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[FoF] The Last Man Standing v2.1 (09 Jan 2015)


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Author
Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Plugin ID:
4471
Plugin Version:
2.1-20150109
Plugin Category:
Gameplay
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Public version of the XPenia's special Battle Royale game mode.
    Old 12-31-2014 , 03:00   [FoF] The Last Man Standing v2.1 (09 Jan 2015)
    Reply With Quote #1

    Description:
    Makes deathmatch more interesing. This is what R_Yell tries to remake (Ghost Town, Elimination).
    Uses SteamWorks extension to change server's Game Description field.
    Installation:
    Without SteamWorks
    With SteamWorks
    With SteamWorks + old markers


    Variables:
    PHP Code:
    // Plugin version.
    //sm_fof_lms_version

    // Enable/disable on startup - cannot be disabled while running.
    sm_lms_enabled 0

    // Min number of players to start the game.
    sm_lms_min_players 2

    // Disarmed walkaround in the beginning of the each round;
    // Otherwise rounds would begin immediately.
    sm_lms_walkaround 1

    // Allow kicks during pre-round walkaround.
    sm_lms_walkaround_kicks 0

    // Base/minimal round time, in seconds.
    sm_lms_round_time 60

    // Increment this amount of seconds per player;
    // More players -> longer rounds.
    sm_lms_round_time_add 2.5

    // Waiting for players period length.
    sm_lms_waiting_for_players 20

    // Always give fists (exception: specific special rounds).
    sm_lms_fists 1

    // Enable/disable KOTH feature: when time is running up, players must reach the Safe Zone;
    // Since this is the Last Man Standing game mode, there could be only one player in the Safe Zone;
    // KOTH feature enables when bomb collars begins beeping, also uses horses as a notificiation;
    // Safe Zones' locations could be configured in /addons/sourcemod/configs/koth_areas/<map_name>.txt
    sm_lms_koth 1

    // Bomb collar timer.
    sm_lms_bomb_timer 35.0

    // Chance of picking a special round.
    sm_lms_special 0.22

    // Set a number of special round to force it next round.
    sm_lms_special_force ""

    // Slay bots after this amount of time;
    // Set less than ZERO to let them fighting each other.
    sm_lms_bot_slay 5.0

    // Victory celebration period length.
    mp_bonusroundtime 7.0 
    Changelogs:
    Spoiler
    Attached Files
    File Type: txt fof_lms.phrases.txt (6.5 KB, 185 views)
    File Type: zip koth_areas.zip (3.5 KB, 202 views)
    File Type: zip OPTIONAL - Materials.zip (1.4 KB, 194 views)
    __________________

    Last edited by Leonardo; 01-27-2015 at 04:10.
    Leonardo is offline
    Leonardo
    Veteran Member
    Join Date: Feb 2010
    Location: 90's
    Old 12-31-2014 , 03:05   Re: [FoF] The Last Man Standing v2.0 (31 Dec 2014)
    Reply With Quote #2

    Special Rounds:
    1. Melee only (coudn't be thrown)
    2. Sniper rifles only
    3. Headshots only (no reload)
    4. Dynamites only (inf ammo)
    5. Fistfight (no kicks)

    More Details:
    You can read more about this game mode here:
    http://steamcommunity.com/groups/xpe...0790918453679/

    Last edited by Leonardo; 12-31-2014 at 09:04.
    Leonardo is offline
    SPYderman
    Senior Member
    Join Date: Aug 2013
    Old 01-03-2015 , 15:42   Re: [FoF] The Last Man Standing v2.0 (31 Dec 2014)
    Reply With Quote #3

    Is this plugin supposed to disable the Use key? You can't drink whiskey, you can't open doors which makes it impossible to get to some points that are in closed rooms, can't pick up weapons, etc.
    SPYderman is offline
    Leonardo
    Veteran Member
    Join Date: Feb 2010
    Location: 90's
    Old 01-04-2015 , 04:33   Re: [FoF] The Last Man Standing v2.0 (31 Dec 2014)
    Reply With Quote #4

    Quote:
    Originally Posted by SPYderman View Post
    Is this plugin supposed to disable the Use key? You can't drink whiskey, you can't open doors which makes it impossible to get to some points that are in closed rooms, can't pick up weapons, etc.
    Yes. But disabling the Use key the Use key is supposed to be disabled during pre-round & waiting-for-players periods.
    Now it's fixed.

    The reason why it's being disabled is to prevent players from picking weapons from crates.
    __________________

    Last edited by Leonardo; 01-04-2015 at 04:35.
    Leonardo is offline
    lnxprof
    New Member
    Join Date: Oct 2014
    Old 01-06-2015 , 13:51   Re: [FoF] The Last Man Standing v2.1 (04 Jan 2015)
    Reply With Quote #5

    Awesome! Thanks Leonardo.

    *) Can this be configured as GunGame, or is that a different plugin?
    *) Game description doesn't seem to be updating, but I have SteamWorks. Any tips on debugging this?

    Last edited by lnxprof; 01-06-2015 at 17:59.
    lnxprof is offline
    Leonardo
    Veteran Member
    Join Date: Feb 2010
    Location: 90's
    Old 01-07-2015 , 07:34   Re: [FoF] The Last Man Standing v2.1 (04 Jan 2015)
    Reply With Quote #6

    Quote:
    Originally Posted by lnxprof View Post
    *) Can this be configured as GunGame, or is that a different plugin?
    *) Game description doesn't seem to be updating, but I have SteamWorks. Any tips on debugging this?
    *) a different one
    *) You might need to compile plugin by yourself, requires /sourcemod/scripting/includes/steamworks.inc
    __________________
    Leonardo is offline
    lnxprof
    New Member
    Join Date: Oct 2014
    Old 01-08-2015 , 20:35   Re: [FoF] The Last Man Standing v2.1 (04 Jan 2015)
    Reply With Quote #7

    Quote:
    Originally Posted by Leonardo View Post
    *) a different one
    *) You might need to compile plugin by yourself, requires /sourcemod/scripting/includes/steamworks.inc
    Fixed -

    Linux is case sensitive, so I needed to have #tryinclude <SteamWorks> on line 7, as my SteamWorks include file installed as "SteamWorks.inc".

    A lower-case symlink to the original would have worked, too.
    lnxprof is offline
    iShot
    Member
    Join Date: Jun 2010
    Old 02-12-2015 , 03:49   Re: [FoF] The Last Man Standing v2.1 (09 Jan 2015)
    Reply With Quote #8

    There is no 'Get Plugin'/'Get Source' button available anymore at the moment?
    iShot is offline
    @@@@@
    New Member
    Join Date: Apr 2015
    Old 04-02-2015 , 08:18   Re: [FoF] The Last Man Standing v2.1 (09 Jan 2015)
    Reply With Quote #9

    Where is the fof_lastman.sp file?

    edit1: I just found out it doesn't exist anymore (http://steamcommunity.com/groups/xpe...3567800391009/). Does anyone know the reason?

    edit2: Wait, it seems that XPENIA is running a server with this mod with recent development activity (http://steamcommunity.com/groups/xpenia/announcements). What is going on? People said "RIP Battle Royale" a couple months ago, but there are active servers on it! Does anybody know the current situation of this mod, and (to answer the original question) why there is no fof_lastmap.sp link available on this thread? Thanks in advance!

    Last edited by @@@@@; 04-02-2015 at 08:51.
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