warn_humans();
        }
    }
    else {
        
set_user_rendering(idkRenderFxNone0,0,0kRenderNormal255);
    }
}    

public 
invisibility(id) {
    if(!
is_user_connected(id)) {
        return;
    }
    
    if(
is_user_alive(id) && !zp_get_user_nemesis(id)) {    
        if(
Timer[id] <= 0) {
            
set_user_rendering(idkRenderFxNone0,0,0kRenderNormal255);
        
            
set_hudmessage(25500, -1.00.312.02.01.01.0, -1);
            
ShowSyncHudMsg(idg_HudSync"%L"id"INVISIBILITY_OFF");
        
            return;
        }
        
        
// thnx Excalibur.007
        
set_user_rendering(idkRenderFxNone000kRenderTransAlpha0);
        
        
Timer[id]--;
        
        
set_hudmessage(2552550, -1.00.310.993.00.050.05, -1);
        
ShowSyncHudMsg(idg_HudSync"%L"id"INVISIBILITY_REMAINING"Timer[id]);
        
        
set_task(1.0"invisibility"id);
    }
}

public 
warn_humans() {
    
    
// thnx Weltgericht 
    
new maxplayers get_maxplayers();

    for(new 
0<= maxplayersi++) { 
        if(
is_user_alive(i) && !zp_get_user_zombie(i) && get_pcvar_num(cvar_WarnHumans) >= 1) {            
            
set_hudmessage(2552550, -1.00.311.05.01.01.0, -1);
            if(
get_pcvar_num(cvar_Mode) <= 0) {
                
ShowSyncHudMsg(ig_HudSync"%L"i"WARN_TRANSLUCENT"get_pcvar_num(cvar_Amount));
            }
            else {
                
ShowSyncHudMsg(ig_HudSync"%L"i"WARN_INVISIBILITY"get_pcvar_num(cvar_Duration));
            }
        } 
    } 


public 
zp_user_humanized_post(id) {
    
set_user_rendering(idkRenderFxNone0,0,0kRenderNormal255);    

here it is, disable for survivor and assissan mod

by the way, could you increase CD of bazooka as well make it 15 second a shoot.

thanks in advance
worm2388 is offline
Kakarot47
Senior Member
Join Date: May 2015
Location: Pakistan
Old 06-03-2016 , 18:17   Re: [Question] how to disable some plugins in some zombie mod
Reply With Quote #4

Help - Disable it for Nemesis and Survivor mod

PHP Code:
/*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*. 
* [ZP] Extra Item Jetpack+Bazooka 3.2
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Original Plugin:
*           AMX Jetpack
*            BY
*            (c) Copyright 2005, KleeneX 
*            This file is provided as is (no warranties)
*
* CREDITS:
*             KleeneX   |>>>|  Original Plugin (http://forums.alliedmods.net/showthread.php?p=119727)
*            Bad_Bud   |>>>|  TS_Jetpack (http://forums.alliedmods.net/showthread.php?t=55709&highlight=TS_Jetpack)
*             MeRcyLeZZ |>>>|  bug fix, some code from [ZP] Stamina (http://forums.alliedmods.net/showpost.php?p=675697&postcount=1300)
*              mogel     |>>>|  Icon code form Predator-Mod (http://forums.alliedmods.net/showthread.php?t=67305&highlight=predator)
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Plagued Version 3.2 by B!gBud
*

* Allows Humans buy a Jetpack+Bazooka in Zombie Plague [4.0]

*
* CVARS:    
*    zp_jetpack 2         // 0 = Off / 1 = have Knive & Hold ATTACK / 2 = Hold JUMP and DUCK      
*
*    zp_jp_forward_speed 300 // Set the forward speed(when you fly and press FORWARD)
*    zp_jp_up_speed 35    // Set the UP speed(when you press ATTACK and JUMP up)
*    zp_jp_accelerate 100    // How fast you get to the max ForwardSpeed
*
*    zp_jp_rocket_delay 12    // How long you got to wait to shoot the next rocket(in sec.)
*    zp_jp_rocket_speed 1500 // Set the rocket Speed
*    zp_jp_rocket_damage 1500    // Set the max rocket Damage
*    zp_jp_damage_radius 350 // Set the radius of a rocket explosion
*    
*    zp_jp_max_engery 100     // Set the max Energy for the Jetpack
*    zp_jp_engery 10     // Set how many Energy need the JP to fly (time interval is "zp_jp_energy_cal")
*    zp_jp_regain_energy 3    // Set how fast you get JP_Energy back, when you on the ground (time interval is "zp_jp_energy_cal")
*    zp_jp_energy_cal 1.0     // Set time interval for "zp_jp_engery" & "zp_jp_regain_energy"
*    zp_jp_oneround 1    // 0 = jetpack stay on a new round if someone alive / 1 = jetpack for One Round only
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*/

#include <amxmodx>
#include <fun>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>

#define PLUGINNAME        "Extra Item Jetpack+Bazooka"
#define VERSION            "3.2"
#define AUTHOR            "B!gBud"

#define ACCESS_LEVEL    ADMIN_LEVEL_A
#define VOTE_ACCESS    ADMIN_CFG

#define TE_EXPLOSION    3
#define TE_BEAMFOLLOW    22
#define TE_BEAMCYLINDER    21

#define JETPACK_COST 30 // set how may ammopacks the Jatpack+Rocket cost

new ROCKET_MDL[64] = "models/rpgrocket.mdl"
new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
new getrocket[64] = "items/9mmclip2.wav"

new bool:fly[33] = false
new bool:rocket[33] = false
new bool:rksound[33] = false
new bool:shot[33] = false

new Float:gltime 0.0
new Float:last_Rocket[33] = 0.0
new Float:jp_cal[33] = 0.0
new Float:jp_soun[33] = 0.0
new flameexplosiontrailwhite
new g_flyEnergy[33], hasjet[33]
new 
cvar_jetpackcvar_jetpackSpeedcvar_jetpackUpSpeedcvar_jetpackAcrate ,cvar_RocketDelaycvar_RocketSpeedcvar_RocketDmgcvar_Dmg_rangecvar_fly_max_engerycvar_fly_engerycvar_regain_energyg_item_jetpackcvar_cal_timecvar_oneround


public plugin_init() {
    
register_plugin(PLUGINNAMEVERSIONAUTHOR)
    
    
g_item_jetpack zp_register_extra_item("Jetpack+Bazooka (one Round)"JETPACK_COSTZP_TEAM_HUMAN)
    
register_clcmd("drop","cmdDrop")
    
register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
    
    new 
ver[64]
    
format(ver,63,"%s v%s",PLUGINNAME,VERSION)
    
register_cvar("zp_jp_version",ver,FCVAR_SERVER)    
    
    
cvar_jetpack register_cvar("zp_jetpack""2")
    
    
cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","300.0")
    
cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","35.0")
    
cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","100.0")
    
    
cvar_RocketDelay=register_cvar("zp_jp_rocket_delay","12.0")
    
cvar_RocketSpeed=register_cvar("zp_jp_rocket_speed","1500")
    
cvar_RocketDmg=register_cvar("zp_jp_rocket_damage","1500")
    
cvar_Dmg_range=register_cvar("zp_jp_damage_radius","350")
    
    
cvar_fly_max_engery register_cvar("zp_jp_max_engery""100")
    
cvar_fly_engery register_cvar("zp_jp_engery""10")
    
cvar_regain_energy register_cvar("zp_jp_regain_energy""3")
    
cvar_cal_time register_cvar("zp_jp_energy_cal""1.0")
    
cvar_oneround register_cvar("zp_jp_oneround""0")

    
    
register_event("CurWeapon""check_models""be")
    
register_event("DeathMsg""player_die""a")
    
register_event("HLTV""event_round_start""a""1=0""2=0")
    
    
register_forward(FM_StartFrame"fm_startFrame")
    
register_forward(FM_EmitSound"emitsound")
}

public 
plugin_precache() {
    
precache_model("models/p_egon.mdl")
    
precache_model("models/v_egon.mdl")
    
precache_model("models/w_egon.mdl")
    
precache_sound("jetpack.wav")
    
precache_sound("jp_blow.wav")
    
    
precache_model(ROCKET_MDL)
    
precache_sound(ROCKET_SOUND)
    
precache_sound(getrocket)
    
    
explosion precache_model("sprites/zerogxplode.spr")
    
trail precache_model("sprites/smoke.spr")
    
flame precache_model("sprites/xfireball3.spr")
    
white precache_model("sprites/white.spr")
}

public 
client_putinserver(id) {
    
fly[id] = false
    rocket
[id] = false
    hasjet
[id] = 0
    g_flyEnergy
[id] = 0
}

public 
client_disconnect(id) {
    
fly[id] = false
    rocket
[id] = false
    hasjet
[id] = 0
    g_flyEnergy
[id] = 0
}

public 
event_round_start()
{
    
remove_jetpacks();
    if (
get_pcvar_num(cvar_oneround) == 1) {
        for (new 
idid <= 32id++) hasjet[id] = 0g_flyEnergy[id] = 0,    fly[id] = false;
    }
}

public 
fm_startFrame(){
        
    
gltime get_gametime()
    static 
id
    
for (id 1id <= 32id++)
    {
        
jp_forward(id)
    }
}

public 
jp_forward(player) {
    
    if (!
is_user_alive(player) && (zp_get_user_zombie(player) || zp_get_user_nemesis(player) || zp_get_user_survivor(player)))
        return 
FMRES_IGNORED        
        
    
if (!hasjet[player])
        return 
FMRES_IGNORED
    
    
if(jp_cal[player] < gltime){
        
jp_energy(player); jp_cal[player] = gltime get_pcvar_float(cvar_cal_time)
    }
    
    
check_rocket(player)
    
    new 
clip,ammo
    
new wpnid get_user_weapon(player,clip,ammo)
    if (
wpnid == CSW_KNIFE){
        if(
get_pcvar_num(cvar_jetpack) == 1){
            if(!(
pev(playerpev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK){
                if((
g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
                    if(
jp_soun[player] < gltime){
                        
emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                        
jp_soun[player] = gltime 1.0
                    
}
                }            
                else if((
g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
                    if(
jp_soun[player] < gltime){
                            
emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                            
jp_soun[player] = gltime 1.0
                    
}
                }
            }
            
human_fly(player)
            
attack(player)    
        }
        if((
pev(player,pev_button)&IN_ATTACK2)){
                
attack2(player)    
            }    
    }
    if((
get_pcvar_num(cvar_jetpack) == && !(pev(playerpev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK)){            
        if((
g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
            if(
jp_soun[player] < gltime){
                
emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                
jp_soun[player] = gltime 1.0
            
}
        }                    
        else if((
g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
            if(
jp_soun[player] < gltime){
                
emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
                
jp_soun[player] = gltime 1.0
            
}
        }
        
human_fly(player)
        
attack(player)
    }
    
// Icon Show system
    /*if (!is_user_alive(player) && zp_get_user_zombie(player) && zp_get_user_nemesis(player) && zp_get_user_survivor(player))    
        Icon_Energy({0, 255, 0}, 0, player);
                //Icon_Energy({128, 128, 0}, 0, player);
                //Icon_Energy({255, 255, 0}, 0, player);
                        
    }*/
    
if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
        
Icon_Energy({02550}, 1player); // Green
    
}
    else if((
g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.8)){
        
Icon_Energy({2552550}, 1player); // yellow
    
}
    else if((
g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.5)){
        
Icon_Energy({2552150}, 2player);
    }
    else if((
g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
        
Icon_Energy({25500}, 1player);
    }
    
    return 
FMRES_IGNORED
}

public 
jp_energy(player) {
            
        if (!(
pev(playerpev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK)    
        {
            
// Get our current velocity        
            
new clip,ammo
            
new wpnid get_user_weapon(player,clip,ammo)
            if (
wpnid == CSW_KNIFE
            {
            
// flying
            
if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
                
g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);     // Increase distance counter        
            
}
        }
        else if ((
get_pcvar_num(cvar_jetpack) == && !(pev(playerpev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK))
        {
            if(
g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
                
g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);     // Increase distance counter    
        
}
        
// Walking/Runnig
        
if (pev(playerpev_flags) & FL_ONGROUND)    
            
g_flyEnergy[player] = g_flyEnergy[player] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter
}

public 
attack(player) {
//code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.
//http://forums.alliedmods.net/showthread.php?t=55709&highlight=jetpack
//By: Bad_Bud
    
if(fly[player])
    {    
        static 
Float:JetpackData[3]
        
pev(player,pev_velocity,JetpackData)
                    
        new 
fOrigin[3],Float:Aim[3]
        
VelocityByAim(player10Aim)
        
get_user_origin(player,fOrigin)
        
fOrigin[0] -= floatround(Aim[0])
        
fOrigin[1] -= floatround(Aim[1])
        
fOrigin[2] -= floatround(Aim[2])
        
        
        if((
pev(player,pev_button)&IN_FORWARD) && !(pev(playerpev_flags) & FL_ONGROUND))
            {
                
                
message_begin(MSG_ALL,SVC_TEMPENTITY)
                
write_byte(17
                
write_coord(fOrigin[0])
                
write_coord(fOrigin[1])
                
write_coord(fOrigin[2])
                
write_short(flame)
                
write_byte(10)
                
write_byte(255)
                
message_end()    
                
                static 
Float:Speed
                Speed
=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])
                    
                if(
Speed!=0.0)//Makes players only lay down if their speed isn't 0; if they are thrusting forward.
                
{
                    
set_pev(player,pev_gaitsequence,0)
                    
set_pev(player,pev_sequence,111)
                }
                    
                if(
Speed<get_pcvar_float(cvar_jetpackSpeed))
                    
Speed+=get_pcvar_float(cvar_jetpackAcrate)
                        
                static 
Float:JetpackData2[3]
                
pev(player,pev_angles,JetpackData2)
                
JetpackData2[2]=0.0//Remove the Z value/
                    
                
angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)
                
JetpackData2[0]*=Speed
                JetpackData2
[1]*=Speed
                    
                JetpackData
[0]=JetpackData2[0]
                
JetpackData[1]=JetpackData2[1]
            }
            
        if(
JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.
                
JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)
            else if(
JetpackData[2]<0.0)
                
JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)
                    
        
set_pev(player,pev_velocity,JetpackData)
    }
}

public 
attack2(player) {
        
    if (
rocket[player])
    {
        
        new 
rocket create_entity("info_target")
        if(
rocket == 0) return PLUGIN_CONTINUE
        
        entity_set_string
(rocketEV_SZ_classname"zp_jp_rocket")
        
entity_set_model(rocketROCKET_MDL)
        
        
entity_set_size(rocketFloat:{0.00.00.0}, Float:{0.00.00.0})
        
entity_set_int(rocketEV_INT_movetypeMOVETYPE_FLY)
        
entity_set_int(rocketEV_INT_solidSOLID_BBOX)
        
        new 
Float:vSrc[3]
        
entity_get_vector(playerEV_VEC_originvSrc)
        
        new 
Float:Aim[3],Float:origin[3]
        
VelocityByAim(player64Aim)
        
entity_get_vector(player,EV_VEC_origin,origin)
        
        
vSrc[0] += Aim[0]
        
vSrc[1] += Aim[1]
        
entity_set_origin(rocketvSrc)
        
        new 
Float:velocity[3], Float:angles[3]
        
VelocityByAim(playerget_pcvar_num(cvar_RocketSpeed), velocity)
        
        
entity_set_vector(rocketEV_VEC_velocityvelocity)
        
vector_to_angle(velocityangles)
        
entity_set_vector(rocketEV_VEC_anglesangles)
        
entity_set_edict(rocket,EV_ENT_owner,player)
        
entity_set_float(rocketEV_FL_takedamage1.0)
        
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_BEAMFOLLOW)
        
write_short(rocket)
        
write_short(trail)
        
write_byte(25)
        
write_byte(5)
        
write_byte(224)
        
write_byte(224)
        
write_byte(255)
        
write_byte(255)
        
message_end()

        
emit_sound(rocketCHAN_WEAPONROCKET_SOUND1.0ATTN_NORM0PITCH_NORM)
        
        
shot[player] = true
        last_Rocket
[player] = gltime get_pcvar_num(cvar_RocketDelay)
    }
    return 
PLUGIN_CONTINUE
}

public 
check_models(id) {

    if (
zp_get_user_zombie(id) || zp_get_user_nemesis(id) || zp_get_user_survivor(id))
        return 
FMRES_IGNORED
    
    
if(hasjet[id]) {
        new 
clip,ammo
        
new wpnid get_user_weapon(id,clip,ammo)
        
        if ( 
wpnid == CSW_KNIFE ) {
            
switchmodel(id)
        }
        return 
PLUGIN_CONTINUE
    
}
    return 
PLUGIN_CONTINUE
}

public 
switchmodel(id) {
    
entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
    
entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
}

public 
remove_jetpacks() {
    new 
nextitem  find_ent_by_class(-1,"zp_jp_jetpack")
    while(
nextitem) {
        
remove_entity(nextitem)
        
nextitem find_ent_by_class(-1,"zp_jp_jetpack")
    }
    return 
PLUGIN_CONTINUE
}

public 
emitsound(entitychannel, const sample[]) {
    if(
is_user_alive(entity)) {
        new 
clip,ammo
        
new weapon get_user_weapon(entity,clip,ammo)
        
        if(
hasjet[entity] && weapon == CSW_KNIFE) {
            if(
equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
            
if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
            
            
if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
            
if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
            
            
if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
            
if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
            
if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
            
if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
            
            
if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
        
}
    }
    return 
FMRES_IGNORED
}

public 
Icon_Show(icon[], color[3], modeplayer) {
            
    
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("StatusIcon"), {0,0,0}, player);
    
write_byte(mode);     // status (0=hide, 1=show, 2=flash)
    
write_string(icon);     // sprite name
    
write_byte(color[0]);     // red
    
write_byte(color[1]);     // green
    
write_byte(color[2]);     // blue
    
message_end();

}

public 
Icon_Energy(color[3], modeplayer) {
    
    
Icon_Show("item_longjump"colormodeplayer)
}

public 
human_fly(player) {
    
    if (
g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery)*0.1)
    {
        
jp_off(player);    
    }
    if (
g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.1)
    {
        
jp_on(player);
    }
}

public 
jp_on(player) {

    
fly[player] = true
    
}

public 
jp_off(player) {

    
fly[player] = false
    
}

public 
check_rocket(player) {
        
    if (
last_Rocket[player] > gltime)
    {    
        
rk_forbidden(player)
        
rksound[player] = true
    
}
    else
    {    

        if (
shot[player])
        {
            
rksound[player] = false
            shot
[player] = false
        
}
        
rk_sound(player)
        
rk_allow(player)
    }
    
}

public 
rk_allow(player) {
        
    
rocket[player] = true
}

public 
rk_forbidden(player) {

    
rocket[player] = false
    
}

public 
rk_sound(player) {

    if (!
rksound[player])
    {
        
engfunc(EngFunc_EmitSoundplayerCHAN_WEAPONgetrocket1.0ATTN_NORM0PITCH_NORM)
        
client_print(playerprint_center"[Bazooka] Reloaded & Ready !!!")
        
rksound[player] = true
    
}
    else if (
rksound[player])
    {
        
    }
    
}
        
public 
cmdHelp(id) {
    
    new 
g_max get_pcvar_num(cvar_fly_max_engery)
    new 
g_lost get_pcvar_num(cvar_fly_engery)
    new 
g_back get_pcvar_num(cvar_regain_energy)
    new 
g_dmg get_pcvar_num(cvar_RocketDmg)
    new 
g_delay get_pcvar_num(cvar_RocketDelay
    
    new 
jpmotd[2048], title[64], dpos 0
    format
(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)
    
    
    
dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")
    
dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
    
    
dpos += format(jpmotd[dpos],2047-dpos,"How to use:^n")
    
dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")
    if(
get_pcvar_num(cvar_jetpack) == 1) {
        
dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive & use/hold ATTACK to fly^n")
        
dpos += format(jpmotd[dpos],2047-dpos,"^n")
        
dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
    }
    else if(
get_pcvar_num(cvar_jetpack) == 2){
        
dpos += format(jpmotd[dpos],2047-dpos,"- use/hold JUMP & DUCK to flyn")
        
dpos += format(jpmotd[dpos],2047-dpos,"^n")
        
dpos += format(jpmotd[dpos],2047-dpos,"choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
    }
    
dpos += format(jpmotd[dpos],2047-dpos,"INFO's^n")
    
dpos += format(jpmotd[dpos],2047-dpos,"MAX Energy set to : <b>%i Units</b>^n^n"g_max)
    
dpos += format(jpmotd[dpos],2047-dpos,"Jetpack need %i Units per 1 Sec. to work^n"g_lost)
    
dpos += format(jpmotd[dpos],2047-dpos,"Energy regain %i Units per 1 Sec. (when you are on the ground)^n^n"g_back)
    
dpos += format(jpmotd[dpos],2047-dpos,"MAX Rocket Dmg set to: <b>%i dmg</b>^n",g_dmg)
    
dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n"g_delay )
    
dpos += format(jpmotd[dpos],2047-dpos,"-Have Fun!^n")
    

    
show_motd(id,jpmotd,title)
}

public 
player_die() {
    
    new 
id read_data(2)
    if(
hasjet[id]) {
        
drop_jetpack(id)
        
hasjet[id] = 0
        rocket
[id] = false
        g_flyEnergy
[id] = 0
    
}
    
    return 
PLUGIN_CONTINUE
}

public 
cmdDrop(id) {

    if(
hasjet[id]) {
        new 
clip,ammo
        
new weapon get_user_weapon(id,clip,ammo)
        if(
weapon == CSW_KNIFE) {
            
drop_jetpack(id)
            if(!
zp_get_user_zombie(id)){
                
entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
                
entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
                }
            return 
PLUGIN_HANDLED
        
}
    }
    return 
PLUGIN_CONTINUE
}

public 
drop_jetpack(player) {
    if(
hasjet[player]) {
        new 
Float:Aim[3],Float:origin[3]
        
VelocityByAim(player64Aim)
        
entity_get_vector(player,EV_VEC_origin,origin)
        
        
origin[0] += Aim[0]
        
origin[1] += Aim[1]
        
        new 
jetpack create_entity("info_target")
        
entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")
        
entity_set_model(jetpack,"models/w_egon.mdl")    
        
        
entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
        
entity_set_int(jetpack,EV_INT_solid,1)
        
        
entity_set_int(jetpack,EV_INT_movetype,6)
        
        
entity_set_vector(jetpack,EV_VEC_origin,origin)
        
        
Icon_Energy({2552550}, 0player)
        
Icon_Energy({1281280}, 0player )
        
Icon_Energy({02550}, 0player)
        
        
hasjet[player] = 0
        rocket
[player] = false
    
}    
}

public 
pfn_touch(ptrptd) {
    if(
is_valid_ent(ptr)) {
        new 
classname[32]
        
entity_get_string(ptr,EV_SZ_classname,classname,31)
        
        if(
equal(classname"zp_jp_jetpack")) {
            if(
is_valid_ent(ptd)) {
                new 
id ptd
                
if(id && id 34) {
                    if(!
hasjet[id] && !zp_get_user_zombie(id) && is_user_alive(id)) {
                        
                        
hasjet[id] = 1
                        g_flyEnergy
[id] = get_pcvar_num(cvar_fly_max_engery)
                        
rocket[id] = true
                        client_cmd
(id,"spk items/gunpickup2.wav")
                        
engclient_cmd(id,"weapon_knife")
                        
switchmodel(id)
                        
remove_entity(ptr)
                    }
                }
            }
        }else if(
equal(classname"zp_jp_rocket")) {
            new 
Float:fOrigin[3]
            new 
iOrigin[3]
            
entity_get_vector(ptrEV_VEC_originfOrigin)
            
FVecIVec(fOrigin,iOrigin)
            
jp_radius_damage(ptr)
                
            
message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
            
write_byte(TE_EXPLOSION)
            
write_coord(iOrigin[0])
            
write_coord(iOrigin[1])
            
write_coord(iOrigin[2])
            
write_short(explosion)
            
write_byte(30)
            
write_byte(15)
            
write_byte(0)
            
message_end()
                
            
message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
            
write_byte(TE_BEAMCYLINDER)
            
write_coord(iOrigin[0])
            
write_coord(iOrigin[1])
            
write_coord(iOrigin[2])
            
write_coord(iOrigin[0])
            
write_coord(iOrigin[1])
            
write_coord(iOrigin[2]+200)
            
write_short(white)
            
write_byte(0)
            
write_byte(1)
            
write_byte(6)
            
write_byte(8)
            
write_byte(1)
            
write_byte(255)
            
write_byte(255)
            
write_byte(192)
            
write_byte(128)
            
write_byte(5)
            
message_end()
            
            if(
is_valid_ent(ptd)) {
                new 
classname2[32]
                
entity_get_string(ptd,EV_SZ_classname,classname2,31)
                
                if(
equal(classname2,"func_breakable"))
                    
force_use(ptr,ptd)
            }
            
            
remove_entity(ptr)
        }
    }
    return 
PLUGIN_CONTINUE
}

public 
zp_user_infected_pre(playerinfector){
    
    
Icon_Energy({02550}, 0player);
    
cmdDrop(player);
    
hasjet[player] = 0;
    
g_flyEnergy[player] = 0;
    
rocket[player] = false;
}

public 
zp_extra_item_selected(playeritemid){
    

    new 
clip,ammo
    
new weapon get_user_weapon(player,clip,ammo)
        
    if (
itemid == g_item_jetpack)
    {
        
client_print(playerprint_chat"[ZP] say /jphelp for Display the help page")
        
hasjet[player] = 1
        g_flyEnergy
[player] = get_pcvar_num(cvar_fly_max_engery)
        
rocket[player] = true
        client_cmd
(player,"spk items/gunpickup2.wav")
        if(
weapon == CSW_KNIFE){
            
switchmodel(player)
        }
        else
        {
            
engclient_cmd(player,"weapon_knife"),switchmodel(player)
        }
    }
}

stock jp_radius_damage(entity) {
    new 
id entity_get_edict(entity,EV_ENT_owner)
    for(new 
133i++) {
        if(
is_user_alive(i)) {
            new 
dist floatround(entity_range(entity,i))
            
            if(
dist <= get_pcvar_num(cvar_Dmg_range)) {
                new 
hp get_user_health(i)
                new 
Float:damage get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)
                
                new 
Origin[3]
                
get_user_origin(i,Origin)
                
                if(
zp_get_user_zombie(id) != zp_get_user_zombie(i)) {
                        if(
hp damage)
                            
jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
                        else
                            
log_kill(id,i,"Jetpack Rocket",0)
                    }
            }
        }
    }
}

stock log_kill(killervictimweapon[], headshot)
{
// code from MeRcyLeZZ
    
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
    
ExecuteHamB(Ham_Killedvictimkiller2// set last param to 2 if you want victim to gib
    
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)

    
    
message_begin(MSG_BROADCASTget_user_msgid("DeathMsg"))
    
write_byte(killer)
    
write_byte(victim)
    
write_byte(headshot)
    
write_string(weapon)
    
message_end()
//
    
    
if(get_user_team(killer)!=get_user_team(victim))
        
set_user_frags(killer,get_user_frags(killer) +1)
    if(
get_user_team(killer)==get_user_team(victim))
        
set_user_frags(killer,get_user_frags(killer) -1)
        
    new 
kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]

    
get_user_name(killerkname31)
    
get_user_team(killerkteam9)
    
get_user_authid(killerkauthid31)
 
    
get_user_name(victimvname31)
    
get_user_team(victimvteam9)
    
get_user_authid(victimvauthid31)
        
    
log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^""
    
knameget_user_userid(killer), kauthidkteam
     
vnameget_user_userid(victim), vauthidvteamweapon)

     return 
PLUGIN_CONTINUE;
}

stock jp_take_damage(victim,damage,origin[3],bit) {
    
message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
    
write_byte(21)
    
write_byte(20)
    
write_long(bit)
    
write_coord(origin[0])
    
write_coord(origin[1])
    
write_coord(origin[2])
    
message_end()
    
    
set_user_health(victim,get_user_health(victim)-damage)

__________________



AssasinSniperNightmare ModArmageddon ModApolacyps Mod
Kakarot47 is offline
Send a message via Skype™ to Kakarot47
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:50.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode